
;---------------------------------------------------------------------------
; ここは-2のステートを書いてください、ヘルパー関係です
;---------------------------------------------------------------------------

[Statedef -2]
;--------------------------------普通のスイッチ--------------------------------------------------
[State -3,常時AI起動にするかどうか]
type = Varset
trigger1 = 1
var(25) = 1;0でOFF。デフォはON

[State -3,即死強化]
type = Varset
trigger1 = !ishelper
var(29) = 0;デフォは0。2までアリ。2になると一部の技でOTHK使う

[State -3,ゲージ回収率を半分にするかどうか]
type = Varset
trigger1 = 1
var(26) = 0;1にすると半分になる。デフォは0

[State -3,BGMスイッチ]
type = Varset
trigger1 = 1
var(27) = 0;0でOFF。1でON

[State -3,喰らい抜けするかどうか]
type = Varset
trigger1 = 1
var(45) = 1;デフォだとON。0でOFF。

[State -3,どのくらい喰らい状態だったら抜けるか]
type = Varset
trigger1 = 1
var(43) = 400;喰らい時間の合計で抜けます。デフォ400。

[State -3,どのくらいの合計ダメージで抜けるか]
type = Varset
trigger1 = 1
var(44) = 1000;デフォだと1000

[State -3,11pの被ダメージ調整値]
type = Varset
trigger1 = 1
var(58) = 50;デフォだと50。11pカラーの1回の被弾につきのダメージを決めれます。

[State -3,ゲジマシにするかどうか]
type = Varset
trigger1 = 1
var(38) = 0;デフォだとOFF。

[State -3,タイムアップ回復するかどうか]
type = Varset
trigger1 = 1
var(41) = 0;デフォだとOFF。

[State -3,ゲジマシの値]
type = Varset
trigger1 = 1
var(42) = 10;デフォだと10。これを2000とかにすると疑似的なゲジマユ状態になります。

;--------------------------------ここからはシステム関連-----------------------------------------------------------------

[State -3,一度敗北したのちにアバターと一時的に交代するかどうか]
type = Varset
trigger1 = palno <= 11
var(32) = 1;デフォだとON。0でOFF。一度負けるとアバターに交代します。アバターが試合中死ぬまで呼び続けます

[State -3,体力半分以下で次元からの攻撃をするかどうか]
type = Varset
trigger1 = palno <= 11
var(33) = 1;デフォだとON。0でOFF。ONだと4p以上で体力半分以下になるとバブさんが次元に引きこもって20秒くらい攻撃します。
;--------------------------------ここまでシステム関連-----------------------------------------------------------------
























[State -2];簡易時止め解凍用
type = Helper
triggerall = numhelper(11) = 0
trigger1 = Palno >= 10
name = "What is it?"
ID = 11
stateno = 8115
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999

[State -2];時止め無視？
type = SuperPause
triggerall = !IsHelper
trigger1 = Palno >= 10
time = 999999999999999999999
movetime = 999999999999999999999
darken = 0
p2defmul = 1
unhittable = 0
anim = -1
[State -2];時止め無視？
type = Pause
triggerall = !IsHelper
trigger1 = Palno >= 10
time = 999999999999999999999
movetime = 999999999999999999999

[State -2, 固定]
type = Selfstate
triggerall = ishelper(11)
trigger1 = 1
value = 8115
ignorehitpause = 1

[State -2];時止め無視
type = SuperPause
triggerall = !IsHelper
trigger1 = Palno >= 10
trigger1 = numhelper(11) = 1
time = 999999999999999999999
movetime = 999999999999999999999
darken = 0
unhittable = 0
p2defmul = 1
anim = -1
[State -2];時止め無視
type = Pause
triggerall = !IsHelper
trigger1 = Palno >= 10
trigger1 = numhelper(11) = 1
time = 999999999999999999999
movetime = 999999999999999999999

[State 191, 2] 
type = AssertSpecial
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575757]
Type=varset
trigger1=Roundstate>=3
trigger1=var(41)
sysvar(3)=0
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575757]
Type=Lifeset
trigger1=Roundstate>=3
trigger1=var(41)
value = Lifemax
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 200, 1]
type = Poweradd
triggerall = !IsHelper
triggerall = Power <= 3001
trigger1 = var(38)
value = var(42)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Varadd
triggerall = !IsHelper
trigger1 = var(38)
var(56) = var(42)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999


[State -3,一度敗北したのちにアバターと一時的に交代するかどうか]
type = Varset
trigger1 = palno >= 12
var(32) = 1

[State -3,体力半分以下で次元からの攻撃をするかどうか]
type = Varset
trigger1 = palno >= 12
var(33) = 1

[State -2]
type = Helper
triggerall = numhelper(8117) = 0
triggerall = !isHelper
triggerall = var(15)
trigger1 = var(29) >= 1
trigger1 = Palno <= 9
trigger2 = Palno >= 10
name = "Atemi"
ID = 8117
stateno = 8117
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999

[state -2]
type = TargetLifeAdd
triggerall = IsHelper(8117)
Trigger1 = RoundState >= 2
trigger1 = enemynear,life >= var(2)
value=-(enemynear,life-var(2))
kill = 0
ID = -1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2, ]
type = VarSet
trigger1 = 1
var(2) = enemynear,life
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 2]
type = Varset
trigger1 = !IsHelper
trigger1 = ctrl
var(15) = 1

[State 2]
type = Varadd
trigger1 = !IsHelper
trigger1 = var(15)
var(13) = 1

[State 2]
type = Varset
trigger1 = !IsHelper
trigger1 = var(13) >= 3001
var(13) = 0

[State 181, 特殊効果]
type = AssertSpecial
trigger1 = Palno <= 6
trigger1 = gametime%15 = 1
trigger1 = !IsHelper
flag = Timerfreeze

[State 181, 特殊効果]
type = AssertSpecial
trigger1 = Palno = [7,9]
trigger1 = gametime%6 = 1
trigger1 = !IsHelper
flag = Timerfreeze

[State 181, 特殊効果]
type = AssertSpecial
trigger1 = Palno = [10,12]
trigger1 = gametime%3 = 1
trigger1 = !IsHelper
flag = Timerfreeze

[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1 = var(56) >= 3001
var(56) = 3000
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1 = var(56) <= -1
var(56) = 0
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200]
type = Projectile
trigger1 = var(15)
trigger1 = !IsHelper
attr = S, NA
projanim = 5733563
projhitanim = -1
projid = 35600
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 1
postype = p1
offset = 0,0
velocity = 0
animtype  = Hard
damage    = 0
getpower = 50,50
givepower = 0,0
guardflag = 
hitflag = MAFDPLH
pausetime = 2,5
sparkno = -1
sparkxy = 29, -40
hitsound   = s1,6
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 7
ground.hittime  = 7
ground.velocity = 0,0
air.velocity = 0,0
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575775]
Type=Powerset
trigger1 = !IsHelper
trigger1 = palno >= 10
value=var(56)
ignorehitpause=1
pausemovetime = 999999999
supermovetime = 999999999

[State 200, 1]
type = Varadd
triggerall = !IsHelper
trigger1 = var(38)
var(56) = var(42)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = RoundState = 0
var(14)=Lifemax
ignorehitpause=1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = alive
var(24)=0
ignorehitpause=1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = !alive
var(24)=1
ignorehitpause=1

[State 575775]
Type=varset
trigger1 = sysvar(3) <= -1
sysvar(3)=0
ignorehitpause=1

[State 575757]
Type=lifeset
trigger1 = palno >= 7
trigger1=!IsHelper
value=lifemax-sysvar(3)
ignorehitpause=1

[state a];アーマー用ヘルパー
type = Helper
trigger1 = !IsHelper
triggerall = numhelper(1893) = 0
id = 1893
name = "Armor"
sprpriority = -3
pos = 0,0
postype = p1
stateno = 28000
helpertype = player
bindtime = -1
keyctrl = 0 
ownpal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[state a];アーマー用ヘルパー
type = Helper
trigger1 = sysvar(4)
trigger2 = Palno >= 10
triggerall = numhelper(1892) = 0
id = 1892
name = "Armor"
sprpriority = -3
pos = 0,0
postype = p1
stateno = 27000
helpertype = player
bindtime = -1
keyctrl = 0 
ownpal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -3]
type = Varset
trigger1 = lose
Trigger2 = DrawGame
var(51) = 1

[State -3]
type = Varset
triggerall = RoundState <= 1
trigger1 = var(51)
trigger2 = var(59)
var(52) = 1

[State 200, 音を鳴らす]
type = varset
trigger1 = !IsHelper
trigger1 = sysvar(4)
var(59) = 1
ignorehitpause = 1

[State 200, 音を鳴らす]
type = Lifeset
trigger1 = IsHelper
value = Lifemax
ignorehitpause = 1


[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = Palno >= 10
trigger1 = 1
value = SCA
time = 2147483647
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
trigger1 = RounDstate <= 1
trigger2 = enemy,stateno = 5150
trigger3 = !var(15)
trigger3 = !ishelper
value = SCA
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = ishelper(1892)
triggerall = Root,Sysvar(4)
triggerall = root,Life <= root,lifemax/4
trigger1 = 1
value = SCA
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = Sysvar(4)
trigger1 = 1
value = SCA
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
trigger1 = palno = 1
trigger1 = sysvar(4)
trigger1 = var(49)<=450
value=-var(49)
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 1
trigger1 = sysvar(4)
trigger1 = var(49)>=451
value=-451
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 2
trigger1 = sysvar(4)
trigger1 = var(49)<=450
value=-var(49)*0.9
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 2
trigger1 = sysvar(4)
trigger1 = var(49)>=451
value=-451
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 3
trigger1 = sysvar(4)
trigger1 = var(49)<=450
value=-var(49)*0.8
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 3
trigger1 = sysvar(4)
trigger1 = var(49)>=451
value=-451
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 4
trigger1 = sysvar(4)
trigger1 = var(49)<=450
value=-var(49)*0.7
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 4
trigger1 = sysvar(4)
trigger1 = var(49)>=451
value=-451
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 5
trigger1 = sysvar(4)
trigger1 = var(49)<=450
value=-var(49)*0.6
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 5
trigger1 = sysvar(4)
trigger1 = var(49)>=401
value=-401
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 6
trigger1 = sysvar(4)
trigger1 = var(49)<=450
value=-var(49)*0.5
ignorehitpause=1

[State 575775]
Type=Lifeadd
trigger1 = palno = 6
trigger1 = sysvar(4)
trigger1 = var(49)>=401
value=-401
ignorehitpause=1

[state -2]
type = DisplayToClipboard
trigger1 = 1
text = "var(13):%d,Var(48):%d,life:%d,var(46):%d,P2Life:%d"
params = var(13),var(48),Life,var(46),enemynear,Life
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 1
trigger1 = !IsHelper
trigger2 = Root,palno = 1
trigger2 =IsHelper
value = 2
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 2
trigger1 = !IsHelper
trigger2 = Root,palno = 2
trigger2 =IsHelper
value = 1.5
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 4
trigger1 = !IsHelper
trigger2 = Root,palno = 4
trigger2 =IsHelper
value = 0.75
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 5
trigger1 = !IsHelper
trigger2 = Root,palno = 5
trigger2 =IsHelper
value = 0.5
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 6
trigger1 = !IsHelper
trigger2 = Root,palno = 6
trigger2 =IsHelper
value = 0.25
ignorehitpause = 1

[State -2]
type = attackmulset
trigger1 = Palno = 1
trigger1 = !IsHelper
trigger2 = Root,palno = 1
trigger2 = IsHelper
value = 0.15
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 2
trigger1 = !IsHelper
trigger2 = Root,palno = 2
trigger2 = IsHelper
value = 0.25
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 3
trigger1 = !IsHelper
trigger2 = Root,palno = 3
trigger2 = IsHelper
value = 0.35
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 4
trigger1 = !IsHelper
trigger2 = Root,palno = 4
trigger2 = IsHelper
value = 0.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 5
trigger1 = !IsHelper
trigger2 = Root,palno = 5
trigger2 = IsHelper
value = 0.6
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 6
trigger1 = !IsHelper
trigger2 = Root,palno = 6
trigger2 = IsHelper
value = 0.75
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 7
trigger1 = !IsHelper
trigger2 = Root,palno = 7
trigger2 = IsHelper
value = 0.8
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 8
trigger1 = !IsHelper
trigger2 = Root,palno = 8
trigger2 = IsHelper
value = 0.8
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 9
trigger1 = !IsHelper
trigger2 = Root,palno = 9
trigger2 = IsHelper
value = 0.85
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 24123, 2]
type = Projectile
trigger1 = var(13) = [701,2000]
trigger1 = Palno >= 10
trigger1 = !IsHelper
priority = 1, Hit
projremove = 0
projremovetime = 1
projhits = 999999
projmisstime = 0
projanim = 7776
projid = 24123
projpriority = 999999
projshadow = 0,0,0
projremanim = -1
projedgebound = 999999
projstagebound = 999999
projheightbound = -240, 1
supermovetime = 999999
pausemovetime = 999999
offset = 0,0
velocity = 0.0          ;発射物のスピード
attr = S, NA
damage   = 50+ceil(((enemy,const(data.defence)*0.01)*enemy,lifemax*0.050))
animtype = medium
sparkno = -1
hitflag = MAFDPLH
hitsound   = -1
pausetime = 0, 3            ;攻撃を当てた時の自分と相手の硬直時間（自分,相手）
sparkxy = 35,-15
numhits = 1
ground.type = High
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = 0.-1
getpower = 0, 0
givepower = -1,-1
fall = 1

[State -2]
type = attackmulset
trigger1 = var(13) <= 700
trigger1 = Palno >= 10
trigger1 = !IsHelper
trigger2 = Root,palno >= 10
trigger2 = IsHelper
trigger2 = root,var(13) <= 700
value = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(13) = [701,1500]
trigger1 = Palno >= 10
trigger1 = !IsHelper
trigger2 = Root,palno >= 10
trigger2 = IsHelper
trigger2 = root,var(13) = [701,1500]
value = 0.2
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(13) = [1501,2000]
trigger1 = Palno >= 10
trigger1 = !IsHelper
trigger2 = Root,palno >= 10
trigger2 = IsHelper
trigger2 = root,var(13) = [1501,2000]
value = 0.4
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(13) = [2001,2500]
trigger1 = Palno >= 10
trigger1 = !IsHelper
trigger2 = Root,palno >= 10
trigger2 = IsHelper
trigger2 = root,var(13) = [2001,2500]
value = 0.6
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(13) = [2501,3000]
trigger1 = Palno >= 10
trigger1 = !IsHelper
trigger2 = Root,palno >= 10
trigger2 = IsHelper
trigger2 = root,var(13) = [2501,3000]
value = 0.8
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(13) >= 3001
trigger1 = Palno >= 10
trigger1 = !IsHelper
trigger2 = Root,palno >= 10
trigger2 = IsHelper
trigger2 = root,var(13) >= 3001
value = 1.2
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 191, 2] 
type = AssertSpecial
trigger1 = numexplod(45400)
flag = nobg
flag2 = NoFG
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = IsHelper
flag = noshadow

[State a];音楽
type = PlaySnd
trigger1 = var(27)
triggerall = !sysvar(4)
triggerall = roundno <= 2
triggerall = Life >= lifemax/2+1
triggerall = !IsHelper
value = 9999,0
channel = 22
volume = -122
lowpriority = 1
loop = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State a];音楽
type = PlaySnd
trigger1 = var(27)
triggerall = !sysvar(4)
triggerall = roundno <= 2
triggerall = Life <= lifemax/2
triggerall = !IsHelper
value = 9999,1
channel = 23
volume = -122
lowpriority = 1
loop = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State a];音楽
type = PlaySnd
trigger1 = var(27)
triggerall = !sysvar(4)
triggerall = roundno >= 3
triggerall = Life >= lifemax/4+1
triggerall = !IsHelper
value = 9999,1
channel = 22
volume = -122
lowpriority = 1
loop = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State a];音楽
type = PlaySnd
trigger1 = var(27)
triggerall = !sysvar(4)
triggerall = roundno >= 3
triggerall = Life <= lifemax/4
triggerall = !IsHelper
value = 9999,2
channel = 23
volume = -122
lowpriority = 1
loop = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 78]
type=stopsnd
triggerall = !IsHelper
triggerall = gametime%50 = 1
triggerall = roundno <= 2
trigger1 = sysvar(4)
trigger2 = Life <= lifemax/2
trigger2 = !sysvar(4)
channel=22
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 78]
type=stopsnd
triggerall = !IsHelper
triggerall = gametime%50 = 1
triggerall = roundno <= 2
trigger1 = sysvar(4)
trigger2 = Life >= lifemax/2+1
trigger2 = !sysvar(4)
channel=23
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 78]
type=stopsnd
triggerall = !IsHelper
triggerall = gametime%50 = 1
triggerall = roundno >= 3
trigger1 = sysvar(4)
trigger2 = Life <= lifemax/4
trigger2 = !sysvar(4)
channel=22
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 78]
type=stopsnd
triggerall = !IsHelper
triggerall = gametime%50 = 1
triggerall = roundno >= 3
trigger1 = sysvar(4)
trigger2 = Life >= lifemax/4+1
trigger2 = !sysvar(4)
channel=23
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State a];音楽
type = PlaySnd
trigger1 = Var(27)
triggerall = sysvar(4)
triggerall = Life >= lifemax/2+1
triggerall = !IsHelper
value = 9000,0
channel = 24
volume = -90
lowpriority = 1
loop = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State a];音楽
type = PlaySnd
trigger1 = var(27)
triggerall = sysvar(4)
triggerall = Life <= lifemax/2
triggerall = !IsHelper
value = 9000,1
channel = 25
volume = -90
lowpriority = 1
loop = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 78]
type=stopsnd
triggerall = !IsHelper
triggerall = Var(27)
triggerall = gametime%50 = 1
trigger1 = !sysvar(4)
trigger2 = Life <= lifemax/2
trigger2 = sysvar(4)
channel=24
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 78]
type=stopsnd
triggerall = !IsHelper
triggerall = Var(27)
triggerall = gametime%50 = 1
trigger1 = !sysvar(4)
trigger2 = Life >= lifemax/2+1
trigger2 = sysvar(4)
channel=25
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(30000)
value = 30000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32000)
value = 32000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32000)
value = 32000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32010)
value = 32010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32020)
value = 32020
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32100)
value = 32100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(34000)
value = 34000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(36000)
value = 36000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(34100)
value = 34100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(30010)
value = 30010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(30011)
value = 30011
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(33000)
value = 33000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(53000)
trigger2 = IsHelper(53001)
trigger3 = IsHelper(53002)
trigger4 = IsHelper(53003)
value = 53000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(53100)
value = 53100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(40000)
value = 40000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(41000)
value = 41000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(41001)
value = 41001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(35000)
value = 35000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42000)
value = 42000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42100)
value = 42100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44000)
value = 44000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44001)
value = 44001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44002)
value = 44002
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44003)
value = 44003
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44004)
value = 44004
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44100)
value = 44100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44101)
value = 44101
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44200)
value = 44200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44300)
value = 44300
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44301)
value = 44301
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44010)
value = 44010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(8117)
value = 8117
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44300)
value = 44300
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44400)
value = 44400
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44500)
value = 44500
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44005)
value = 44005
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44020)
value = 44020
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44600)
value = 44600
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44610)
value = 44610
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44620)
value = 44620
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(45000)
value = 45000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(45100)
value = 45100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(45101)
value = 45101
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(45200)
value = 45200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(505300)
value = 505300
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(505301)
value = 505301
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32001)
value = 32001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(5053050)
value = 5053050
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(5053100)
value = 5053100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(5053101)
value = 5053101
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(55555)
value = 55555
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(55556)
value = 55556
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(18000)
value = 18000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(45210)
value = 45210
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(50501)
value = 50501
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(50525)
value = 50525
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(50502)
value = 50502
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(50506)
value = 50506
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(50507)
value = 50507
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(50503)
value = 50503
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = statetype = S
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5000
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = statetype = C
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5010
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = statetype = A
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = statetype != A
triggerall = statetype != S
triggerall = statetype != C
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno <= 6
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=20000
trigger5=anim=21000
trigger6=anim=22000
trigger7=anim=23000
trigger8=anim=25000
trigger9=anim=24000
trigger10=anim=31001
trigger11=anim=32001
trigger12=anim=33000
trigger13=anim=34000
trigger14=anim=35000
trigger15=anim=36000
trigger16=anim=60000
trigger17=anim=61000
trigger18=anim=65000
trigger19=anim=65001
value = SCA
time = 8
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 1
triggerall=!movereversed
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=20000
trigger5=anim=21000
trigger6=anim=22000
trigger7=anim=23000
trigger8=anim=25000
trigger9=anim=24000
trigger10=anim=31001
trigger11=anim=32001
trigger12=anim=33000
trigger13=anim=34000
trigger14=anim=35000
trigger15=anim=36000
trigger16=anim=60000
trigger17=anim=61000
trigger18=anim=65000
trigger19=anim=65001
value=-gethitvar(damage)*2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 2
triggerall=!movereversed
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=20000
trigger5=anim=21000
trigger6=anim=22000
trigger7=anim=23000
trigger8=anim=25000
trigger9=anim=24000
trigger10=anim=31001
trigger11=anim=32001
trigger12=anim=33000
trigger13=anim=34000
trigger14=anim=35000
trigger15=anim=36000
trigger16=anim=60000
trigger17=anim=61000
trigger18=anim=65000
trigger19=anim=65001
value=-gethitvar(damage)*1.5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 3
triggerall=!movereversed
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=20000
trigger5=anim=21000
trigger6=anim=22000
trigger7=anim=23000
trigger8=anim=25000
trigger9=anim=24000
trigger10=anim=31001
trigger11=anim=32001
trigger12=anim=33000
trigger13=anim=34000
trigger14=anim=35000
trigger15=anim=36000
trigger16=anim=60000
trigger17=anim=61000
trigger18=anim=65000
trigger19=anim=65001
value=-gethitvar(damage)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 4
triggerall=!movereversed
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=20000
trigger5=anim=21000
trigger6=anim=22000
trigger7=anim=23000
trigger8=anim=25000
trigger9=anim=24000
trigger10=anim=31001
trigger11=anim=32001
trigger12=anim=33000
trigger13=anim=34000
trigger14=anim=35000
trigger15=anim=36000
trigger16=anim=60000
trigger17=anim=61000
trigger18=anim=65000
trigger19=anim=65001
value=-gethitvar(damage)*0.75
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 5
triggerall=!movereversed
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=20000
trigger5=anim=21000
trigger6=anim=22000
trigger7=anim=23000
trigger8=anim=25000
trigger9=anim=24000
trigger10=anim=31001
trigger11=anim=32001
trigger12=anim=33000
trigger13=anim=34000
trigger14=anim=35000
trigger15=anim=36000
trigger16=anim=60000
trigger17=anim=61000
trigger18=anim=65000
trigger19=anim=65001
value=-gethitvar(damage)*0.5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 6
triggerall=!movereversed
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=20000
trigger5=anim=21000
trigger6=anim=22000
trigger7=anim=23000
trigger8=anim=25000
trigger9=anim=24000
trigger10=anim=31001
trigger11=anim=32001
trigger12=anim=33000
trigger13=anim=34000
trigger14=anim=35000
trigger15=anim=36000
trigger16=anim=60000
trigger17=anim=61000
trigger18=anim=65000
trigger19=anim=65001
value=-gethitvar(damage)*0.25
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[state 5150]
type = Selfstate
trigger1 = name= "Beelzebub"
trigger1 = !sysvar(4)
trigger1 = ROundState = 4
trigger1 = !IsHelper
trigger1 = loseko
trigger1 = !matchover
value = 5152
ignorehitpause = 1
SuperMoveTime = 99999999999999
PauseMoveTime = 99999999999999

[state 5150]
type = Selfstate
trigger1 = name= "Beelzebub"
trigger1 = !sysvar(4)
trigger1 = ROundState = 4
trigger1 = loseko
trigger1 = matchover
trigger1 = !IsHelper
value = 5151
ignorehitpause = 1
SuperMoveTime = 99999999999999
PauseMoveTime = 99999999999999

[State 191, 2] 
type = AssertSpecial
trigger1 = name= "Beelzebub"
trigger1 = sysvar(4)
trigger1 = Life <= lifemax/4
trigger1 = !IsHelper
trigger2 = sysvar(4)
trigger2 = Root,Life <= Root,lifemax/4
trigger2 = IsHelper
flag = Noko
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state 5150]
type = Selfstate
trigger1 = name= "Beelzebub"
trigger1 = sysvar(4)
trigger1 = Life <= lifemax/4
trigger1 = !IsHelper
trigger1 = ctrl
value = 5153
ignorehitpause = 1
SuperMoveTime = 99999999999999
PauseMoveTime = 99999999999999

[State 40, 1]
type = Varadd
triggerall = !Ishelper
triggerall = Movetype = H
trigger1 = alive
var(46) = 1
ignorehitpause = 1

[State 40, 1]
type = Varadd
triggerall = !Ishelper
trigger1 = gethitvar(damage)
var(48) = gethitvar(damage)
ignorehitpause = 1

[State 575775]
Type=Varadd
trigger1=Palno=[7,8]
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=49
trigger1=gethitvar(damage)>=1
trigger1=!movereversed
sysvar(3)=1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=250
trigger1=gethitvar(damage)>=51
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=500
trigger1=gethitvar(damage)>=251
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=751
trigger1=gethitvar(damage)>=501
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=900
trigger1=gethitvar(damage)>=751
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=1150
trigger1=gethitvar(damage)>=901
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=var(49)<=49
trigger1=var(49)>=1
trigger1=sysvar(4)
trigger1=!movereversed
sysvar(3)=5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=var(49)<=250
trigger1=sysvar(4)
trigger1=var(49)>=50
trigger1=!movereversed
sysvar(3)=var(49)/1.5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=sysvar(4)
trigger1=var(49)<=500
trigger1=var(49)>=251
trigger1=!movereversed
sysvar(3)=var(49)/2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=501
trigger1=!movereversed
sysvar(3)=var(49)/3
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=sysvar(4)
trigger1=var(49)<=1100
trigger1=var(49)>=751
trigger1=!movereversed
sysvar(3)=var(49)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=sysvar(4)
trigger1=var(49)>=1101
trigger1=!movereversed
sysvar(3)=100
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=250
trigger1=gethitvar(damage)>=51
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/3
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=500
trigger1=gethitvar(damage)>=251
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=751
trigger1=gethitvar(damage)>=501
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/7
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=900
trigger1=gethitvar(damage)>=751
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/9
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)<=1150
trigger1=gethitvar(damage)>=901
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/11
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=sysvar(4)
trigger1=var(49)<=49
trigger1=var(49)>=1
trigger1=!movereversed
sysvar(3)=2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=var(49)<=250
trigger1=sysvar(4)
trigger1=var(49)>=50
trigger1=!movereversed
sysvar(3)=var(49)/2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=sysvar(4)
trigger1=var(49)<=500
trigger1=var(49)>=251
trigger1=!movereversed
sysvar(3)=var(49)/3
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=501
trigger1=!movereversed
sysvar(3)=var(49)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=sysvar(4)
trigger1=var(49)<=1100
trigger1=var(49)>=751
trigger1=!movereversed
sysvar(3)=var(49)/5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=sysvar(4)
trigger1=var(49)>=1101
trigger1=!movereversed
sysvar(3)=75
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=[7,8]
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)>=1151
trigger1=!movereversed
sysvar(3)=50+random%50
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=gethitvar(damage)<=250
trigger1=gethitvar(damage)>=51
trigger1=!movereversed
sysvar(3)=gethitvar(damage)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=gethitvar(damage)<=250
trigger1=gethitvar(damage)>=51
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=gethitvar(damage)<=500
trigger1=gethitvar(damage)>=251
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/1.5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=gethitvar(damage)<=500
trigger1=gethitvar(damage)>=251
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/7
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=gethitvar(damage)<=750
trigger1=gethitvar(damage)>=501
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=gethitvar(damage)<=750
trigger1=gethitvar(damage)>=501
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=gethitvar(damage)<=900
trigger1=gethitvar(damage)>=751
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/2.5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=gethitvar(damage)<=900
trigger1=gethitvar(damage)>=751
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=gethitvar(damage)<=1150
trigger1=gethitvar(damage)>=901
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/3
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=gethitvar(damage)<=1150
trigger1=gethitvar(damage)>=901
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/20
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=gethitvar(damage)<=1300
trigger1=gethitvar(damage)>=1151
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=gethitvar(damage)<=1300
trigger1=gethitvar(damage)>=1151
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/30
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=gethitvar(damage)<=1450
trigger1=gethitvar(damage)>=1301
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=gethitvar(damage)<=1450
trigger1=gethitvar(damage)>=1301
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/50
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!sysvar(4)
trigger1=var(46)<=120
trigger1=gethitvar(damage)>=1451
trigger1=!movereversed
sysvar(3)=10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=sysvar(4)
trigger1=var(49)<=49
trigger1=var(49)>=1
trigger1=!movereversed
sysvar(3)=-5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=sysvar(4)
trigger1=var(49)<=250
trigger1=var(49)>=50
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=45+random%25
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=sysvar(4)
trigger1=var(49)<=250
trigger1=var(49)>=50
trigger1=enemy,movetype!=A
trigger1=!movereversed
sysvar(3)=25+random%5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=sysvar(4)
trigger1=var(49)<=500
trigger1=var(49)>=251
trigger1=!movereversed
trigger1=enemy,movetype=A
sysvar(3)=75+random%25
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=sysvar(4)
trigger1=var(49)<=500
trigger1=var(49)>=251
trigger1=!movereversed
trigger1=enemy,movetype!=A
sysvar(3)=31+random%10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=501
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=45+random%75
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=501
trigger1=enemy,movetype!=A
trigger1=!movereversed
sysvar(3)=21+random%10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=sysvar(4)
trigger1=var(49)<=1100
trigger1=var(49)>=751
trigger1=enemy,movetype!=A
trigger1=!movereversed
sysvar(3)=5+random%80
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=sysvar(4)
trigger1=var(49)<=1100
trigger1=var(49)>=751
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=60
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=sysvar(4)
trigger1=var(49)>=1101
trigger1=!movereversed
sysvar(3)=25
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=var(49)<=100
trigger1=var(49)>=1
trigger1=!movereversed
sysvar(3)=1+random%2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=var(49)<=300
trigger1=var(49)>=101
trigger1=!movereversed
sysvar(3)=var(49)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=var(49)<=300
trigger1=var(49)>=101
trigger1=!movereversed
sysvar(3)=var(49)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=var(49)<=500
trigger1=var(49)>=301
trigger1=!movereversed
sysvar(3)=var(49)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=var(49)<=500
trigger1=var(49)>=301
trigger1=!movereversed
sysvar(3)=var(49)/15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=var(49)<=800
trigger1=var(49)>=501
trigger1=!movereversed
sysvar(3)=var(49)/7
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=var(49)<=800
trigger1=var(49)>=501
trigger1=!movereversed
sysvar(3)=var(49)/24
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=var(49)<=1100
trigger1=var(49)>=801
trigger1=!movereversed
sysvar(3)=var(49)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=var(49)<=1100
trigger1=var(49)>=801
trigger1=!movereversed
sysvar(3)=var(49)/20
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=var(49)<=1500
trigger1=var(49)>=1101
trigger1=!movereversed
sysvar(3)=var(49)/9
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=var(49)<=1500
trigger1=var(49)>=1101
trigger1=!movereversed
sysvar(3)=var(49)/40
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=var(49)<=2000
trigger1=var(49)>=1501
trigger1=!movereversed
sysvar(3)=var(49)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!sysvar(4)
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=var(49)<=2000
trigger1=var(49)>=1501
trigger1=!movereversed
sysvar(3)=var(49)/80
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=sysvar(4)
trigger1=var(49)<=49
trigger1=var(49)>=1
trigger1=!movereversed
sysvar(3)=-1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=sysvar(4)
trigger1=var(49)<=250
trigger1=var(49)>=50
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=75+random%25
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=sysvar(4)
trigger1=var(49)<=250
trigger1=var(49)>=50
trigger1=enemy,movetype!=A
trigger1=!movereversed
sysvar(3)=45+random%5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=sysvar(4)
trigger1=var(49)<=500
trigger1=var(49)>=251
trigger1=!movereversed
trigger1=enemy,movetype=A
sysvar(3)=55+random%25
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=sysvar(4)
trigger1=var(49)<=500
trigger1=var(49)>=251
trigger1=!movereversed
trigger1=enemy,movetype!=A
sysvar(3)=35+random%10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=501
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=45+random%75
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=501
trigger1=enemy,movetype!=A
trigger1=!movereversed
sysvar(3)=30+random%10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=sysvar(4)
trigger1=var(49)<=1100
trigger1=var(49)>=751
trigger1=enemy,movetype!=A
trigger1=!movereversed
sysvar(3)=25+random%80
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=sysvar(4)
trigger1=var(49)<=1100
trigger1=var(49)>=751
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=var(49)>=2001
sysvar(3)=1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=varadd
trigger1 = 1
triggerall = palno = 11
triggerall = var(49)
sysvar(3)=var(58)
ignorehitpause=1

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=150
trigger1=var(49)>=1
trigger1=!movereversed
sysvar(3)=0
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=300
trigger1=var(49)>=151
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=450
trigger1=var(49)>=301
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=600
trigger1=var(49)>=451
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/20
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=601
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/30
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=900
trigger1=var(49)>=751
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/40
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1050
trigger1=var(49)>=901
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/50
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1300
trigger1=var(49)>=1051
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/60
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1450
trigger1=var(49)>=1301
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/80
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1600
trigger1=var(49)>=1451
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/100
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1750
trigger1=var(49)>=1601
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/200
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=2000
trigger1=var(49)>=1751
trigger1=life>=lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/400
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=300
trigger1=var(49)>=151
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/100
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=450
trigger1=var(49)>=301
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/150
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=600
trigger1=var(49)>=451
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/200
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=601
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/300
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=900
trigger1=var(49)>=751
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/400
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1050
trigger1=var(49)>=901
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/500
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1300
trigger1=var(49)>=1051
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/1000
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1450
trigger1=var(49)>=1301
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/1000
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1600
trigger1=var(49)>=1451
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/1000
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1750
trigger1=var(49)>=1601
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/1000
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=2000
trigger1=var(49)>=1751
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr != SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=300
trigger1=var(49)>=151
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=450
trigger1=var(49)>=301
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=600
trigger1=var(49)>=451
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/20
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=601
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/25
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=900
trigger1=var(49)>=751
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/40
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1050
trigger1=var(49)>=901
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/100
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1300
trigger1=var(49)>=1051
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/150
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1450
trigger1=var(49)>=1301
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/200
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1600
trigger1=var(49)>=1451
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/250
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=1750
trigger1=var(49)>=1601
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=var(49)/300
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)<=2000
trigger1=var(49)>=1751
trigger1=life<=lifemax/2
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=!movereversed
sysvar(3)=5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=!sysvar(4)
trigger1=var(49)>=2001
trigger1=!movereversed
sysvar(3)=1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno>=12
trigger1=sysvar(4)
trigger1=var(49)<=49
trigger1=var(49)>=1
trigger1=!movereversed
sysvar(3)=0
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=var(49)<=250
trigger1=var(49)>=50
trigger1=Life>=Lifemax/2+1
trigger1=!movereversed
sysvar(3)=25
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=!sysvar(4)
trigger1=var(49)<=250
trigger1=var(49)>=50
trigger1=Life<=Lifemax/2
trigger1=!movereversed
sysvar(3)=15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=var(49)<=500
trigger1=var(49)>=251
trigger1=Life>=Lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/20
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=var(49)<=500
trigger1=var(49)>=251
trigger1=Life<=Lifemax/2
trigger1=!movereversed
sysvar(3)=var(49)/30
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=501
trigger1=Life>=Lifemax/2+1
trigger1=!movereversed
sysvar(3)=var(49)/50
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=var(49)<=750
trigger1=var(49)>=501
trigger1=Life<=Lifemax/2
trigger1=!movereversed
sysvar(3)=var(49)/70
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=var(49)<=1100
trigger1=var(49)>=751
trigger1=Life>=Lifemax/2+1
trigger1=!movereversed
sysvar(3)=15+random%50
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=var(49)<=1100
trigger1=var(49)>=751
trigger1=Life<=Lifemax/2
trigger1=!movereversed
sysvar(3)=7+random%60
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=var(49)>=1101
trigger1=!movereversed
sysvar(3)=1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 40, 1]
type = Varset
triggerall = !Ishelper
trigger1 = Movetype != H
trigger1 = alive
trigger2 = !alive
var(46) = 0
ignorehitpause = 1

[State 575757]
type = varset
trigger1 = var(49)
var(49) = 0
ignorehitpause = 1

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
trigger5 = movereversed
value = SCA
time = 5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = AssertSpecial
triggerall = !ishelper
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
trigger5 = movereversed
trigger6 = lifemax != var(14)
trigger7 = root,lifemax != var(14)
trigger7 = IsHelper
trigger8 = !ishelper
trigger8 = life < 0
trigger9 = ishelper
trigger9 = root,life < 0
trigger10 = Root,sysfvar(0) !=gametime+123456789
trigger10 = IsHelper
trigger11 = Root,var(53) !=gametime+gametime%10
trigger11 = IsHelper
trigger12 = Root,sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger12 = IsHelper
trigger13 = Root,sysfvar(3) !=53*gametime+52+gametime%5
trigger13 = IsHelper
flag = noko
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State -2, gametime式ステ抜け]
type = Posset
triggerall = !ishelper
triggerall = Statetype != A
triggerall = movetype != A
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
trigger5 = movereversed
y = 0
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999
[State 40, 1]
type = Varset
triggerall = !Ishelper
trigger1 = var(48)
trigger1 = movetype != H
var(48) = 0
ignorehitpause = 1

[State -2, 蘇生用]
type = Assertspecial
triggerall = Roundstate >= 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Palno >= 7
flag = noko
ignorehitpause = 1

[State -2];宣告無効
type = velset
triggerall = Roundstate = 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Palno >= 10
x = 0
y = 0
ignorehitpause = 1

[State -2];宣告無効
type = posset
triggerall = Roundstate = 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Palno >= 10
trigger1 = Statetype != A
y = 0
ignorehitpause = 1

[State ]
type=statetypeset
triggerall = !var(24)
triggerall = !IsHelper
triggerall=roundstate>2
trigger1 = Palno >= 10
trigger1 = stateno = 120
statetype=S
movetype=I
physics=N
ignorehitpause=1

[State ]
type=ctrlset
triggerall = !var(24)
triggerall = !IsHelper
triggerall=roundstate=3
triggerall = Palno >= 10
trigger1 = Anim != 30000
trigger1 = Anim != 31000
trigger1 = Anim != 31001
trigger1 = Anim != 32000
trigger1 = Anim != 32001
trigger1 = Anim != 33000
trigger1 = Anim != 34000
trigger1 = Anim != 35000
trigger1 = Anim != 36000
trigger1 = Anim != 40000
trigger1 = Anim != 40001
trigger1 = Anim != 41000
trigger1 = Anim != 41001
trigger1 = Anim != 41002
trigger1 = Anim != 42000
trigger1 = Anim != 42001
trigger1 = Anim != 43000
trigger1 = Anim != 43001
trigger1 = Anim != 43002
trigger1 = Anim != 43003
trigger1 = Anim != 44000
trigger1 = Anim != 44001
trigger1 = Anim != 44002
trigger1 = Anim != 44003
trigger1 = Anim != 45000
trigger1 = Anim != 45001
trigger1 = Anim != 45002
trigger1 = Anim != 45003
trigger1 = Anim != 45004
trigger1 = Anim != 46000
trigger1 = Anim != 46001
trigger1 = Anim != 46002
trigger1 = Anim != 50020
trigger1 = Anim != 50021
trigger1 = Anim != 50047
trigger1 = Anim != 50100
trigger1 = Anim != 50101
trigger1 = Anim != 50102
trigger1 = Anim != 50200
trigger1 = Anim != 50210
trigger1 = Anim != 50220
trigger1 = Anim != 50300
trigger1 = Anim != 50310
trigger1 = Anim != 50400
trigger1 = Anim != 50401
trigger1 = Anim != 50410
trigger1 = Anim != 50411
trigger1 = Anim != 50420
trigger1 = Anim != 50421
trigger1 = Anim != 50422
trigger1 = Anim != 50423
trigger1 = Anim != 50425
trigger1 = Anim != 50430
trigger1 = Anim != 50431
trigger1 = Anim != 50432
trigger1 = Anim != 50433
trigger1 = Anim != 50435
trigger1 = Anim != 50436
trigger1 = Anim != 50437
trigger1 = Anim != 50440
trigger1 = Anim != 50441
trigger1 = Anim != 50442
trigger1 = Anim != 50450
trigger1 = Anim != 50451
trigger1 = Anim != 50452
trigger1 = Anim != 50500
trigger1 = Anim != 50510
trigger1 = Anim != 50520
trigger1 = Anim != 50521
trigger1 = Anim != 50530
trigger1 = Anim != 50531
trigger1 = Anim != 50532
trigger1 = Anim != 50533
trigger1 = Anim != 60000
trigger1 = Anim != 61000
trigger1 = Anim != 65000
trigger1 = Anim != 65001
trigger1 = Anim != 70000
trigger1 = Anim != 70001
trigger1 = Anim != 85000
trigger1 = Anim != 20000
trigger1 = Anim != 21000
trigger1 = Anim != 22000
trigger1 = Anim != 23000
trigger1 = Anim != 24000
trigger1 = Anim != 25000
trigger1 = Anim != 6626
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 183
trigger1 = Anim != 184
trigger1 = Anim != 170
trigger1 = Anim != 171
trigger1 = Anim != 172
value=1
ignorehitpause=1
[State ]
type=ctrlset
triggerall = !var(24)
triggerall = !IsHelper
triggerall=roundstate=4
trigger1 = Palno >= 10
value=0
ignorehitpause=1

[State -2, 凍結解除]
type = Selfstate
triggerall = !ishelper
triggerall = hitpausetime
trigger1 = palno >= 10
value = 1010101
ignorehitpause = 1

[State -2, 凍結解除]
type = Selfstate
triggerall = !ishelper
triggerall = palno = [7,9]
trigger1 = hitpausetime >= 30
value = 1010101
ignorehitpause = 1

[State -2, gametime式ステ抜け]
type = Selfstate
triggerall = IsHelper(1893)
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
trigger5 = movereversed
value = 28001
ctrl = 0
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 999999

[State -2, gametime式ステ抜け]
type = Selfstate
triggerall = IsHelper(1892)
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
trigger5 = movereversed
value = 27001
ctrl = 0
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 999999

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=20000
trigger1=1
value = 200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=21000
trigger1=1
value = 210
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=22000
trigger1=1
value = 220
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=23000
trigger1=1
value = 230
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=24000
trigger1=1
value = 240
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=25000
trigger1=1
value = 250
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=30000
trigger1=1
value = 1000
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=31000
trigger1=1
value = 1100
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=31001
trigger1=1
value = 1101
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=32000
trigger1=1
value = 1200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=32001
trigger1=1
value = 1201
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=33000
trigger1=1
value = 1300
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=34000
trigger1=1
value = 1400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=35000
trigger1=1
value = 1500
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=36000
trigger1=1
value = 1600
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=40000
trigger1=1
value = 3000
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=40001
trigger1=1
value = 3001
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=41000
trigger1=1
value = 3100
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=41001
trigger1=1
value = 3101
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=41002
trigger1=1
value = 3102
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=42000
trigger1=1
value = 3200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=42001
trigger1=1
value = 3201
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=43000
trigger1=1
value = 3300
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=43001
trigger1=1
value = 3301
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=43002
trigger1=1
value = 3302
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=43003
trigger1=1
value = 3303
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=44000
trigger1=1
value = 3400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=44001
trigger1=1
value = 3401
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=44002
trigger1=1
value = 3402
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=44003
trigger1=1
value = 3403
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=45000
trigger1=1
value = 3500
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=45001
trigger1=1
value = 3501
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=45002
trigger1=1
value = 3502
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=45003
trigger1=1
value = 3503
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=45004
trigger1=1
value = 3504
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=46000
trigger1=1
value = 3600
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=46001
trigger1=1
value = 3601
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=46002
trigger1=1
value = 3602
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50200
trigger1=1
value = 50200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50210
trigger1=1
value = 50210
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50220
trigger1=1
value = 50220
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50300
trigger1=1
value = 50300
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50100
trigger1=1
value = 50100
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50101
trigger1=1
value = 50101
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50102
trigger1=1
value = 50102
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50400
trigger1=1
value = 50400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50401
trigger1=1
value = 50401
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50420
trigger1=1
value = 50402
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50425
trigger1=1
value = 50425
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50423
trigger1=1
value = 50423
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50436
trigger1=1
value = 50436
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50430
trigger1=1
value = 50430
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50440
trigger1=1
value = 50440
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50441
trigger1=1
value = 50441
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50442
trigger1=1
value = 50442
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50450
trigger1=1
value = 50450
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50451
trigger1=1
value = 50451
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50452
trigger1=1
value = 50452
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50500
trigger1=1
value = 50500
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50510
trigger1=1
value = 50510
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50520
trigger1=1
value = 50520
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50521
trigger1=1
value = 50521
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50530
trigger1=1
value = 50530
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50531
trigger1=1
value = 50531
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50532
trigger1=1
value = 50532
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50533
trigger1=1
value = 50533
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=60000
trigger1=1
value = 400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=61000
trigger1=1
value = 410
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=65000
trigger1=1
value = 650
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=65001
trigger1=1
value = 651
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=70000
trigger1=1
value = 700
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=70001
trigger1=1
value = 701
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=6606
triggerall=!alive
trigger1=1
value = 5152
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=6616
triggerall=!alive
trigger1=1
value = 5151
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=6626
trigger1=1
value = 5153
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=85000
trigger1=1
value = 85000
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=0
trigger1=Palno>=10
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=5
trigger1=Palno>=10
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=3
trigger1=Palno>=10
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=300055
trigger1=Palno>=10
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=181
trigger1=1
value = 181
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=182
trigger1=1
value = 182
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=183
trigger1=1
value = 183
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=184
trigger1=1
value = 184
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=171
trigger1=1
value = 171
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=172
trigger1=1
value = 172
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=173
trigger1=1
value = 173
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State -2, gametime式ステ抜け]
type = Selfstate
triggerall = !ishelper
triggerall = !sysvar(4)
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
value = (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ctrl = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State -2, gametime式ステ抜け]
type = Selfstate
triggerall = !ishelper
triggerall = sysvar(4)
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
value = 150
ctrl = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State -2];宣告無効
type = SelfState
triggerall = Roundstate > 2
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Anim != 30000
trigger1 = Anim != 31000
trigger1 = Anim != 31001
trigger1 = Anim != 32000
trigger1 = Anim != 32001
trigger1 = Anim != 33000
trigger1 = Anim != 34000
trigger1 = Anim != 35000
trigger1 = Anim != 36000
trigger1 = Anim != 40000
trigger1 = Anim != 40001
trigger1 = Anim != 41000
trigger1 = Anim != 41001
trigger1 = Anim != 41002
trigger1 = Anim != 42000
trigger1 = Anim != 42001
trigger1 = Anim != 43000
trigger1 = Anim != 43001
trigger1 = Anim != 43002
trigger1 = Anim != 43003
trigger1 = Anim != 44000
trigger1 = Anim != 44001
trigger1 = Anim != 44002
trigger1 = Anim != 44003
trigger1 = Anim != 45000
trigger1 = Anim != 45001
trigger1 = Anim != 45002
trigger1 = Anim != 45003
trigger1 = Anim != 45004
trigger1 = Anim != 46000
trigger1 = Anim != 46001
trigger1 = Anim != 46002
trigger1 = Anim != 50020
trigger1 = Anim != 50021
trigger1 = Anim != 50047
trigger1 = Anim != 50100
trigger1 = Anim != 50101
trigger1 = Anim != 50102
trigger1 = Anim != 50200
trigger1 = Anim != 50210
trigger1 = Anim != 50220
trigger1 = Anim != 50300
trigger1 = Anim != 50310
trigger1 = Anim != 50400
trigger1 = Anim != 50401
trigger1 = Anim != 50410
trigger1 = Anim != 50411
trigger1 = Anim != 50420
trigger1 = Anim != 50421
trigger1 = Anim != 50422
trigger1 = Anim != 50423
trigger1 = Anim != 50425
trigger1 = Anim != 50430
trigger1 = Anim != 50431
trigger1 = Anim != 50432
trigger1 = Anim != 50433
trigger1 = Anim != 50435
trigger1 = Anim != 50436
trigger1 = Anim != 50437
trigger1 = Anim != 50440
trigger1 = Anim != 50441
trigger1 = Anim != 50442
trigger1 = Anim != 50450
trigger1 = Anim != 50451
trigger1 = Anim != 50452
trigger1 = Anim != 50500
trigger1 = Anim != 50510
trigger1 = Anim != 50520
trigger1 = Anim != 50521
trigger1 = Anim != 50530
trigger1 = Anim != 50531
trigger1 = Anim != 50532
trigger1 = Anim != 50533
trigger1 = Anim != 60000
trigger1 = Anim != 61000
trigger1 = Anim != 65000
trigger1 = Anim != 65001
trigger1 = Anim != 70000
trigger1 = Anim != 70001
trigger1 = Anim != 85000
trigger1 = Anim != 20000
trigger1 = Anim != 21000
trigger1 = Anim != 22000
trigger1 = Anim != 23000
trigger1 = Anim != 24000
trigger1 = Anim != 25000
trigger1 = Anim != 6626
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 183
trigger1 = Anim != 184
trigger1 = Anim != 170
trigger1 = Anim != 171
trigger1 = Anim != 172
trigger1 = Anim != 0
trigger1 = Anim != 3
value = 1100
ignorehitpause = 1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=alive
triggerall=!sysvar(4)
trigger1=var(46)>=var(43)
trigger1=var(45)
trigger1=Movetype = H
trigger2 = movetype = H
trigger2 = var(46) >= 1000
trigger3 = gethitvar(damage) <= -100
trigger3=var(45)
trigger4 = var(48) >= var(44)
trigger4= var(45)
value = 700
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647
