;仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸嬻拞僟僢僔儏
;嬻拞側偺偱type偲physics偑俙丄偮傑傝嬻拞偱偡丅
;phisics傪俙偵偡傞偲抧忋偵偮偄偨弖娫嫮惂揑偵棫偪忬懺偵栠傝傑偡丅
;偦傟偲ctrl = 1偵偡傞偙偲偱嬻拞僟僢僔儏拞偼偄偮偱傕峌寕偑偱偒傞傛偆偵偟偰傑偡丅

[Statedef 2300]
type    = a
movetype= A
physics = a
juggle  = 0
poweradd= 0
ctrl = 1
velset = 8,-4
anim = 2210;仼旔偗偺夞揮僗僾儔僀僩傪棙梡
sprpriority = 2

[State 2300, 巆憸]
type = AfterImage
trigger1 = AnimElem = 2, 1
time = 2
length = 10
palbright =0,0,0

[State 2300, 巆憸昞帵帪娫]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 1 && Time < 65
time = 2

[State 821, 1];仼偲傝偁偊偢廳椡偺栶栚
type = VelAdd
trigger1 = 1
y = 0
x = 0

[Statedef 2301]
type    = a
movetype= A
physics = a
juggle  = 0
poweradd= 0
ctrl = 1
velset = -8,-2
anim = 2211;仼旔偗偺夞揮僗僾儔僀僩傪棙梡
sprpriority = 2

[State 2300, 巆憸]
type = AfterImage
trigger1 = AnimElem = 2, 1
time = 2
length = 10
palbright =0,0,0

[State 2301, 巆憸昞帵帪娫]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 1 && Time < 65
time = 2

[State 821, 1];仼偲傝偁偊偢廳椡偺栶栚
type = VelAdd
trigger1 = 1
y = 0
x = 0