;---------------------------------------------------------------------------
; ここは-2のステートを書いてください、ヘルパー関係です
;---------------------------------------------------------------------------

[Statedef -2]
;--------------------------------普通のスイッチ--------------------------------------------------

[State -3,ゲージ回収率を半分にするかどうか]
type = Varset
trigger1 = 1
var(26) = 0;1にすると半分になる。デフォは0

[State -3,BGMスイッチ]
type = Varset
trigger1 = 1
var(27) = 1;0でOFF。1でON

[State -3,常時AI起動にするかどうか]
type = Varset
trigger1 = 1
var(25) = 1;0でOFF。デフォはON

[State -3,即死強化]
type = Varset
trigger1 = !ishelper
var(29) = 0;デフォは0。1でオン。フォーオブアカインドが強化される。

[State -3,覚醒スイッチ]
type = Varset
trigger1 = 1
var(34) = 1;0にするとOFF。ONの場合一度負けたら次のラウンドで特殊なイントロが発動します。

[State -3,常時覚醒スイッチ]
type = Varset
trigger1 = 1
var(35) = 0;0にするとOFF。

[State -3,11pの被ダメージ調整値]
type = Varset
trigger1 = 1
var(48) = 50;デフォだと50。11pカラーの1回の被弾につきのダメージを決めれます。

[State -3,ゲジマシにするかどうか]
type = Varset
trigger1 = 1
var(38) = 0;デフォだとOFF。

[State -3,タイムアップ回復するかどうか]
type = Varset
trigger1 = 1
var(41) = 0;デフォだとOFF。

[State -3,ゲジマシの値]
type = Varset
trigger1 = 1
var(42) = 10;デフォだと10。これを2000とかにすると疑似的なゲジマユ状態になります。

;--------------------------------普通のスイッチ--------------------------------------------------





















[State -3,どのくらいの合計ダメージで抜けるか]
type = Varset
trigger1 = 1
var(44) = 500;デフォだと500

[State 575775]
Type=Varadd
trigger1=Palno=[9,11]
trigger1=var(49)=[1,85]
trigger1=!movereversed
sysvar(3)=0
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[86,250]
trigger1=!movereversed
sysvar(3)=var(49)/3
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[251,500]
trigger1=!movereversed
sysvar(3)=var(49)/5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[501,750]
trigger1=!movereversed
sysvar(3)=var(49)/7
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[751,900]
trigger1=!movereversed
sysvar(3)=var(49)/9
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 191, 2] 
type = AssertSpecial
trigger1 = ishelper
flag = noshadow
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 191, 2] 
type = Lifeset
trigger1 = ishelper
value = lifemax
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[901,1050]
trigger1=!movereversed
sysvar(3)=var(49)/11
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[1051,1300]
trigger1=!movereversed
sysvar(3)=var(49)/13
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[1301,1500]
trigger1=!movereversed
sysvar(3)=var(49)/15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[86,250]
trigger1=!movereversed
sysvar(3)=var(49)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[251,500]
trigger1=!movereversed
sysvar(3)=var(49)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[501,750]
trigger1=!movereversed
sysvar(3)=var(49)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[751,900]
trigger1=!movereversed
sysvar(3)=var(49)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[901,1050]
trigger1=!movereversed
sysvar(3)=var(49)/12
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[1051,1300]
trigger1=!movereversed
sysvar(3)=var(49)/14
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=9
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[1301,1500]
trigger1=!movereversed
sysvar(3)=var(49)/16
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[86,250]
trigger1=!movereversed
sysvar(3)=var(49)/5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[251,500]
trigger1=!movereversed
sysvar(3)=var(49)/7
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[501,750]
trigger1=!movereversed
sysvar(3)=var(49)/9
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[751,900]
trigger1=!movereversed
sysvar(3)=var(49)/11
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[901,1050]
trigger1=!movereversed
sysvar(3)=var(49)/13
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[1051,1300]
trigger1=!movereversed
sysvar(3)=var(49)/15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[1301,1500]
trigger1=!movereversed
sysvar(3)=var(49)/30
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[86,250]
trigger1=!movereversed
sysvar(3)=var(49)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[251,500]
trigger1=!movereversed
sysvar(3)=var(49)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[501,750]
trigger1=!movereversed
sysvar(3)=var(49)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[751,900]
trigger1=!movereversed
sysvar(3)=var(49)/12
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[901,1050]
trigger1=!movereversed
sysvar(3)=var(49)/14
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[1051,1300]
trigger1=!movereversed
sysvar(3)=var(49)/16
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=10
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=5150
trigger1=enemy,alive
trigger1=var(49)=[1301,1500]
trigger1=!movereversed
sysvar(3)=var(49)/40
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall=Palno=[9,10]
triggerall=enemy,alive
triggerall=!movereversed
triggerall=var(49)
trigger1=enemy,numhelper>=16
trigger2=enemy,movetype!=A
sysvar(3)=1+random%9
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = Palno >= 9
trigger1 = 1
value = SCA
time = 2147483647
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
trigger1 = RounDstate <= 1
trigger2 = enemy,stateno = 5150
value = SCA
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=varadd
trigger1 = 1
triggerall = palno = 11
triggerall = var(49) >= 86
sysvar(3)=var(48)
ignorehitpause=1

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[86,250]
trigger1=!movereversed
sysvar(3)=15+random%45
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[251,500]
trigger1=!movereversed
sysvar(3)=var(49)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[501,750]
trigger1=!movereversed
sysvar(3)=5+random%65
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[751,900]
trigger1=!movereversed
sysvar(3)=var(49)/30
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[901,1150]
trigger1=!movereversed
sysvar(3)=15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[1151,1300]
trigger1=!movereversed
sysvar(3)=var(49)/50
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=!var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[1301,1500]
trigger1=!movereversed
sysvar(3)=5+random%10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[86,250]
trigger1=!movereversed
sysvar(3)=15+random%15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[251,500]
trigger1=!movereversed
sysvar(3)=var(49)/15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[501,750]
trigger1=!movereversed
sysvar(3)=5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[751,900]
trigger1=!movereversed
sysvar(3)=var(49)/45
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[901,1150]
trigger1=!movereversed
sysvar(3)=10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[1151,1300]
trigger1=!movereversed
sysvar(3)=1+random%25
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=12
trigger1=var(52)
trigger1=enemy,movetype=A
trigger1=enemy,time>=5
trigger1=enemy,numhelper<=15
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,anim!=[0,199]
trigger1=enemy,alive
trigger1=var(49)=[1301,1500]
trigger1=!movereversed
sysvar(3)=5+random%5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State -2];簡易時止め解凍用
type = Helper
triggerall = numhelper(11) = 0
trigger1 = Palno >= 10
name = "What is it?"
ID = 11
stateno = 8115
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999

[state a];アーマー用ヘルパー
type = Helper
trigger1 = Palno >= 9
triggerall = numhelper(1892) = 0
id = 1892
name = "Armor"
sprpriority = -3
pos = 0,0
postype = p1
stateno = 27000
helpertype = player
bindtime = -1
keyctrl = 0 
ownpal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2];時止め無視？
type = SuperPause
triggerall = !IsHelper
trigger1 = Palno >= 10
time = 999999999999999999999
movetime = 999999999999999999999
darken = 0
p2defmul = 1
unhittable = 0
anim = -1
[State -2];時止め無視？
type = Pause
triggerall = !IsHelper
trigger1 = Palno >= 10
time = 999999999999999999999
movetime = 999999999999999999999

[State -2, 固定]
type = Selfstate
triggerall = ishelper(11)
trigger1 = 1
value = 8115
ignorehitpause = 1

[State -2];時止め無視
type = SuperPause
triggerall = !IsHelper
trigger1 = Palno >= 10
trigger1 = numhelper(11) = 1
time = 999999999999999999999
movetime = 999999999999999999999
darken = 0
unhittable = 0
p2defmul = 1
anim = -1
[State -2];時止め無視
type = Pause
triggerall = !IsHelper
trigger1 = Palno >= 10
trigger1 = numhelper(11) = 1
time = 999999999999999999999
movetime = 999999999999999999999

[State 40, 1]
type = Varadd
triggerall = !Ishelper
triggerall = Movetype = H
trigger1 = alive
var(46) = 1
ignorehitpause = 1

[State 40, 1]
type = Varadd
triggerall = !Ishelper
trigger1 = gethitvar(damage)
var(48) = gethitvar(damage)
ignorehitpause = 1

[State 40, 1]
type = AssertSpecial
triggerall = !Ishelper
triggerall = palno >= 7
trigger1 = sysvar(3) < lifemax
trigger1 = !alive
flag = noko
ignorehitpause = 1

[State 40, 1]
type = AssertSpecial
triggerall = Ishelper
triggerall = root,palno >= 7
trigger1 = root,sysvar(3) < root,lifemax
trigger1 = root,alive = 0
flag = noko
ignorehitpause = 1

[State 575775]
Type=Varadd
trigger1=Palno=[7,10]
trigger1=RoundState=2
trigger1=!var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)>=1501
trigger1=!movereversed
sysvar(3)=50
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=[7,10]
trigger1=RoundState=2
trigger1=var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)>=1501
trigger1=!movereversed
sysvar(3)=15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=[7,10]
trigger1=RoundState=2
trigger1=!var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)<=50
trigger1=gethitvar(damage)>=1
trigger1=!movereversed
sysvar(3)=1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=[7,10]
trigger1=RoundState=2
trigger1=var(48)<=360
trigger1=var(52)
trigger1=gethitvar(damage)<=50
trigger1=gethitvar(damage)>=1
trigger1=!movereversed
sysvar(3)=0
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=RoundState=2
trigger1=!var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[51,350]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=RoundState=2
trigger1=!var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[351,700]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=RoundState=2
trigger1=!var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[701,1050]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=RoundState=2
trigger1=!var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[1051,1500]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=RoundState=2
trigger1=var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[51,350]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/3
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=RoundState=2
trigger1=var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[351,700]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=RoundState=2
trigger1=var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[701,1050]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/7
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=7
trigger1=RoundState=2
trigger1=var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[1051,1500]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/9
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=RoundState=2
trigger1=!var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[51,350]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=RoundState=2
trigger1=!var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[351,700]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=RoundState=2
trigger1=!var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[701,1050]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=RoundState=2
trigger1=!var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[1051,1500]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=RoundState=2
trigger1=var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[51,350]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=RoundState=2
trigger1=var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[351,700]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/7
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=RoundState=2
trigger1=var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[701,1050]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/9
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
trigger1=Palno=8
trigger1=RoundState=2
trigger1=var(52)
trigger1=var(48)<=360
trigger1=gethitvar(damage)=[1051,1500]
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/11
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type=Lifeset
trigger1=Roundstate>=3
trigger1=var(41)
value = Lifemax
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575757]
Type=varset
trigger1=Roundstate>=3
trigger1=var(41)
sysvar(3)=0
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575757]
Type=Lifeset
trigger1=Roundstate>=3
trigger1=var(41)
value = Lifemax
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575757]
Type=varset
trigger1=Roundstate>=3
trigger1=var(41)
sysvar(3)=0
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 200, 1]
type = Poweradd
triggerall = !IsHelper
triggerall = Power <= 3001
trigger1 = var(38)
value = var(42)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Varadd
triggerall = !IsHelper
trigger1 = var(38)
var(56) = var(42)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 191, 2] 
type = AssertSpecial
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1 = var(56) >= 3001
var(56) = 3000
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1 = var(56) <= -1
var(56) = 0
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Powerset
trigger1 = !IsHelper
trigger1 = palno >= 7
value=var(56)
ignorehitpause=1
pausemovetime = 999999999
supermovetime = 999999999

[State 575775]
Type=varset
trigger1 = sysvar(3) <= -1
sysvar(3)=0
ignorehitpause=1

[State 575757]
Type=lifeset
trigger1 = palno >= 7
trigger1=!IsHelper
value=lifemax-sysvar(3)
ignorehitpause=1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = alive
var(24)=0
ignorehitpause=1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = !alive
var(24)=1
ignorehitpause=1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = ctrl
var(23)=1
ignorehitpause=1

[State -2];簡易時止め解凍用
type = Helper
triggerall = var(52)
triggerall = !Ishelper
triggerall = !numhelper(8770)
trigger1 = var(23)
name = "What is it?"
ID = 8770
stateno = 8770
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999

[State 191, 2] 
type = AssertSpecial
triggerall = !ishelper
trigger1 = anim = [40000,50005]
flag = Timerfreeze
flag2 = Nobardisplay
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2]
type = lifeadd
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = gametime%20 = 1
trigger1 = anim != [40000,50005]
value = 5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = varadd
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = gametime%30 = 1
trigger1 = Palno = [7,10]
trigger1 = life <= lifemax/1.25
trigger1 = anim != [40000,50005]
sysvar(3) = 5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = varadd
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = gametime%20 = 1
trigger1 = Palno = [11,12]
trigger1 = life <= lifemax/1.25
trigger1 = anim != [40000,50005]
sysvar(3) = 2
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = varadd
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = [7,12]
trigger1 = gametime%100 = 1
trigger1 = anim != [40000,50005]
var(56) = 50
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = poweradd
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = gametime%100 = 1
trigger1 = anim != [40000,50005]
value = 50
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 1
trigger2 = Root,palno = 1
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 1
trigger2 = Root,palno = 1
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 0.2
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 2
trigger2 = Root,palno = 2
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.2
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 2
trigger2 = Root,palno = 2
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 0.3
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 3
trigger2 = Root,palno = 3
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.3
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 3
trigger2 = Root,palno = 3
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 0.4
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 4
trigger2 = Root,palno = 4
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.4
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 4
trigger2 = Root,palno = 4
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 0.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 5
trigger2 = Root,palno = 5
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 5
trigger2 = Root,palno = 5
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 0.6
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 6
trigger2 = Root,palno = 6
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.6
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 6
trigger2 = Root,palno = 6
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 0.7
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 7
trigger2 = Root,palno = 7
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.7
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 7
trigger2 = Root,palno = 7
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 0.8
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 8
trigger2 = Root,palno = 8
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.8
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 8
trigger2 = Root,palno = 8
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 0.9
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 9
trigger2 = Root,palno = 9
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.9
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 9
trigger2 = Root,palno = 9
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 1.0
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 10
trigger2 = Root,palno = 10
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 1.0
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 10
trigger2 = Root,palno = 10
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 1.1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 5
trigger2 = Root,palno = 5
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 5
trigger2 = Root,palno = 5
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 0.6
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = !var(52)
trigger1 = !IsHelper
trigger1 = Palno = 6
trigger2 = Root,palno = 6
trigger2 = IsHelper
trigger2 = Root,var(52) =0
value = 0.6
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = var(52)
trigger1 = !IsHelper
trigger1 = Palno = 6
trigger2 = Root,palno = 6
trigger2 = IsHelper
trigger2 = Root,var(52) =1
value = 0.7
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 4
trigger1 = !IsHelper
trigger2 = Root,palno = 4
trigger2 =IsHelper
value = 0.85
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 5
trigger1 = !IsHelper
trigger2 = Root,palno = 5
trigger2 =IsHelper
value = 0.6
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 6
trigger1 = !IsHelper
trigger2 = Root,palno = 6
trigger2 =IsHelper
value = 0.45
ignorehitpause = 1

[State -3, 残像]
type = AfterImage
trigger1 = !IsHelper
trigger1 = var(52)
trigger1 = gametime%40 = 1
trigger1 = anim != 50004
time = 40
trans = add1
timegap = 3
framegap = 1
length = 8
palbright = 5,0,0
palcontrast = 250,120,120
paladd = 100,-50,-50

[State 200, 音を鳴らす]
type = removeexplod
trigger1 = !IsHelper
trigger1 = Anim != 70000
ID = 80900

[State -3,敗北スイッチ]
type = Varset
trigger1 = Lose
trigger1 = !IsHelper
trigger1 = var(34)
trigger1 = RoundState >= 3
var(51) = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -3,敗北スイッチ]
type = Varset
trigger1 = Lose
trigger1 = !IsHelper
trigger1 = var(51)
trigger1 = !var(52)
trigger1 = RoundState = 2
var(52) = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -3,敗北スイッチ]
type = Varset
trigger1 = !IsHelper
trigger1 = var(35)
trigger1 = !var(52)
trigger1 = RoundState = 2
var(52) = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 191, 2] 
type = AssertSpecial
trigger1 = var(27)
flag = nomusic
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State a];音楽
type = PlaySnd
trigger1 = var(52)
trigger2 = var(35)
triggerall = !IsHelper
triggerall = var(27)
value = 9999,1
channel = 25
volume = -90
lowpriority = 1
loop = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(30000)
trigger2 = IsHelper(30001)
trigger3 = IsHelper(30002)
value = 30000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(50010)
trigger2 = IsHelper(50011)
trigger3 = IsHelper(50012)
trigger4 = IsHelper(50013)
value = 50010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(36010)
trigger2 = IsHelper(36011)
trigger3 = IsHelper(36012)
trigger4 = IsHelper(36013)
value = 36010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(50020)
value = 50020
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(30010)
trigger2 = IsHelper(30011)
trigger3 = IsHelper(30012)
value = 30010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(31000)
value = 31000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(31001)
value = 31001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(45000)
trigger2 = IsHelper(45001)
value = 45000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(45010)
value = 45010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32000)
value = 32000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32001)
value = 32001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32002)
value = 32002
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(34000)
trigger2 = IsHelper(34001)
value = 34000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(34010)
trigger2 = IsHelper(34011)
value = 34010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(34020)
trigger2 = IsHelper(34021)
value = 34020
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(40000)
trigger2 = IsHelper(40001)
value = 40000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(40100)
value = 40100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(40010)
trigger2 = IsHelper(40011)
trigger3 = IsHelper(40012)
trigger4 = IsHelper(40013)
trigger5 = IsHelper(40014)
value = 40010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(41000)
trigger2 = IsHelper(41001)
trigger3 = IsHelper(41002)
trigger4 = IsHelper(41003)
value = 41000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(41100)
trigger2 = IsHelper(41101)
trigger3 = IsHelper(41102)
trigger4 = IsHelper(41103)
value = 41100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(41110)
value = 41110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42100)
trigger2 = IsHelper(42101)
value = 42100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42110)
value = 42110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(68090)
value = 68090
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42150)
trigger2 = IsHelper(42151)
trigger3 = IsHelper(42152)
trigger4 = IsHelper(42153)
value = 42150
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42160)
trigger2 = IsHelper(42161)
trigger3 = IsHelper(42162)
trigger4 = IsHelper(42163)
value = 42160
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42000)
trigger2 = IsHelper(42001)
value = 42000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42210)
value = 42210
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(6920)
value = 6920
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42200)
value = 42200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(41200)
value = 41200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(41210)
value = 41210
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43000)
value = 43000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43210)
value = 43210
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43220)
value = 43220
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47100)
trigger2 = IsHelper(47101)
value = 47100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(37000)
value = 37000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47000)
value = 47000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47200)
value = 47200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43100)
value = 43100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43200)
value = 43200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44000)
value = 44000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(49000)
trigger2 = IsHelper(49001)
trigger3 = IsHelper(49002)
trigger4 = IsHelper(49003)
value = 49000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(49100)
value = 49100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44001)
value = 44001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44002)
value = 44002
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44003)
value = 44003
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44004)
value = 44004
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(8770)
value = 8770
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(45100)
trigger2 = IsHelper(45101)
trigger3 = IsHelper(45102)
trigger4 = IsHelper(45103)
trigger5 = IsHelper(45104)
value = 45100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(45110)
value = 45110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(50000)
value = 50000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(46100)
trigger2 = IsHelper(46101)
trigger3 = IsHelper(46102)
trigger4 = IsHelper(46103)
value = 46100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(46110)
value = 46110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(93000)
value = 93000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(55556)
value = 55556
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(55555)
value = 55555
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47300)
value = 47300
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47310)
value = 47310
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(46000)
trigger2 = IsHelper(46001)
trigger3 = IsHelper(46002)
trigger4 = IsHelper(46003)
value = 46000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(46200)
trigger2 = IsHelper(46201)
trigger3 = IsHelper(46202)
trigger4 = IsHelper(46203)
value = 46200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(46300)
value = 46300
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(46310)
value = 46310
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(40110)
trigger2 = IsHelper(40111)
trigger3 = IsHelper(40112)
trigger4 = IsHelper(40113)
trigger5 = IsHelper(40114)
value = 40110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(40210)
trigger2 = IsHelper(40211)
trigger3 = IsHelper(40212)
trigger4 = IsHelper(40213)
trigger5 = IsHelper(40214)
value = 40210
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(48000)
trigger2 = IsHelper(48001)
trigger3 = IsHelper(48002)
value = 48000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(48100)
value = 48100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno = [1,6]
triggerall = !var(52)
triggerall = statetype = S
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
attr = SCA,AA,AT,AP
slot = 1
stateno = 5000
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno = [1,6]
triggerall = !var(52)
triggerall = statetype = C
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
attr = SCA,AA,AT,AP
slot = 1
stateno = 5010
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno = [1,6]
triggerall = !var(52)
triggerall = statetype = A
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno = [1,6]
triggerall = !var(52)
triggerall = statetype != A
triggerall = statetype != S
triggerall = statetype != C
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno = [1,6]
triggerall = var(52)
triggerall = statetype = S
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5000
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno = [1,6]
triggerall = var(52)
triggerall = statetype = C
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5010
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno = [1,6]
triggerall = var(52)
triggerall = statetype = A
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno = [1,6]
triggerall = var(52)
triggerall = statetype != A
triggerall = statetype != S
triggerall = statetype != C
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 7
triggerall = statetype = S
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5000
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 7
triggerall = statetype = C
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5010
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 7
triggerall = statetype = A
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 7
triggerall = statetype != A
triggerall = statetype != S
triggerall = statetype != C
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno <= 3
triggerall=!movereversed
triggerall = !var(52)
trigger1=anim=33000
trigger2=anim=35000
trigger3=anim=35001
value=-gethitvar(damage)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 4
triggerall=!movereversed
triggerall = !var(52)
trigger1=anim=33000
trigger2=anim=35000
trigger3=anim=35001
value=-gethitvar(damage)*0.85
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 5
triggerall=!movereversed
triggerall = !var(52)
trigger1=anim=33000
trigger2=anim=35000
trigger3=anim=35001
value=-gethitvar(damage)*0.6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 6
triggerall=!movereversed
triggerall = !var(52)
trigger1=anim=33000
trigger2=anim=35000
trigger3=anim=35001
value=-gethitvar(damage)*0.45
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno <= 3
triggerall=!movereversed
triggerall = var(52)
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
value=-gethitvar(damage)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 4
triggerall=!movereversed
triggerall = var(52)
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
value=-gethitvar(damage)*0.85
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 5
triggerall=!movereversed
triggerall = var(52)
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
value=-gethitvar(damage)*0.6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 6
triggerall=!movereversed
triggerall = var(52)
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
value=-gethitvar(damage)*0.45
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 1
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
value = SCA
time = 5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 2
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
value = SCA
time = 6
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 3
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
value = SCA
time = 7
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 4
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
value = SCA
time = 8
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = 5
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
value = SCA
time = 9
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno >= 6
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=33000
trigger10=anim=34000
trigger11=anim=35000
trigger12=anim=35001
trigger13=anim=36000
value = SCA
time = 10
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State アニメ変更]
type = Changeanim
triggerall = name = "Destroyer"
triggerall = gethitvar(damage)
triggerall = Statetype = S
triggerall = anim != 5000
triggerall = Palno = [1,8]
triggerall = !var(52)
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=34000
trigger10=anim=36000
value = 5000
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "Destroyer"
triggerall = gethitvar(damage)
triggerall = Statetype = C
triggerall = anim != 5010
triggerall = Palno = [1,8]
triggerall = !var(52)
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=34000
trigger10=anim=36000
value = 5010
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "Destroyer"
triggerall = gethitvar(damage)
triggerall = Statetype = A
triggerall = anim != 5020
triggerall = Palno = [1,8]
triggerall = !var(52)
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=34000
trigger10=anim=36000
value = 5020
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "Destroyer"
triggerall = gethitvar(damage)
triggerall = Statetype = L
triggerall = anim != 5020
triggerall = Palno = [1,8]
triggerall = !var(52)
trigger1=anim=20000
trigger2=anim=21000
trigger3=anim=23000
trigger4=anim=24000
trigger5=anim=25000
trigger6=anim=30000
trigger7=anim=31000
trigger8=anim=32000
trigger9=anim=34000
trigger10=anim=36000
value = 5020
ignorehitpause = 1

[state 5150]
type = Selfstate
trigger1 = name= "Destroyer"
trigger1 = ROundState = 0
trigger1 = var(51)
trigger1 = !var(52)
trigger1 = var(34)
trigger1 = !IsHelper
value = 4100
ignorehitpause = 1
SuperMoveTime = 99999999999999
PauseMoveTime = 99999999999999

[State a];音楽
type = PlaySnd
trigger1 = !var(52)
trigger2 = !var(35)
trigger1 = anim != 70000
triggerall = !IsHelper
triggerall = var(27)
value = 9999,0
channel = 25
volume = -90
lowpriority = 1
loop = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 40, 1]
type = Varadd
triggerall = !Ishelper
triggerall = Movetype = H
trigger1 = alive
var(46) = 1
ignorehitpause = 1

[State 40, 1]
type = Varadd
triggerall = !Ishelper
trigger1 = gethitvar(damage)
var(48) = gethitvar(damage)
ignorehitpause = 1

[State 40, 1]
type = Varset
triggerall = !Ishelper
triggerall = Movetype != H
trigger1 = alive
var(48) = 0
ignorehitpause = 1

[State 40, 1]
type = Varset
triggerall = !Ishelper
trigger1 = Movetype != H
trigger1 = alive
trigger2 = !alive
var(46) = 0
ignorehitpause = 1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=alive
triggerall=var(52)
trigger1=var(46)>=500
trigger1=Movetype = H
trigger2 = movetype = H
trigger2 = GetHitVar(hitcount) >= 15
trigger3 = gethitvar(damage) <= -100
trigger4 = var(48) >= var(44)
value = 1700
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[state 5150]
type = Selfstate
trigger1 = name= "Destroyer"
trigger1 = ROundState = 4
trigger1 = !IsHelper
trigger1 = loseko
trigger1 = !matchover
value = 5152
ignorehitpause = 1
SuperMoveTime = 99999999999999
PauseMoveTime = 99999999999999

[state 5150]
type = Selfstate
trigger1 = name= "Destroyer"
trigger1 = ROundState = 4
trigger1 = loseko
trigger1 = matchover
trigger1 = !IsHelper
value = 5151
ignorehitpause = 1
SuperMoveTime = 99999999999999
PauseMoveTime = 99999999999999

[State -2, gametime式ステ抜け]
type = varadd
triggerall = !ishelper
triggerall = Palno = 12
triggerall = life <= lifemax/1.25
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
value = (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
sysvar(3) = -1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State -2, gametime式ステ抜け]
type = Selfstate
triggerall = IsHelper(1892)
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
trigger5 = movereversed
value = 27001
ctrl = 0
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 999999

[State 575757]
type = varset
trigger1 = var(49)
var(49) = 0
ignorehitpause = 1

[State -2];宣告無効
type = velset
triggerall = Roundstate = 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Palno >= 7
trigger1 = Anim != 30000
trigger1 = Anim != 31000
trigger1 = Anim != 32000
trigger1 = Anim != 33000
trigger1 = Anim != 34000
trigger1 = Anim != 35000
trigger1 = Anim != 35001
trigger1 = Anim != 35002
trigger1 = Anim != 36000
trigger1 = Anim != 37000
trigger1 = Anim != 37001
trigger1 = Anim != 37002
trigger1 = Anim != 40000
trigger1 = Anim != 41000
trigger1 = Anim != 41001
trigger1 = Anim != 42000
trigger1 = Anim != 42001
trigger1 = Anim != 43000
trigger1 = Anim != 43001
trigger1 = Anim != 44000
trigger1 = Anim != 44001
trigger1 = Anim != 45000
trigger1 = Anim != 46000
trigger1 = Anim != 46001
trigger1 = Anim != 47000
trigger1 = Anim != 47001
trigger1 = Anim != 48000
trigger1 = Anim != 48001
trigger1 = Anim != 48002
trigger1 = Anim != 48003
trigger1 = Anim != 48004
trigger1 = Anim != 49000
trigger1 = Anim != 49001
trigger1 = Anim != 49002
trigger1 = Anim != 50000
trigger1 = Anim != 50001
trigger1 = Anim != 50002
trigger1 = Anim != 50003
trigger1 = Anim != 50004
trigger1 = Anim != 50005
trigger1 = Anim != 70000
trigger1 = Anim != 20000
trigger1 = Anim != 21000
trigger1 = Anim != 23000
trigger1 = Anim != 24000
trigger1 = Anim != 25000
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 183
trigger1 = Anim != 170
trigger1 = Anim != 0
trigger1 = Anim != 1
x = 0
y = 0
ignorehitpause = 1

[State -2];宣告無効
type = posset
triggerall = Roundstate = 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Palno >= 7
trigger1 = Statetype != A
trigger1 = Anim != 30000
trigger1 = Anim != 31000
trigger1 = Anim != 32000
trigger1 = Anim != 33000
trigger1 = Anim != 34000
trigger1 = Anim != 35000
trigger1 = Anim != 35001
trigger1 = Anim != 35002
trigger1 = Anim != 36000
trigger1 = Anim != 37000
trigger1 = Anim != 37001
trigger1 = Anim != 37002
trigger1 = Anim != 40000
trigger1 = Anim != 41000
trigger1 = Anim != 41001
trigger1 = Anim != 42000
trigger1 = Anim != 42001
trigger1 = Anim != 43000
trigger1 = Anim != 43001
trigger1 = Anim != 44000
trigger1 = Anim != 44001
trigger1 = Anim != 45000
trigger1 = Anim != 46000
trigger1 = Anim != 46001
trigger1 = Anim != 47000
trigger1 = Anim != 47001
trigger1 = Anim != 48000
trigger1 = Anim != 48001
trigger1 = Anim != 48002
trigger1 = Anim != 48003
trigger1 = Anim != 48004
trigger1 = Anim != 49000
trigger1 = Anim != 49001
trigger1 = Anim != 49002
trigger1 = Anim != 50000
trigger1 = Anim != 50001
trigger1 = Anim != 50002
trigger1 = Anim != 50003
trigger1 = Anim != 50004
trigger1 = Anim != 50005
trigger1 = Anim != 70000
trigger1 = Anim != 20000
trigger1 = Anim != 21000
trigger1 = Anim != 23000
trigger1 = Anim != 24000
trigger1 = Anim != 25000
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 183
trigger1 = Anim != 170
trigger1 = Anim != 0
trigger1 = Anim != 1
y = 0
ignorehitpause = 1

[State ]
type=ctrlset
triggerall = !var(24)
triggerall = !IsHelper
triggerall=roundstate=3
triggerall = Palno >= 7
trigger1 = Anim != 30000
trigger1 = Anim != 31000
trigger1 = Anim != 32000
trigger1 = Anim != 33000
trigger1 = Anim != 34000
trigger1 = Anim != 35000
trigger1 = Anim != 35001
trigger1 = Anim != 35002
trigger1 = Anim != 36000
trigger1 = Anim != 37000
trigger1 = Anim != 37001
trigger1 = Anim != 37002
trigger1 = Anim != 40000
trigger1 = Anim != 41000
trigger1 = Anim != 41001
trigger1 = Anim != 42000
trigger1 = Anim != 42001
trigger1 = Anim != 43000
trigger1 = Anim != 43001
trigger1 = Anim != 44000
trigger1 = Anim != 44001
trigger1 = Anim != 45000
trigger1 = Anim != 46000
trigger1 = Anim != 46001
trigger1 = Anim != 47000
trigger1 = Anim != 47001
trigger1 = Anim != 48000
trigger1 = Anim != 48001
trigger1 = Anim != 48002
trigger1 = Anim != 48003
trigger1 = Anim != 48004
trigger1 = Anim != 49000
trigger1 = Anim != 49001
trigger1 = Anim != 49002
trigger1 = Anim != 50000
trigger1 = Anim != 50001
trigger1 = Anim != 50002
trigger1 = Anim != 50003
trigger1 = Anim != 50004
trigger1 = Anim != 50005
trigger1 = Anim != 70000
trigger1 = Anim != 20000
trigger1 = Anim != 21000
trigger1 = Anim != 23000
trigger1 = Anim != 24000
trigger1 = Anim != 25000
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 183
trigger1 = Anim != 170
trigger1 = Anim != 0
trigger1 = Anim != 1
value=1
ignorehitpause=1

[State ]
type=ctrlset
triggerall = !var(24)
triggerall = !IsHelper
triggerall=roundstate=4
trigger1 = Palno >= 7
value=0
ignorehitpause=1

[State -2, 蘇生用]
type = Assertspecial
triggerall = Roundstate >= 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Palno >= 7
flag = noko
ignorehitpause = 1

[State -2, 凍結解除]
type = Selfstate
triggerall = !ishelper
triggerall = hitpausetime
trigger1 = palno >= 10
value = 1010101
ignorehitpause = 1

[State -2, 凍結解除]
type = Selfstate
triggerall = !ishelper
triggerall = palno = [7,9]
trigger1 = hitpausetime >= 30
value = 1010101
ignorehitpause = 1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=20000
trigger1=1
value = 200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=21000
trigger1=1
value = 210
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=23000
trigger1=1
value = 230
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=24000
trigger1=1
value = 240
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=25000
trigger1=1
value = 250
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=30000
trigger1=1
value = 1000
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=31000
trigger1=1
value = 1100
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=32000
trigger1=1
value = 1200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=33000
trigger1=1
value = 1300
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=34000
trigger1=1
value = 1400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=35000
trigger1=1
value = 1500
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=35001
trigger1=1
value = 1501
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=35002
trigger1=1
value = 1502
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=35003
trigger1=1
value = 1503
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=40000
trigger1=1
value = 3000
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=41000
trigger1=1
value = 3100
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=41001
trigger1=1
value = 3101
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=42000
trigger1=1
value = 3200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=42001
trigger1=1
value = 3201
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=43000
trigger1=1
value = 3300
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=43001
trigger1=1
value = 3301
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=44000
trigger1=1
value = 3400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=44001
trigger1=1
value = 3401
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=45000
trigger1=1
value = 3500
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=46000
trigger1=1
value = 3600
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=46001
trigger1=1
value = 3601
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=47000
trigger1=1
value = 3700
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=47001
trigger1=1
value = 3701
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=48000
trigger1=1
value = 3800
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=48001
trigger1=1
value = 3801
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=48002
trigger1=1
value = 3802
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=48003
trigger1=1
value = 3803
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=48004
trigger1=1
value = 3804
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=49000
trigger1=1
value = 3900
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=49001
trigger1=1
value = 3901
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=49002
trigger1=1
value = 3902
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50000
trigger1=1
value = 4000
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50001
trigger1=1
value = 4001
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50002
trigger1=1
value = 4002
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50003
trigger1=1
value = 4003
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50004
trigger1=1
value = 4004
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=50005
trigger1=1
value = 4005
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=36000
trigger1=1
value = 1600
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=37000
trigger1=1
value = 1700
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=37001
trigger1=1
value = 1701
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=37002
trigger1=1
value = 1702
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=70000
trigger1=1
value = 4100
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=181
trigger1=1
value = 181
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=182
trigger1=1
value = 182
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=183
trigger1=1
value = 183
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=170
trigger1=1
value = 170
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=0
trigger1=Palno>=7
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=1
trigger1=Palno>=7
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=5
trigger1=Palno>=7
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State -2, gametime式ステ抜け]
type = Selfstate
triggerall = !ishelper
triggerall = Palno >= 7
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
value = (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ctrl = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State -2];宣告無効
type = SelfState
triggerall = Roundstate > 2
triggerall = !var(24)
triggerall = !IsHelper
triggerall = Palno >= 7
trigger1 = Anim != 30000
trigger1 = Anim != 31000
trigger1 = Anim != 32000
trigger1 = Anim != 33000
trigger1 = Anim != 34000
trigger1 = Anim != 35000
trigger1 = Anim != 35001
trigger1 = Anim != 35002
trigger1 = Anim != 36000
trigger1 = Anim != 37000
trigger1 = Anim != 37001
trigger1 = Anim != 37002
trigger1 = Anim != 40000
trigger1 = Anim != 41000
trigger1 = Anim != 41001
trigger1 = Anim != 42000
trigger1 = Anim != 42001
trigger1 = Anim != 43000
trigger1 = Anim != 43001
trigger1 = Anim != 44000
trigger1 = Anim != 44001
trigger1 = Anim != 45000
trigger1 = Anim != 46000
trigger1 = Anim != 46001
trigger1 = Anim != 47000
trigger1 = Anim != 47001
trigger1 = Anim != 48000
trigger1 = Anim != 48001
trigger1 = Anim != 48002
trigger1 = Anim != 48003
trigger1 = Anim != 48004
trigger1 = Anim != 49000
trigger1 = Anim != 49001
trigger1 = Anim != 49002
trigger1 = Anim != 50000
trigger1 = Anim != 50001
trigger1 = Anim != 50002
trigger1 = Anim != 50003
trigger1 = Anim != 50004
trigger1 = Anim != 50005
trigger1 = Anim != 70000
trigger1 = Anim != 20000
trigger1 = Anim != 21000
trigger1 = Anim != 23000
trigger1 = Anim != 24000
trigger1 = Anim != 25000
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 183
trigger1 = Anim != 170
trigger1 = Anim != 0
trigger1 = Anim != 1
value = 1700
ignorehitpause = 1

;---------------------------------------------------------------------------
; ここから下は-3のステートを書いてください、ここに書いたものはゲーム中
; に条件が成立すればいつでも開始するステートです。
;---------------------------------------------------------------------------
