
;---------------------------------------------------------------------------
; ここは-2のステートを書いてください、ヘルパー関係です
;---------------------------------------------------------------------------
[Statedef -2]

;--------------------------------スイッチとか-------------------------------------------

[State -3,常時AI起動にするかどうか]
type = Varset
trigger1 = 1
var(25) =1;0でOFF。デフォはON

[State -3,ゲージ回収率を半分にするかどうか]
type = Varset
trigger1 = 1
var(26) = 0;1にすると半分になる。デフォは0

[State -3,常時覚醒するかどうか]
type = Varset
trigger1 = 1
var(28) =0;0でOFF。デフォはOFF

[State -3,オートブロッキングについて]
type = Varset
trigger1 = 1
var(27) = 3;デフォだと3。最大が4で最小が0。下げれば頻度が上がり、上がると頻度がさがる。4になると使わない。

[State -3,11pの被ダメージ調整値]
type = Varset
trigger1 = 1
var(58) = 50;デフォだと50。11pカラーの1回の被弾につきのダメージを決めれます。

[State -3,ゲジマシにするかどうか]
type = Varset
trigger1 = 1
var(38) = 0;デフォだとOFF。

[State -3,タイムアップ回復するかどうか]
type = Varset
trigger1 = 1
var(41) = 0;デフォだとOFF。

[State -3,ゲジマシの値]
type = Varset
trigger1 = 1
var(42) = 10;デフォだと10。これを2000とかにすると疑似的なゲジマユ状態になります。

;--------------------------------スイッチとか-------------------------------------------















[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1 = var(56) >= 3001
var(56) = 3000
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1 = var(56) <= -1
var(56) = 0
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Powerset
trigger1 = !ishelper
trigger1 = Palno >= 7
value = var(56)
ignorehitpause=1

[State -2];簡易時止め解凍用
type = Helper
triggerall = numhelper(11) = 0
trigger1 = Palno >= 11
name = "What is it?"
ID = 11
stateno = 8115
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999

[State -2];時止め無視？
type = SuperPause
triggerall = !IsHelper
trigger1 = Palno >= 11
time = 999999999999999999999
movetime = 999999999999999999999
darken = 0
p2defmul = 1
unhittable = 0
anim = -1
[State -2];時止め無視？
type = Pause
triggerall = !IsHelper
trigger1 = Palno >= 11
time = 999999999999999999999
movetime = 999999999999999999999

[State -2, 固定]
type = Selfstate
triggerall = ishelper(11)
trigger1 = 1
value = 8115
ignorehitpause = 1

[State -2];時止め無視
type = SuperPause
triggerall = !IsHelper
trigger1 = Palno >= 11
trigger1 = numhelper(11) = 1
time = 999999999999999999999
movetime = 999999999999999999999
darken = 0
unhittable = 0
p2defmul = 1
anim = -1
[State -2];時止め無視
type = Pause
triggerall = !IsHelper
trigger1 = Palno >= 11
trigger1 = numhelper(11) = 1
time = 999999999999999999999
movetime = 999999999999999999999

[State 181, 特殊効果]
type = AssertSpecial
trigger1 = !IsHelper
trigger1 = anim = [40000,49003]
flag = NoFG
flag2 = TimerFreeze
ignorehitpause = 1

[State 0, Helper];当身型永続タゲ取得ヘルパー
type = Helper
triggerall = Palno >= 10
triggerall = !ISHelper
triggerall = !numhelper(55555)
trigger1 = anim = 31000
trigger2 = anim = 32000
trigger3 = anim = 44001
trigger4 = anim = 47009
helpertype = Player
name = "ATEMI"
ID = 55555
stateno = 55555
pos = 0,0
postype = p1
ignorehitpause = 1
SuperMoveTime = 999999999999999999999999999
PauseMoveTime = 999999999999999999999999999

[State 0, Helper];当身型永続タゲ取得ヘルパー
type = Helper
triggerall = Palno >= 10
triggerall = !ISHelper
triggerall = !numhelper(55556)
trigger1 = anim = 31000
trigger2 = anim = 32000
trigger3 = anim = 44001
trigger4 = anim = 47009
helpertype = Player
name = "ATEMI"
ID = 55556
stateno = 55556
pos = 0,0
postype = p1
ignorehitpause = 1
SuperMoveTime = 999999999999999999999999999
PauseMoveTime = 999999999999999999999999999

[State 575775]
Type=Varadd
trigger1 = palno = 12
trigger1 = var(49)
trigger1=!movereversed
sysvar(3)=1+random%30
ignorehitpause=1

[state 195]
type = Explod
trigger1 = !ishelper
trigger1 = anim = 0
trigger1 = var(52)
trigger1 = !numexplod(78200)
removetime = -1
anim = 78200
ID = 78200
postype = p1
pos = -32,-68
scale = 0.4,0.4
sprpriority = 23
bindtime = -1
ignorehitpause = 1
ownpal = 1

[state 195]
type = Explod
trigger1 = !ishelper
trigger1 = anim = 0
trigger1 = var(52)
trigger1 = !numexplod(78201)
removetime = -1
anim = 78200
ID = 78201
postype = p1
pos = 28,-70
scale = 0.4,0.4
sprpriority = 23
bindtime = -1
ignorehitpause = 1
ownpal = 1

[state 195]
type = Explod
trigger1 = !ishelper
trigger1 = anim = 0
trigger1 = var(52)
trigger1 = !numexplod(78210)
removetime = -1
anim = 78210
ID = 78210
postype = p1
pos = 0,-2
scale = 0.55,0.55
sprpriority = 23
bindtime = -1
ignorehitpause = 1
ownpal = 1

[state 195]
type = Explod
trigger1 = !ishelper
trigger1 = anim = 0
trigger1 = var(52)
trigger1 = !numexplod(78211)
removetime = -1
anim = 78211
ID = 78211
postype = p1
pos = 0,-2
scale = 0.55,0.55
sprpriority = -3
bindtime = -1
ignorehitpause = 1
ownpal = 1

[State 575775]
Type=varadd
trigger1 = anim != 9001
trigger1 = anim != 9002
trigger1 = anim != 9003
triggerall = palno = 11
triggerall = var(49)
sysvar(3)=var(58)
ignorehitpause=1

[State -2]
type = attackmulset
trigger1 = Palno = [9,10]
trigger1 = !IsHelper
trigger1 = life >= lifemax/2+1
trigger2 = Root,palno = [7,8]
trigger2 = IsHelper
trigger2 = root,life >= root,lifemax/2+1
value = 1.25
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [9,10]
trigger1 = !IsHelper
trigger1 = life <= lifemax/2
trigger2 = Root,palno = [7,8]
trigger2 = IsHelper
trigger2 = root,life <= root,lifemax/2
value = 1.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 9
trigger1 = var(49) = [35,150]
sysvar(3)=var(49)
ignorehitpause=1


[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 9
trigger1 = var(49) = [151,300]
sysvar(3)=var(49)/2
ignorehitpause=1


[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 9
trigger1 = var(49) = [301,450]
sysvar(3)=var(49)/4
ignorehitpause=1

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 9
trigger1 = var(49) = [451,600]
sysvar(3)=var(49)/6
ignorehitpause=1


[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 9
trigger1 = var(49) = [601,750]
sysvar(3)=var(49)/8
ignorehitpause=1

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 9
trigger1 = var(49) = [751,900]
sysvar(3)=var(49)/10
ignorehitpause=1


[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 9
trigger1 = var(49) = [901,1050]
sysvar(3)=var(49)/12
ignorehitpause=1

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 9
trigger1 = var(49) = [1051,1200]
sysvar(3)=var(49)/14
ignorehitpause=1

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 10
trigger1 = var(49) = [35,150]
sysvar(3)=var(49)/2
ignorehitpause=1


[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 10
trigger1 = var(49) = [151,300]
sysvar(3)=var(49)/4
ignorehitpause=1


[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 10
trigger1 = var(49) = [301,450]
sysvar(3)=var(49)/6
ignorehitpause=1

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 10
trigger1 = var(49) = [451,600]
sysvar(3)=var(49)/8
ignorehitpause=1


[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 10
trigger1 = var(49) = [601,750]
sysvar(3)=var(49)/10
ignorehitpause=1

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 10
trigger1 = var(49) = [751,900]
sysvar(3)=var(49)/12
ignorehitpause=1


[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 10
trigger1 = var(49) = [901,1050]
sysvar(3)=var(49)/14
ignorehitpause=1

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1 = palno = 10
trigger1 = var(49) = [1051,1200]
sysvar(3)=var(49)/20
ignorehitpause=1

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
triggerall = palno = [9,10]
trigger1 = var(49) >= 1201
trigger2 = var(49) = [1,34]
sysvar(3)=1+random%5
ignorehitpause=1

[state a];アーマー用ヘルパー
type = Helper
trigger1 = Palno >= 9
trigger1 = numhelper(1892) = 0
id = 1892
name = "Armor"
sprpriority = -3
pos = 0,0
postype = p1
stateno = 27000
helpertype = player
bindtime = -1
keyctrl = 0 
ownpal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [7,8]
trigger1 = !IsHelper
trigger1 = life >= lifemax/2+1
trigger2 = Root,palno = [7,8]
trigger2 = IsHelper
trigger2 = root,life >= root,lifemax/2+1
value = 1.05
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [7,8]
trigger1 = !IsHelper
trigger1 = life <= lifemax/2
trigger2 = Root,palno = [7,8]
trigger2 = IsHelper
trigger2 = root,life <= root,lifemax/2
value = 1.25
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno >= 11
trigger1 = !IsHelper
trigger1 = life >= lifemax/2+1
trigger2 = Root,palno >= 11
trigger2 = IsHelper
trigger2 = root,life >= root,lifemax/2+1
value = 1.25
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno >= 11
trigger1 = !IsHelper
trigger1 = life <= lifemax/2
trigger2 = Root,palno >= 11
trigger2 = IsHelper
trigger2 = root,life <= root,lifemax/2
value = 1.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[state -2]
type = AssertSpecial
triggerall = !ishelper
triggerall = Palno >= 7
triggerall = sysvar(3) < lifemax
trigger1=gethitvar(damage)
flag = noko
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = Palno = 7
trigger1=gethitvar(damage)
trigger1=movetype = H
trigger1 =!time
value = SCA
time = 4
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = Palno = 8
trigger1=gethitvar(damage)
trigger1=movetype = H
trigger1 =!time
value = SCA
time = 8
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type=lifeset
triggerall=!IsHelper
trigger1=palno>=7
value=lifemax-sysvar(3)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=7
trigger1=gethitvar(damage)=[35,250]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=gethitvar(damage)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=7
trigger1=gethitvar(damage)=[251,550]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=7
trigger1=gethitvar(damage)=[551,850]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=7
trigger1=gethitvar(damage)=[851,1050]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=7
trigger1=gethitvar(damage)=[1051,1200]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=8
trigger1=gethitvar(damage)=[35,250]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=8
trigger1=gethitvar(damage)=[251,550]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=8
trigger1=gethitvar(damage)=[551,850]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=8
trigger1=gethitvar(damage)=[851,1050]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=8
trigger1=gethitvar(damage)=[1051,1200]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=[7,8]
trigger1=gethitvar(damage)>=1201
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=5+random%25
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 9001
triggerall = anim != 9002
triggerall = anim != 9003
trigger1=Palno=[7,8]
trigger1=gethitvar(damage)=[1,34]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type=varset
trigger1=Roundstate>=3
trigger1=var(41)
sysvar(3)=0
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575757]
Type=Lifeset
trigger1=Roundstate>=3
trigger1=var(41)
value = Lifemax
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = Palno >= 9
trigger1 = 1
value = SCA
time = 2147483647
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type=varset
trigger1=Roundstate>=3
trigger1=var(41)
sysvar(3)=0
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575757]
Type=Lifeset
trigger1=Roundstate>=3
trigger1=var(41)
value = Lifemax
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 200, 1]
type = Poweradd
triggerall = !IsHelper
triggerall = Power <= 3001
trigger1 = var(38)
value = var(42)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Varadd
triggerall = !IsHelper
trigger1 = var(38)
var(56) = var(42)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = VarAdd
triggerall = PalNo >= 11
triggerall = RoundState = 2 && Life > 0
triggerall = anim != [40000,49003]
trigger1 = 1
value = var(56)
ignorehitpause = 1

[State 200, 1]
type = Varadd
triggerall = !IsHelper
triggerall = Palno = 7
triggerall = Life <= lifemax/2
triggerall = anim != [40000,49003]
trigger1 = gametime%60 = 1
var(56) = 50
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Varadd
triggerall = !IsHelper
triggerall = Palno =8
triggerall = Life <= lifemax/2
triggerall = anim != [40000,49003]
trigger1 = gametime%60 = 1
var(56) = 100
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 6
triggerall = statetype = S
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5000
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 6
triggerall = statetype = C
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5010
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 6
triggerall = statetype = A
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 6
triggerall = statetype != A
triggerall = statetype != S
triggerall = statetype != C
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2]
type = LifeAdd
triggerall = PalNo = 6
triggerall = Life > 0
triggerall = !(MoveType = H)
trigger1 = ((100*life/lifemax) < 33)
value = 1
ignorehitpause = 1

[State -2]
type = LifeAdd
triggerall = PalNo = 6
trigger1 = GetHitVar(damage) = Life
trigger1 = GetHitVar(damage) >= 100
value = 1
ignorehitpause = 1
kill = 1

[State -2]
type = PowerAdd
triggerall = PalNo = 6
triggerall = RoundState = 2 && Life > 0
trigger1 = 1
value = 2
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 4
trigger2 = Root,palno = 4
trigger2 = IsHelper
value = 0.75
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 5
trigger2 = Root,palno = 5
trigger2 = IsHelper
value = 0.5
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = Palno = 6
trigger2 = Root,palno = 6
trigger2 = IsHelper
value = 0.25
ignorehitpause = 1

[State 200, 音を鳴らす]
type = removeexplod
trigger1 = Anim != 0
trigger1 = !IsHelper
ID = 78200

[State 200, 音を鳴らす]
type = removeexplod
trigger1 = Anim != 0
trigger1 = !IsHelper
ID = 78201

[State 200, 音を鳴らす]
type = removeexplod
trigger1 = Anim != 0
trigger1 = !IsHelper
ID = 78210

[State 200, 音を鳴らす]
type = removeexplod
trigger1 = Anim != 0
trigger1 = !IsHelper
ID = 78211

[State -3, 残像]
type = AfterImage
trigger1 = var(52)
trigger1 = alive
trigger1 = gametime%60 = 1
time = 60
trans = add1
timegap = 3
framegap = 1
length = 8
palbright = 5,0,0
palcontrast = 250,120,120
paladd = 100,-50,-50

[State -3,敗北スイッチ]
type = Varset
trigger1 = Lose
trigger1 = !IsHelper
var(51) = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 0, Helper]
type = Helper
trigger1 = !numhelper(50000)
trigger1 = !IsHelper
trigger1 = RoundState = 3
trigger1 = win
trigger1 = enemy,alive = 0
helpertype = Player
name = "KO!"
ownpal = 1
ID = 50000
stateno = 50000
pos = 0,0
postype = p1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 200, 音を鳴らす]
type = removeexplod
trigger1 = !IsHelper
trigger1 = anim != 31000
ID = 31000

[State -2]
type = attackmulset
trigger1 = Palno = 1
trigger1 = !IsHelper
trigger2 = Root,palno = 1
trigger2 = IsHelper
value = 0.25
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 2
trigger1 = !IsHelper
trigger2 = Root,palno = 2
trigger2 = IsHelper
value = 0.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 3
trigger1 = !IsHelper
trigger2 = Root,palno = 3
trigger2 = IsHelper
value = 0.75
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 5
trigger1 = !IsHelper
trigger2 = Root,palno = 5
trigger2 = IsHelper
value = 1.1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 6
trigger1 = !IsHelper
trigger2 = Root,palno = 6
trigger2 = IsHelper
value = 1.25
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State a];音楽
type = PlaySnd
triggerall = !IsHelper
trigger1 = anim = 47000
trigger2 = anim = 47001
trigger3 = anim = 47002
trigger4 = anim = 47003
value = 9999,0
channel = 17
lowpriority = 1
loop = 1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 78]
type=stopsnd
trigger1= !IsHelper
trigger1=ANIM!=41003
trigger1 = gametime%30 = 1
channel=18

[State 78]
type=stopsnd
trigger1= !IsHelper
trigger1 = anim != 47000
trigger1 = anim != 47001
trigger1 = anim != 47002
trigger1 = anim != 47003
trigger1 = gametime%60 = 1
channel=17

[State 200, 音を鳴らす]
type = removeexplod
trigger1 = !IsHelper
trigger1 = anim != 37000
ID = 3255

[State 0, Helper]
type = Helper
trigger1 = !IsHelper
trigger1 = !numhelper(80000)
helpertype = Player
name = "Hadou"
ID = 80000
stateno = 80000
pos = Floor(0 * const(size.xscale)),0
ownpal = 1
size.xscale = 1
size.yscale = 1
postype = p1
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 730, Explod]
type = Explod
triggerall = !IsHelper
triggerall = gametime%7 = 1
trigger1 = enemy,stateno = 3400000
trigger2 = enemy,stateno = 3900002
trigger3 = enemy,stateno = 3900003
anim = 10305
ID = 16000
sprpriority = 7
ontop = 1
pos = -10+random%20,20+random%40
postype = p2
bindtime = 1
ownpal = 1
ignorehitpause=1

[State 730, Explod]
type = Explod
triggerall = !IsHelper
triggerall = gametime%7 = 1
trigger1 = enemy,stateno = 3400000
anim = 10305
ID = 16000
sprpriority = 7
ontop = 1
pos = -10+random%20,-20-random%40
postype = p2
bindtime = 1
ownpal = 1
ignorehitpause=1

[State -2, 本体ガード不能化]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State -2, 本体ガード不能化]
type = Assertspecial
trigger1 = IsHelper
flag = noshadow
flag2 = nokosnd
ignorehitpause = 1

[State 0, PlayerPush]
type = Lifeset
trigger1 = IsHelper
value = lifemax
ignorehitpause = 1

[State 440, 4]
type = SelfState
trigger1 = IsHelper(31000)
value = 31000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(39000)
value = 39000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(33000)
value = 33000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(55555)
value = 55555
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(55556)
value = 55556
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(38000)
value = 38000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(80000)
value = 80000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(37200)
value = 37200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(33001)
value = 33001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(34000)
value = 34000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(50000)
value = 50000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44000)
value = 44000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44001)
value = 44001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44002)
value = 44002
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44010)
value = 44010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(37000)
value = 37000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(37001)
value = 37001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42000)
value = 42000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42100)
value = 42100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47900)
value = 47900
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(49000)
value = 49000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47100)
trigger1 = anim = 47100
value = 47100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47100)
trigger1 = anim = 47101
value = 47101
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47100)
trigger1 = anim = 47102
value = 47102
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47100)
trigger1 = anim = 47103
value = 47103
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47100)
trigger1 = anim = 47104
value = 47104
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47100)
trigger1 = anim = 47105
value = 47105
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47100)
trigger1 = anim = 47106
value = 47106
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47200)
trigger1 = anim = 47200
value = 47200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47200)
trigger1 = anim = 47201
value = 47201
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(44015)
value = 44015
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47200)
trigger1 = anim = 47202
value = 47202
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47200)
trigger1 = anim = 47203
value = 47203
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47200)
trigger1 = anim = 47204
value = 47204
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47200)
trigger1 = anim = 47205
value = 47205
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47200)
trigger1 = anim = 47206
value = 47206
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47300)
trigger1 = anim = 47300
value = 47300
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47300)
trigger1 = anim = 47301
value = 47301
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47300)
trigger1 = anim = 47302
value = 47302
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47300)
trigger1 = anim = 47303
value = 47303
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47300)
trigger1 = anim = 47304
value = 47304
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47300)
trigger1 = anim = 47305
value = 47305
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47300)
trigger1 = anim = 47306
value = 47306
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47400)
trigger1 = anim = 47400
value = 47400
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47400)
trigger1 = anim = 47401
value = 47401
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47400)
trigger1 = anim = 47402
value = 47402
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47400)
trigger1 = anim = 47403
value = 47403
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47400)
trigger1 = anim = 47404
value = 47404
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47400)
trigger1 = anim = 47405
value = 47405
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(47400)
trigger1 = anim = 47406
value = 47406
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(48000)
value = 48000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(48110)
value = 48110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(48111)
value = 48111
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 0, PlayerPush]
type = PlayerPush
trigger1 = ISHelper
value = 0
ignorehitpause = 1

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = [1,6]
trigger1=anim=36000
value = SCA
time = 10
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 191, 2] 
type = Lifeadd
triggerall = !ishelper
triggerall = gethitvar(damage)
triggerall = Palno = [1,3]
trigger1=anim=36000
value = -gethitvar(damage)
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State アニメ変更]
type = Changeanim
triggerall = name = "Rugal7th"
triggerall = gethitvar(damage)
triggerall = Statetype = S
triggerall = anim != 5000
triggerall = Palno = [1,6]
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=32001
value = 5000
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "Rugal7th"
triggerall = gethitvar(damage)
triggerall = Statetype = C
triggerall = anim != 5010
triggerall = Palno = [1,6]
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=32001
value = 5010
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "Rugal7th"
triggerall = gethitvar(damage)
triggerall = Statetype = A
triggerall = anim != 5020
triggerall = Palno = [1,6]
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=32001
value = 5020
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "Rugal7th"
triggerall = gethitvar(damage)
triggerall = Statetype = L
triggerall = anim != 5020
triggerall = Palno = [1,6]
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=32001
value = 5020
ignorehitpause = 1

[state 5150]
type = Selfstate
triggerall = name= "Rugal7th"
triggerall = !IsHelper
triggerall = !var(52)
trigger1 = ROundState = 0
trigger1 = var(51)
trigger2 = var(28)
trigger2 = RoundState = 0
trigger2 = Anim != 1920
value = 1920
ignorehitpause = 1
SuperMoveTime = 99999999999999
PauseMoveTime = 99999999999999

[state 5150]
type = Selfstate
trigger1 = name= "Rugal7th"
trigger1 = ROundState = 4
trigger1 = !IsHelper
trigger1 = loseko
trigger1 = !matchover
value = 5152
ignorehitpause = 1
SuperMoveTime = 99999999999999
PauseMoveTime = 99999999999999

[State 40, 1]
type = Varadd
triggerall = !Ishelper
triggerall = Movetype = H
trigger1 = alive
var(46) = 1
ignorehitpause = 1

[State 40, 1]
type = Varadd
triggerall = !Ishelper
trigger1 = gethitvar(damage)
var(48) = gethitvar(damage)
ignorehitpause = 1

[State 40, 1]
type = Varset
triggerall = !Ishelper
triggerall = Movetype != H
trigger1 = alive
var(48) = 0
ignorehitpause = 1

[State 40, 1]
type = Varset
triggerall = !Ishelper
trigger1 = Movetype != H
trigger1 = alive
trigger2 = !alive
var(46) = 0
ignorehitpause = 1

[State ]
type = Varset
trigger1 = Palno = 7
var(44) = 750

[State ]
type = Varset
trigger1 = Palno = 8
var(44) = 500

[State アニメ変更]
type = Changeanim
triggerall = name = "Rugal7th"
triggerall = gethitvar(damage)
triggerall = Statetype = S
triggerall = anim != 5000
triggerall = Palno = [7,8]
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=32001
trigger5=anim=33000
trigger6=anim=34000
trigger7=anim=37000
trigger8=anim=37001
trigger9=anim=38000
trigger10=anim=38001
trigger11=anim=20000
trigger12=anim=21000
trigger13=anim=22000
trigger14=anim=23000
trigger15=anim=24000
trigger16=anim=25000
trigger17=anim=50000
trigger18=anim=51000
value = 5000
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "Rugal7th"
triggerall = gethitvar(damage)
triggerall = Statetype = C
triggerall = anim != 5010
triggerall = Palno = [7,8]
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=32001
trigger5=anim=33000
trigger6=anim=34000
trigger7=anim=37000
trigger8=anim=37001
trigger9=anim=38000
trigger10=anim=38001
trigger11=anim=20000
trigger12=anim=21000
trigger13=anim=22000
trigger14=anim=23000
trigger15=anim=24000
trigger16=anim=25000
trigger17=anim=50000
trigger18=anim=51000
value = 5010
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "Rugal7th"
triggerall = gethitvar(damage)
triggerall = Statetype = A
triggerall = anim != 5020
triggerall = Palno = [7,8]
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=32001
trigger5=anim=33000
trigger6=anim=34000
trigger7=anim=37000
trigger8=anim=37001
trigger9=anim=38000
trigger10=anim=38001
trigger11=anim=20000
trigger12=anim=21000
trigger13=anim=22000
trigger14=anim=23000
trigger15=anim=24000
trigger16=anim=25000
trigger17=anim=50000
trigger18=anim=51000
value = 5020
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "Rugal7th"
triggerall = gethitvar(damage)
triggerall = Statetype = L
triggerall = anim != 5020
triggerall = Palno = [7,8]
trigger1=anim=30000
trigger2=anim=31000
trigger3=anim=32000
trigger4=anim=32001
trigger5=anim=33000
trigger6=anim=34000
trigger7=anim=37000
trigger8=anim=37001
trigger9=anim=38000
trigger10=anim=38001
trigger11=anim=20000
trigger12=anim=21000
trigger13=anim=22000
trigger14=anim=23000
trigger15=anim=24000
trigger16=anim=25000
trigger17=anim=50000
trigger18=anim=51000
value = 5020
ignorehitpause = 1

[State 575757]
Type=Lifeset
trigger1=IsHelper
value =Lifemax
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
type = varset
trigger1 = var(49)
var(49) = 0
ignorehitpause = 1

[State -2, gametime式ステ抜け]
type = Selfstate
triggerall = IsHelper(1892)
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
trigger5 = movereversed
value = 27001
ctrl = 0
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=alive
triggerall = Palno = [7,8]
trigger1=var(46)>=500
trigger1=Movetype = H
trigger2 = movetype = H
trigger2 = GetHitVar(hitcount) >= 10
trigger3 = gethitvar(damage) <= -100
trigger4 = var(48) >= var(44)
value = 260
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575775]
Type=Varset
trigger1 = sysvar(3) <= -1
sysvar(3)=0
ignorehitpause=1

[State -2, 蘇生用]
type = Assertspecial
triggerall = Roundstate >= 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = 1
flag = noko
ignorehitpause = 1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = alive
var(24)=0
ignorehitpause=1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = !alive
var(24)=1
ignorehitpause=1

[State -2];宣告無効
type = velset
triggerall = Roundstate = 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = anim != 40000
trigger1 = anim != 40001
trigger1 = anim != 40002
trigger1 = anim != 40003
trigger1 = anim != 40004
trigger1 = anim != 41000
trigger1 = anim != 41001
trigger1 = anim != 41002
trigger1 = anim != 41003
trigger1 = anim != 42000
trigger1 = anim != 42001
trigger1 = anim != 42002
trigger1 = anim != 42003
trigger1 = anim != 42004
trigger1 = anim != 43000
trigger1 = anim != 43001
trigger1 = anim != 43002
trigger1 = anim != 43003
trigger1 = anim != 43004
trigger1 = anim != 43005
trigger1 = anim != 43006
trigger1 = anim != 43007
trigger1 = anim != 44000
trigger1 = anim != 44001
trigger1 = anim != 44002
trigger1 = anim != 45000
trigger1 = anim != 45001
trigger1 = anim != 45002
trigger1 = anim != 45003
trigger1 = anim != 46000
trigger1 = anim != 46001
trigger1 = anim != 46002
trigger1 = anim != 46003
trigger1 = anim != 46004
trigger1 = anim != 46005
trigger1 = anim != 47000
trigger1 = anim != 47001
trigger1 = anim != 47002
trigger1 = anim != 47003
trigger1 = anim != 47004
trigger1 = anim != 47005
trigger1 = anim != 47006
trigger1 = anim != 47007
trigger1 = anim != 47008
trigger1 = anim != 47009
trigger1 = anim != 47090
trigger1 = anim != 48000
trigger1 = anim != 48001
trigger1 = anim != 49000
trigger1 = anim != 49001
trigger1 = anim != 49002
trigger1 = anim != 49003
trigger1 = anim != 9001
trigger1 = anim != 9002
trigger1 = anim != 9003
trigger1 = Anim != 25000
trigger1 = Anim != 24000
trigger1 = Anim != 23000
trigger1 = Anim != 22000
trigger1 = Anim != 21000
trigger1 = Anim != 20000
trigger1 = Anim != 30000
trigger1 = Anim != 31000
trigger1 = Anim != 32000
trigger1 = Anim != 32001
trigger1 = Anim != 32500
trigger1 = Anim != 33000
trigger1 = Anim != 34000
trigger1 = Anim != 35000
trigger1 = Anim != 35001
trigger1 = Anim != 35002
trigger1 = Anim != 35003
trigger1 = Anim != 36000
trigger1 = Anim != 36001
trigger1 = Anim != 36002
trigger1 = Anim != 37000
trigger1 = Anim != 37001
trigger1 = Anim != 38000
trigger1 = Anim != 38001
trigger1 = Anim != 39000
trigger1 = Anim != 39001
trigger1 = Anim != 39002
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 183
trigger1 = Anim != 170
trigger1 = Anim != 50000
trigger1 = Anim != 51000
trigger1 = Anim != 70000
trigger1 = Anim != 71000
trigger1 = Anim != 71001
trigger1 = Anim != 0
trigger1 = Anim != 5
x = 0
y = 0
ignorehitpause = 1

[State -2];宣告無効
type = posset
triggerall = Roundstate = 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Statetype != A
trigger1 = anim != 40000
trigger1 = anim != 40001
trigger1 = anim != 40002
trigger1 = anim != 40003
trigger1 = anim != 40004
trigger1 = anim != 41000
trigger1 = anim != 41001
trigger1 = anim != 41002
trigger1 = anim != 41003
trigger1 = anim != 42000
trigger1 = anim != 42001
trigger1 = anim != 42002
trigger1 = anim != 42003
trigger1 = anim != 42004
trigger1 = anim != 43000
trigger1 = anim != 43001
trigger1 = anim != 43002
trigger1 = anim != 43003
trigger1 = anim != 43004
trigger1 = anim != 43005
trigger1 = anim != 43006
trigger1 = anim != 43007
trigger1 = anim != 44000
trigger1 = anim != 44001
trigger1 = anim != 44002
trigger1 = anim != 45000
trigger1 = anim != 45001
trigger1 = anim != 45002
trigger1 = anim != 45003
trigger1 = anim != 46000
trigger1 = anim != 46001
trigger1 = anim != 46002
trigger1 = anim != 46003
trigger1 = anim != 46004
trigger1 = anim != 46005
trigger1 = anim != 47000
trigger1 = anim != 47001
trigger1 = anim != 47002
trigger1 = anim != 47003
trigger1 = anim != 47004
trigger1 = anim != 47005
trigger1 = anim != 47006
trigger1 = anim != 47007
trigger1 = anim != 47008
trigger1 = anim != 47009
trigger1 = anim != 47090
trigger1 = anim != 48000
trigger1 = anim != 48001
trigger1 = anim != 49000
trigger1 = anim != 49001
trigger1 = anim != 49002
trigger1 = anim != 49003
trigger1 = anim != 9001
trigger1 = anim != 9002
trigger1 = anim != 9003
trigger1 = Anim != 25000
trigger1 = Anim != 24000
trigger1 = Anim != 23000
trigger1 = Anim != 22000
trigger1 = Anim != 21000
trigger1 = Anim != 20000
trigger1 = Anim != 30000
trigger1 = Anim != 31000
trigger1 = Anim != 32000
trigger1 = Anim != 32001
trigger1 = Anim != 32500
trigger1 = Anim != 33000
trigger1 = Anim != 34000
trigger1 = Anim != 35000
trigger1 = Anim != 35001
trigger1 = Anim != 35002
trigger1 = Anim != 35003
trigger1 = Anim != 36000
trigger1 = Anim != 36001
trigger1 = Anim != 36002
trigger1 = Anim != 37000
trigger1 = Anim != 37001
trigger1 = Anim != 38000
trigger1 = Anim != 38001
trigger1 = Anim != 39000
trigger1 = Anim != 39001
trigger1 = Anim != 39002
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 183
trigger1 = Anim != 170
trigger1 = Anim != 50000
trigger1 = Anim != 51000
trigger1 = Anim != 70000
trigger1 = Anim != 71000
trigger1 = Anim != 71001
trigger1 = Anim != 0
trigger1 = Anim != 5
y = 0
ignorehitpause = 1

[State ]
type=ctrlset
triggerall = !var(24)
triggerall = !IsHelper
triggerall=roundstate=3
trigger1 = anim != 40000
trigger1 = anim != 40001
trigger1 = anim != 40002
trigger1 = anim != 40003
trigger1 = anim != 40004
trigger1 = anim != 41000
trigger1 = anim != 41001
trigger1 = anim != 41002
trigger1 = anim != 41003
trigger1 = anim != 42000
trigger1 = anim != 42001
trigger1 = anim != 42002
trigger1 = anim != 42003
trigger1 = anim != 42004
trigger1 = anim != 43000
trigger1 = anim != 43001
trigger1 = anim != 43002
trigger1 = anim != 43003
trigger1 = anim != 43004
trigger1 = anim != 43005
trigger1 = anim != 43006
trigger1 = anim != 43007
trigger1 = anim != 44000
trigger1 = anim != 44001
trigger1 = anim != 44002
trigger1 = anim != 45000
trigger1 = anim != 45001
trigger1 = anim != 45002
trigger1 = anim != 45003
trigger1 = anim != 46000
trigger1 = anim != 46001
trigger1 = anim != 46002
trigger1 = anim != 46003
trigger1 = anim != 46004
trigger1 = anim != 46005
trigger1 = anim != 47000
trigger1 = anim != 47001
trigger1 = anim != 47002
trigger1 = anim != 47003
trigger1 = anim != 47004
trigger1 = anim != 47005
trigger1 = anim != 47006
trigger1 = anim != 47007
trigger1 = anim != 47008
trigger1 = anim != 47009
trigger1 = anim != 47090
trigger1 = anim != 48000
trigger1 = anim != 48001
trigger1 = anim != 49000
trigger1 = anim != 49001
trigger1 = anim != 49002
trigger1 = anim != 49003
trigger1 = anim != 9001
trigger1 = anim != 9002
trigger1 = anim != 9003
trigger1 = Anim != 25000
trigger1 = Anim != 24000
trigger1 = Anim != 23000
trigger1 = Anim != 22000
trigger1 = Anim != 21000
trigger1 = Anim != 20000
trigger1 = Anim != 30000
trigger1 = Anim != 31000
trigger1 = Anim != 32000
trigger1 = Anim != 32001
trigger1 = Anim != 32500
trigger1 = Anim != 33000
trigger1 = Anim != 34000
trigger1 = Anim != 35000
trigger1 = Anim != 35001
trigger1 = Anim != 35002
trigger1 = Anim != 35003
trigger1 = Anim != 36000
trigger1 = Anim != 36001
trigger1 = Anim != 36002
trigger1 = Anim != 37000
trigger1 = Anim != 37001
trigger1 = Anim != 38000
trigger1 = Anim != 38001
trigger1 = Anim != 39000
trigger1 = Anim != 39001
trigger1 = Anim != 39002
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 183
trigger1 = Anim != 170
trigger1 = Anim != 50000
trigger1 = Anim != 51000
trigger1 = Anim != 70000
trigger1 = Anim != 71000
trigger1 = Anim != 71001
trigger1 = Anim != 0
trigger1 = Anim != 5
value=1
ignorehitpause=1

[State ]
type=ctrlset
triggerall = !var(24)
triggerall = !IsHelper
triggerall=roundstate=4
trigger1 = Palno >= 7
value=0
ignorehitpause=1

[State -2, 凍結解除]
type = Selfstate
triggerall = !ishelper
triggerall = hitpausetime
trigger1 = palno >= 10
value = 1010101
ignorehitpause = 1

[State -2, 凍結解除]
type = Selfstate
triggerall = !ishelper
triggerall = palno = [7,9]
trigger1 = hitpausetime >= 30
value = 1010101
ignorehitpause = 1

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=30000
value = 1000
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=31000
value = 1100
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=32000
value = 1200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=32001
value = 1201
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=32500
value = 1250
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=35000
value = 1500
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=35001
value = 1501
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=35002
value = 1502
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=35003
value = 1503
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=260
value = 260
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=261
value = 261
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=36000
value = 1600
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=36001
value = 1601
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=36002
value = 1602
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=39000
value = 1900
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=39001
value = 1901
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=39002
value = 1902
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=40000
value = 3000
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=40001
value = 3001
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=40002
value = 3002
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=40003
value = 3003
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=40004
value = 3004
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=41000
value = 3100
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=41001
value = 3101
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=41002
value = 3102
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=41003
value = 3103
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=42000
value = 3200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=42001
value = 3201
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=42002
value = 3202
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=42003
value = 3203
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=42004
value = 3204
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=43000
value = 3300
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=43001
value = 3301
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=43002
value = 3302
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=43003
value = 3303
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=43004
value = 3304
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=43005
value = 3305
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=43006
value = 3306
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=43007
value = 3307
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44000
value = 3400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44001
value = 3401
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44002
value = 3402
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=45000
value = 3500
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=45001
value = 3501
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=45002
value = 3502
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=45003
value = 3503
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=46000
value = 3600
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=46001
value = 3601
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=46002
value = 3602
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=46003
value = 3603
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=46004
value = 3604
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=46005
value = 3605
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47000
value = 3700
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47001
value = 3701
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47002
value = 3702
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47003
value = 3703
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47004
value = 3704
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47005
value = 3705
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47006
value = 3706
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47007
value = 3707
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47008
value = 3708
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47009
value = 3709
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=47090
value = 3710
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=70000
value = 700
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=9001
value = 9001
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=9002
value = 9002
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=9003
value = 9003
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=181
value = 181
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=182
value = 182
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=183
value = 183
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=170
value = 170
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=1920
value = 1920
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=1921
value = 1921
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=48000
value = 3800
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=48001
value = 3801
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=6155
value = 5152
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=49000
value = 3900
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=49001
value = 3901
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=49002
value = 3902
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=49003
value = 3903
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=20000
trigger1=Palno>=7
value = 200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=21000
trigger1=Palno>=7
value = 210
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=22000
trigger1=Palno>=7
value = 220
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=23000
trigger1=Palno>=7
value = 230
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=24000
trigger1=Palno>=7
value = 240
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=25000
trigger1=Palno>=7
value = 250
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=33000
trigger1=Palno>=7
value = 1300
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=34000
trigger1=Palno>=7
value = 1400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=37000
trigger1=Palno>=7
value = 1700
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=37001
trigger1=Palno>=7
value = 1701
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=38000
trigger1=Palno>=7
value = 1800
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=38001
trigger1=Palno>=7
value = 1801
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=50000
trigger1=Palno>=7
value = 400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=71001
value = 261
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=94300
value = 94300
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=51000
trigger1=Palno>=7
value = 410
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=0
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=5
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State -2, gametime式ステ抜け]
type = Selfstate
triggerall = !ishelper
triggerall = Palno >= 7
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
value = (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ctrl = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State -2];宣告無効
type = SelfState
triggerall = Roundstate > 2
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = anim != 40000
trigger1 = anim != 40001
trigger1 = anim != 40002
trigger1 = anim != 40003
trigger1 = anim != 40004
trigger1 = anim != 41000
trigger1 = anim != 41001
trigger1 = anim != 41002
trigger1 = anim != 41003
trigger1 = anim != 42000
trigger1 = anim != 42001
trigger1 = anim != 42002
trigger1 = anim != 42003
trigger1 = anim != 42004
trigger1 = anim != 43000
trigger1 = anim != 43001
trigger1 = anim != 43002
trigger1 = anim != 43003
trigger1 = anim != 43004
trigger1 = anim != 43005
trigger1 = anim != 43006
trigger1 = anim != 43007
trigger1 = anim != 44000
trigger1 = anim != 44001
trigger1 = anim != 44002
trigger1 = anim != 45000
trigger1 = anim != 45001
trigger1 = anim != 45002
trigger1 = anim != 45003
trigger1 = anim != 46000
trigger1 = anim != 46001
trigger1 = anim != 46002
trigger1 = anim != 46003
trigger1 = anim != 46004
trigger1 = anim != 46005
trigger1 = anim != 47000
trigger1 = anim != 47001
trigger1 = anim != 47002
trigger1 = anim != 47003
trigger1 = anim != 47004
trigger1 = anim != 47005
trigger1 = anim != 47006
trigger1 = anim != 47007
trigger1 = anim != 47008
trigger1 = anim != 47009
trigger1 = anim != 47090
trigger1 = anim != 48000
trigger1 = anim != 48001
trigger1 = anim != 49000
trigger1 = anim != 49001
trigger1 = anim != 49002
trigger1 = anim != 49003
trigger1 = anim != 9001
trigger1 = anim != 9002
trigger1 = anim != 9003
trigger1 = Anim != 25000
trigger1 = Anim != 24000
trigger1 = Anim != 23000
trigger1 = Anim != 22000
trigger1 = Anim != 21000
trigger1 = Anim != 20000
trigger1 = Anim != 30000
trigger1 = Anim != 31000
trigger1 = Anim != 32000
trigger1 = Anim != 32001
trigger1 = Anim != 32500
trigger1 = Anim != 33000
trigger1 = Anim != 34000
trigger1 = Anim != 35000
trigger1 = Anim != 35001
trigger1 = Anim != 35002
trigger1 = Anim != 35003
trigger1 = Anim != 36000
trigger1 = Anim != 36001
trigger1 = Anim != 36002
trigger1 = Anim != 37000
trigger1 = Anim != 37001
trigger1 = Anim != 38000
trigger1 = Anim != 38001
trigger1 = Anim != 39000
trigger1 = Anim != 39001
trigger1 = Anim != 39002
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 183
trigger1 = Anim != 170
trigger1 = Anim != 50000
trigger1 = Anim != 51000
trigger1 = Anim != 70000
trigger1 = Anim != 71000
trigger1 = Anim != 71001
trigger1 = Anim != 0
trigger1 = Anim != 5
trigger1 = Anim != 94300
value = 94300
ignorehitpause = 1

;---------------------------------------------------------------------------
; ここから下は-3のステートを書いてください、ここに書いたものはゲーム中
; に条件が成立すればいつでも開始するステートです。
;---------------------------------------------------------------------------
