;---------------------------------------------------------------------------
; ここは-2のステートを書いてください、ヘルパー関係です
;---------------------------------------------------------------------------

[Statedef -2]

;--------------------------------スイッチとか-------------------------------------------

[State -3,常時AI起動にするかどうか];CPU Only Switch
type = Varset
trigger1 = !IsHelper
var(25) =1;0でOFF。デフォはON

[State 575757];Short matchover WIN screen Switch
Type=varset
trigger1=!IsHelper
var(47) = 0  ;0=OFF 1=ON。1にすると2回目の勝利の際演出が短くなります。
ignorehitpause=1

[State -3,11pの被ダメージ調整値]
type = Varset
trigger1 = !IsHelper
var(58) = 50;デフォだと50。11pカラーの1回の被弾につきのダメージを決めれます。
            ;ちなみにREXになると被ダメが結構減ります。

[State -3,凍結解除をするかどうか];1.0 Switch
type = Varset
trigger1 = !IsHelper
var(28) =1;1でOFF。0でON。デフォはOFF。まぁ要は新MUGENでどうしても使いたいけどフリーズしてしまう
　　　　　;のを解消するスイッチ。基本OFF推奨。

[State -3,即死強化]
type = Varset
trigger1 = !IsHelper
trigger1 = palno != [11,12]
var(29) = 0;デフォは0。2までアリ。REX時が強化される。またスネークにはFOX DIEが適用される。

[State -3,ゲージ回収率を半分にするかどうか]
type = Varset
trigger1 = 1
var(26) = 0;1にすると半分になる。デフォは0

[State -3,ゲジマシにするかどうか]
type = Varset
trigger1 = 1
var(38) = 0;デフォだとOFF。

[State -3,タイムアップ回復するかどうか]
type = Varset
trigger1 = 1
var(41) = 0;デフォだとOFF。

[State -3,ゲジマシの値]
type = Varset
trigger1 = 1
var(42) = 10;デフォだと10。これを2000とかにすると疑似的なゲジマユ状態になります。

;--------------------------------スイッチとか-------------------------------------------

[state ];画面外に出られるようになる
type=screenbound
trigger1=ISHELPER
value=0
movecamera=0,0
ignorehitpause=1

[State 191, 2] 
type = AssertSpecial
trigger1 = IsHelper
flag = noshadow

[State ]
type = Varset
trigger1 = RoundState >= 2
trigger1 = ctrl = 1
var(27) = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State ]
type = Varset
trigger1 = RoundState <= 1
trigger1 = ctrl = 0
var(27) = 0
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
trigger1 = !var(27)
trigger2 = enemy,stateno = 5150
value = SCA
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type=varset
trigger1=Roundstate>=3
trigger1=var(41)
sysvar(3)=0
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 575757]
Type=Lifeset
trigger1=Roundstate>=3
trigger1=var(41)
value = Lifemax
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 200, 1]
type = Poweradd
triggerall = !IsHelper
triggerall = Power <= 3001
trigger1 = var(38)
value = var(42)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Varadd
triggerall = !IsHelper
trigger1 = var(38)
var(56) = var(42)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type=lifeset
trigger1= IsHelper
value=lifemax
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 191, 2] 
type = AssertSpecial
trigger1 = IsHelper
flag = Nokosnd
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = alive
var(24)=0
ignorehitpause=1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = !alive
var(24)=1
ignorehitpause=1


[State -2];簡易時止め解凍用
type = Helper
triggerall = numhelper(11) = 0
trigger1 = Palno >= 10
name = "What is it?"
ID = 11
stateno = 8115
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999

[State -2];時止め無視？
type = SuperPause
triggerall = !IsHelper
trigger1 = Palno >= 10
time = 999999999999999999999
movetime = 999999999999999999999
darken = 0
p2defmul = 1
unhittable = 0
anim = -1
[State -2];時止め無視？
type = Pause
triggerall = !IsHelper
trigger1 = Palno >= 10
time = 999999999999999999999
movetime = 999999999999999999999

[State -2, 固定]
type = Selfstate
triggerall = ishelper(11)
trigger1 = 1
value = 8115
ignorehitpause = 1

[State -2];時止め無視
type = SuperPause
triggerall = !IsHelper
trigger1 = Palno >= 10
trigger1 = numhelper(11) = 1
time = 999999999999999999999
movetime = 999999999999999999999
darken = 0
unhittable = 0
p2defmul = 1
anim = -1
[State -2];時止め無視
type = Pause
triggerall = !IsHelper
trigger1 = Palno >= 10
trigger1 = numhelper(11) = 1
time = 999999999999999999999
movetime = 999999999999999999999

[State -2]
type = Helper
triggerall = numhelper(8117) = 0
triggerall = !isHelper
trigger1 = var(29)
trigger1 = var(27)
name = "Atemi"
ID = 8117
stateno = 8117
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999

[State -2, ダメージボイス]
type = PlaySnd
triggerall = RoundState = 2
triggerall = Life > 0
triggerall = !IsHelper
triggerall = !sysvar(4)
triggerall = GetHitVar(damage) > 0
triggerall = Life > GetHitVar(damage)
triggerall = GetHitVar(guarded) = 0
triggerall = Random%2 = 1
trigger1 = NumEnemy = 1
trigger1 = !(Enemy,StateNo >= 1000 || Enemy,ProjHit = 1)
trigger2 = NumEnemy > 1
trigger2 = !(Enemy(0),StateNo >= 1000 || Enemy(0),ProjHit = 1)
trigger2 = !(Enemy(1),StateNo >= 1000 || Enemy(1),ProjHit = 1)
value = S5000,0+random%2
volume = 600
channel = 4
lowpriority = 1
ignorehitpause = 1


[State -2, ダメージボイス]
type = PlaySnd
triggerall = RoundState = 2
triggerall = Life > 0
triggerall = !IsHelper
triggerall = !sysvar(4)
triggerall = GetHitVar(damage) > 0
triggerall = Life > GetHitVar(damage)
triggerall = GetHitVar(guarded) = 0
triggerall = Random%2 = 1
trigger1 = Enemy(0),StateNo >= 1000 || Enemy(0),ProjHit = 1
trigger2 = NumEnemy > 1
trigger2 = Enemy(1),StateNo >= 1000 || Enemy(1),ProjHit = 1
value = S5010,0+random%2
volume = 600
channel = 4
lowpriority = 1
ignorehitpause = 1

[State -3,即死強化]
type = Varset
trigger1 = palno >= 11
var(29) = 2

[State 575775]
Type=varadd
trigger1 = anim != 105
trigger1 = anim != 106
trigger1 = anim != 5620
triggerall = palno = 11
triggerall = var(49)
triggerall = !sysvar(4)
sysvar(3)=var(58)
ignorehitpause=1

[State 575775]
Type=varadd
trigger1 = anim != 105
trigger1 = anim != 106
trigger1 = anim != 5620
triggerall = palno = 11
triggerall = var(49)
triggerall = sysvar(4)
sysvar(3)=var(58)/3
ignorehitpause=1

[State 575757]
Type=Poweradd
trigger1=Palno=4
trigger1=RoundState=2
trigger1=gametime%60=1
value = 20
ignorehitpause=1

[State 575757]
Type=Poweradd
trigger1=Palno=5
trigger1=RoundState=2
trigger1=gametime%60=1
value = 50
ignorehitpause=1

[State 575757]
Type=Poweradd
trigger1=Palno=6
trigger1=RoundState=2
trigger1=gametime%60=1
value = 100
ignorehitpause=1

[State 575757]
Type=varadd
trigger1=Palno=12
trigger1=RoundState=2
trigger1=!sysvar(4)
trigger1=gametime%60=1
var(56) = 50
ignorehitpause=1

[State 575757]
Type=Poweradd
trigger1=Palno=[1,6]
trigger1=sysvar(4)
trigger1=anim!=44500
trigger1=anim!=44501
trigger1=anim!=44502
value = 1
ignorehitpause=1

[State 575757]
Type=varadd
triggerall = !IsHelper
trigger1=Palno>=7
trigger1=sysvar(4)
trigger1=anim!=44500
trigger1=anim!=44501
trigger1=anim!=44502
var(56) = 1
ignorehitpause=1

[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1=Palno>=7
trigger1=RoundState<=1
trigger1 = var(56) <=999
var(56) = 1000
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1 = var(56) >= 3001
var(56) = 3000
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1 = var(56) <= -1
var(56) = 0
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Powerset
trigger1 = !ishelper
trigger1 = Palno >= 7
value = var(56)
ignorehitpause=1

[State 575757];無敵
Type=varset
trigger1=Palno=4
var(6) = 2
ignorehitpause=1

[State 575757];無敵
Type=varset
trigger1=Palno=5
var(6) = 4
ignorehitpause=1

[State 575757];無敵
Type=varset
trigger1=Palno=6
var(6) = 5
ignorehitpause=1

[State 575757];無敵
Type=varset
trigger1=Palno=[7,8]
var(6) = 6
ignorehitpause=1

[State 575757];無敵
Type=varset
trigger1=Palno=[9,10]
var(6) = 8
ignorehitpause=1

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 6
triggerall = statetype = S
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5000
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 6
triggerall = statetype = C
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5010
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 6
triggerall = statetype = A
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = hitoverride
triggerall = !ishelper
triggerall = palno >= 6
triggerall = statetype != A
triggerall = statetype != S
triggerall = statetype != C
trigger1=1
attr = SCA,AA,AT,AP
slot = 1
stateno = 5020
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State -2]
type = LifeAdd
triggerall = PalNo = 6
triggerall = Life > 0
triggerall = !(MoveType = H)
trigger1 = ((100*life/lifemax) < 33)
value = 1
ignorehitpause = 1

[State 575757];Powerset
Type=Powerset
trigger1=Palno>=4
trigger1=RoundState=[0,1]
trigger1=Power<=999
value = 1000
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=alive
triggerall = Palno = 6
trigger1 = movetype = H
trigger1 = GetHitVar(hitcount) >= 10
value = 105
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = life >= lifemax/2+1
trigger1 = Palno = 4
trigger2 = Root,palno = 4
trigger2 = root,life >= root,lifemax/2+1
trigger2 = IsHelper
value = 0.75
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = life <= lifemax/2
trigger1 = Palno = 4
trigger2 = Root,palno = 4
trigger2 = root,life <= root,lifemax/2
trigger2 = IsHelper
value = 0.5
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = life >= lifemax/2+1
trigger1 = Palno = 5
trigger2 = Root,palno = 5
trigger2 = root,life >= root,lifemax/2+1
trigger2 = IsHelper
value = 0.5
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = life <= lifemax/2
trigger1 = Palno = 5
trigger2 = Root,palno = 5
trigger2 = root,life <= root,lifemax/2
trigger2 = IsHelper
value = 0.25
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = life >= lifemax/2+1
trigger1 = Palno = 6
trigger2 = Root,palno = 6
trigger2 = root,life >= root,lifemax/2+1
trigger2 = IsHelper
value = 0.25
ignorehitpause = 1

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = life <= lifemax/2
trigger1 = Palno = 6
trigger2 = Root,palno = 6
trigger2 = root,life <= root,lifemax/2
trigger2 = IsHelper
value = 0.1
ignorehitpause = 1

[State -2]
type = attackmulset
trigger1 = Palno = 2
trigger1 = !IsHelper
trigger1 = !sysvar(4)
trigger2 = root,sysvar(4) = 0
trigger2 = Root,palno = 2
trigger2 = IsHelper
value = 0.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 3
trigger1 = !IsHelper
trigger1 = !sysvar(4)
trigger2 = root,sysvar(4) = 0
trigger2 = Root,palno = 3
trigger2 = IsHelper
value = 0.75
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 5
trigger1 = !IsHelper
trigger1 = !sysvar(4)
trigger2 = root,sysvar(4) = 0
trigger2 = Root,palno = 5
trigger2 = IsHelper
value = 1.25
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 6
trigger1 = !IsHelper
trigger1 = !sysvar(4)
trigger2 = root,sysvar(4) = 0
trigger2 = Root,palno = 6
trigger2 = IsHelper
value = 1.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 2
trigger1 = !IsHelper
trigger1 = sysvar(4)
trigger2 = root,sysvar(4) != 0
trigger2 = Root,palno = 2
trigger2 = IsHelper
value = 1.25
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 3
trigger1 = !IsHelper
trigger1 = sysvar(4)
trigger2 = root,sysvar(4) != 0
trigger2 = Root,palno = 3
trigger2 = IsHelper
value = 1.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = 5
trigger1 = !IsHelper
trigger1 = sysvar(4)
trigger2 = root,sysvar(4) != 0
trigger2 = Root,palno = 5
trigger2 = IsHelper
value = 1.75
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [6,10]
trigger1 = !IsHelper
trigger1 = sysvar(4)
trigger1 = life >= lifemax/2+1
trigger2 = root,sysvar(4) != 0
trigger2 = Root,palno = [6,10]
trigger2 = IsHelper
trigger2 = root,life >= root,lifemax/2+1
value = 2
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [6,10]
trigger1 = !IsHelper
trigger1 = sysvar(4)
trigger1 = life <= lifemax/2
trigger2 = root,sysvar(4) != 0
trigger2 = Root,palno = [6,10]
trigger2 = IsHelper
trigger2 = root,life <= root,lifemax/2
value = 5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [7,8]
trigger1 = !IsHelper
trigger1 = !sysvar(4)
trigger1 = life <= lifemax/2
trigger2 = root,sysvar(4) = 0
trigger2 = Root,palno = [7,8]
trigger2 = IsHelper
trigger2 = root,life <= root,lifemax/2
value = 2
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [7,8]
trigger1 = !IsHelper
trigger1 = !sysvar(4)
trigger1 = life >= lifemax/2+1
trigger2 = root,sysvar(4) = 0
trigger2 = Root,palno = [7,8]
trigger2 = IsHelper
trigger2 = root,life >= root,lifemax/2+1
value = 1.25
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [9,10]
trigger1 = !IsHelper
trigger1 = !sysvar(4)
trigger1 = life >= lifemax/2+1
trigger2 = root,sysvar(4) = 0
trigger2 = Root,palno = [9,10]
trigger2 = IsHelper
trigger2 = root,life >= root,lifemax/2+1
value = 1.5
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [9,10]
trigger1 = !IsHelper
trigger1 = !sysvar(4)
trigger1 = life <= lifemax/2
trigger2 = root,sysvar(4) = 0
trigger2 = Root,palno = [9,10]
trigger2 = IsHelper
trigger2 = root,life <= root,lifemax/2
value = 3
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [11,12]
trigger1 = !IsHelper
trigger1 = !sysvar(4)
trigger1 = life >= lifemax/2+1
trigger2 = root,sysvar(4) = 0
trigger2 = Root,palno = [11,12]
trigger2 = IsHelper
trigger2 = root,life >= root,lifemax/2+1
value = 2
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [11,12]
trigger1 = !IsHelper
trigger1 = !sysvar(4)
trigger1 = life <= lifemax/2
trigger2 = root,sysvar(4) = 0
trigger2 = Root,palno = [11,12]
trigger2 = IsHelper
trigger2 = root,life <= root,lifemax/2
value = 4
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [11,12]
trigger1 = !IsHelper
trigger1 = sysvar(4)
trigger1 = life >= lifemax/2+1
trigger2 = root,sysvar(4) != 0
trigger2 = Root,palno = [11,12]
trigger2 = IsHelper
trigger2 = root,life >= root,lifemax/2+1
value = 4
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State -2]
type = attackmulset
trigger1 = Palno = [11,12]
trigger1 = !IsHelper
trigger1 = sysvar(4)
trigger1 = life <= lifemax/2
trigger2 = root,sysvar(4) != 0
trigger2 = Root,palno = [11,12]
trigger2 = IsHelper
trigger2 = root,life <= root,lifemax/2
value = 9
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[state stats]
type=null
trigger1=roundstate>2
trigger1=!numexplod(4321)
trigger1=0&&var(4):=var(4)+floor(life*100./lifemax)*1000+floor((1-enemy,life*1./enemy,lifemax)*100.)
trigger2=enemy,gethitvar(hitcount)>var(4)/1000000
trigger2=var(4):=var(4)%1000000+enemy,gethitvar(hitcount)*1000000
ignorehitpause=1

[State 200, 1]
type = Lifeadd
triggerall = !IsHelper
trigger1 = var(49)
trigger1 = Palno = 1
value = -var(49)/2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Lifeadd
triggerall = !IsHelper
trigger1 = var(49)
trigger1 = Palno = [2,4]
value = -var(49)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 200, 1]
type = Lifeadd
triggerall = !IsHelper
trigger1 = var(49)
trigger1 = Palno = [5,6]
value = -var(49)/7
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[state a];アーマー用ヘルパー
type = Helper
trigger1 = sysvar(4)
trigger2=Palno=11
triggerall = numhelper(1893) = 0
id = 1893
name = "Armor"
sprpriority = -3
pos = 0,0
postype = p1
stateno = 28000
helpertype = player
bindtime = -1
keyctrl = 0 
ownpal = 1
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 0, Helper]
type = Helper
trigger1 = !numhelper(666)
trigger1 = !IsHelper
trigger1 = RoundState = 3
trigger1 = win
trigger1 = enemy,alive = 0
helpertype = Player
name = "KO!"
ownpal = 1
ID = 666
stateno = 666
pos = 0,0
postype = p1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647


[State 0, Helper]
type = Helper
trigger1 = !numhelper(444)
trigger1 = !IsHelper
trigger1 = RoundState = 4
trigger1 = loseko
trigger1 = matchover
trigger1 = alive = 0
helpertype = Player
name = "KO!"
ownpal = 1
ID = 444
stateno = 444
pos = 0,0
postype = p1
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 0, AngleDraw]
type = AngleDraw
trigger1 = !IsHelper
trigger1 = sysvar(4)
scale = 0.7,0.7
pausemovetime=2147483647
supermovetime=2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(25000)
value = 25000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(53000)
value = 53000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(444)
value = 444
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(53001)
value = 53001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(55555)
value = 55555
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(53010)
value = 53010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(30000)
value = 30000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(31000)
value = 31000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32000)
value = 32000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(32010)
value = 32010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(33000)
value = 33000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(33010)
value = 33010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(33020)
value = 33020
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(8117)
value = 8117
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(34000)
value = 34000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(34010)
value = 34010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(34100)
value = 34100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(34110)
value = 34110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(35000)
value = 35000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(35010)
value = 35010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(35100)
value = 35100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(35110)
value = 35110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(37000)
value = 37000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(37010)
value = 37010
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(37100)
value = 37100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(37110)
value = 37110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(35200)
value = 35200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(40000)
value = 40000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(666)
value = 666
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(41000)
value = 41000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(41001)
value = 41001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(41002)
value = 41002
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42000)
value = 42000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(51000)
trigger2 = IsHelper(51001)
trigger3 = IsHelper(51002)
trigger4 = IsHelper(51003)
trigger5 = IsHelper(51004)
trigger6 = IsHelper(51005)
value = 51000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(51100)
value = 51100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(51110)
value = 51110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42100)
trigger2 = IsHelper(42101)
trigger3 = IsHelper(42102)
trigger4 = IsHelper(42103)
trigger5 = IsHelper(42104)
trigger6 = IsHelper(42105)
value = 42100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42110)
value = 42110
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(42120)
value = 42120
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(54000)
value = 54000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(54001)
value = 54001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43000)
value = 43000
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43001)
value = 43001
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43100)
value = 43100
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43160)
value = 43160
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43150)
value = 43150
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43200)
trigger2 = IsHelper(43201)
trigger3 = IsHelper(43202)
value = 43200
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(99999)
value = 99999
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 440, 4]
type = SelfState
trigger1 = IsHelper(43210)
value = 43210
ignorehitpause=1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 200, 音を鳴らす]
type = varset
trigger1 = !IsHelper
trigger1 = anim != 1400
trigger1 = anim != 1601
trigger1 = anim != 1602
var(10) = 0

[State 200, 音を鳴らす]
type = varset
trigger1 = !IsHelper
trigger1 = anim != 1400
var(11) = 0

[State 200, 音を鳴らす]
type = varset
trigger1 = !IsHelper
trigger1 = anim != 195
var(12) = 0

[State 78]
type=stopsnd
trigger1 = !IsHelper
trigger1 = anim != 100
trigger1 = gametime%10 = 1
channel=22
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
trigger1=sysvar(4)
trigger2=Palno=11
value = SCA
time = 1
ignorehitpause = 1

[State 575757]
Type=Lifeset
trigger1=IsHelper
value =Lifemax
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State -2, gametime式ステ抜け]
type = Selfstate
triggerall = IsHelper(1893)
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
trigger5 = movereversed
value = 28001
ctrl = 0
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State -2, 蘇生用]
type = Assertspecial
triggerall = Roundstate >= 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Palno >= 7
flag = noko
ignorehitpause = 1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = alive
var(24)=0
ignorehitpause=1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = !alive
var(24)=1
ignorehitpause=1

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = Palno = 7
trigger1=gethitvar(damage)
trigger1=movetype = H
trigger1 =!time
value = SCA
time = 4
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
triggerall = Palno = 8
trigger1=gethitvar(damage)
trigger1=movetype = H
trigger1 =!time
value = SCA
time = 8
ignorehitpause = 1
supermovetime = 999999999
pausemovetime = 999999999

[State 575757]
Type=lifeset
triggerall=!IsHelper
trigger1=palno>=7
value=lifemax-sysvar(3)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=7
trigger1=!sysvar(4)
trigger1=gethitvar(damage)=[1,50]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=7
trigger1=gethitvar(damage)=[51,250]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=7
trigger1=gethitvar(damage)=[251,500]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=7
trigger1=gethitvar(damage)=[501,750]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=7
trigger1=gethitvar(damage)=[751,1000]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=7
trigger1=gethitvar(damage)=[1000,1100]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=8
trigger1=!sysvar(4)
trigger1=gethitvar(damage)=[1,50]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/2
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=8
trigger1=gethitvar(damage)=[51,250]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=8
trigger1=gethitvar(damage)=[251,500]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=8
trigger1=gethitvar(damage)=[501,750]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=8
trigger1=gethitvar(damage)=[751,1000]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/10
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=8
trigger1=gethitvar(damage)=[1000,1100]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/20
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=[7,12]
trigger1=gethitvar(damage)>=1101
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = sysvar(4)
trigger1=Palno=[7,10]
trigger1=enemy,stateno!=[5000,5150]
trigger1=var(49)=[50,1100]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=var(49)/50
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=[9,10]
trigger1=!sysvar(4)
trigger1=gethitvar(damage)=[1,50]
trigger1=roundstate=2
trigger1=!movereversed
sysvar(3)=0
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=9
trigger1=gethitvar(damage)=[51,250]
trigger1=enemy,stateno!=5150
trigger1=enemy,alive=1
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/3
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=9
trigger1=enemy,stateno!=5150
trigger1=enemy,alive=1
trigger1=gethitvar(damage)=[251,500]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/5
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=9
trigger1=enemy,stateno!=5150
trigger1=enemy,alive=1
trigger1=gethitvar(damage)=[501,750]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/7
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=9
trigger1=enemy,stateno!=5150
trigger1=enemy,alive=1
trigger1=gethitvar(damage)=[751,1000]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/9
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=9
trigger1=enemy,stateno!=5150
trigger1=enemy,alive=1
trigger1=gethitvar(damage)=[1000,1100]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/13
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=10
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=enemy,stateno!=[5000,5150]
trigger1=gethitvar(damage)=[51,250]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/3
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=10
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=enemy,stateno!=[5000,5150]
trigger1=gethitvar(damage)=[251,500]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/4
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=10
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=enemy,stateno!=[5000,5150]
trigger1=gethitvar(damage)=[501,750]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=10
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=enemy,stateno!=[5000,5150]
trigger1=gethitvar(damage)=[751,1000]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=10
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=gethitvar(damage)=[1000,1100]
trigger1=enemy,stateno!=[5000,5150]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/40
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=12
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=enemy,stateno!=[5000,5150]
trigger1=gethitvar(damage)=[51,250]
trigger1=roundstate=2
trigger1 =  enemynear,p2bodydist X <=160
trigger1 =  enemynear,p2bodydist X >= 3
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=12
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=enemy,stateno!=[5000,5150]
trigger1=gethitvar(damage)=[251,500]
trigger1=roundstate=2
trigger1 =  enemynear,p2bodydist X <=160
trigger1 =  enemynear,p2bodydist X >= 3
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=12
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=enemy,stateno!=[5000,5150]
trigger1=gethitvar(damage)=[501,750]
trigger1 =  enemynear,p2bodydist X <=160
trigger1 =  enemynear,p2bodydist X >= 3
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/6
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=12
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=enemy,stateno!=[5000,5150]
trigger1 =  enemynear,p2bodydist X <=160
trigger1 =  enemynear,p2bodydist X >= 3
trigger1=gethitvar(damage)=[751,1000]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/8
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=12
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=gethitvar(damage)=[1000,1100]
trigger1=enemy,stateno!=[5000,5150]
trigger1 = enemynear,p2bodydist X <=160
trigger1 = enemynear,p2bodydist X >= 3
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=gethitvar(damage)/50
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=var(49)=[1,49]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=-1
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,time>=1
trigger1 = enemynear,p2bodydist X <=220
trigger1 = enemynear,p2bodydist X >= 3
trigger1=var(49)=[50,500]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=5+random%30
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999

[State 575775]
Type=Varadd
triggerall = anim != 105
triggerall = anim != 106
triggerall = anim != 5620
trigger1=Palno=12
trigger1=sysvar(4)
trigger1=enemynear,hitdefattr = SCA,AA,AT,AP
trigger1=enemy,stateno!=[120,155]
trigger1=enemy,stateno!=[5000,5150]
trigger1=enemy,time>=1
trigger1 = enemynear,p2bodydist X <=220
trigger1 = enemynear,p2bodydist X >= 3
trigger1=var(49)=[501,1100]
trigger1=roundstate=2
trigger1=enemy,movetype=A
trigger1=!movereversed
sysvar(3)=1+random%15
ignorehitpause=1
supermovetime = 999999999
pausemovetime = 999999999


[State -2]
type = AssertSpecial
triggerall = !ishelper
triggerall = Palno >= 7
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
trigger5 = movereversed
trigger6 = movetype = H
flag = noko
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 575775]
Type=Varset
trigger1 = sysvar(3) <= -1
sysvar(3)=0
ignorehitpause=1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = S
triggerall = anim != 5000
triggerall = Palno = [7,10]
trigger1 = anim = 201
trigger2 = anim = 211
trigger3 = anim = 221
trigger4 = anim = 231
trigger5 = anim = 241
trigger6 = anim = 250
trigger7 = anim = 1000
trigger8 = anim = 1301
trigger9 = anim = 1500
trigger10 = anim = 1501
trigger11 = anim = 1550
trigger12 = anim = 1551
trigger13 = anim = 1560
trigger14 = anim = 600
trigger15 = anim = 610
trigger16 = anim = 400
trigger17 = anim = 650
trigger18 = anim = 1602
trigger19 = anim = 1750
trigger20 = anim = 1700
value = 5000
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = C
triggerall = anim != 5010
triggerall = Palno = [7,10]
trigger1 = anim = 201
trigger2 = anim = 211
trigger3 = anim = 221
trigger4 = anim = 231
trigger5 = anim = 241
trigger6 = anim = 250
trigger7 = anim = 1000
trigger8 = anim = 1301
trigger9 = anim = 1500
trigger10 = anim = 1501
trigger11 = anim = 1550
trigger12 = anim = 1551
trigger13 = anim = 1560
trigger14 = anim = 600
trigger15 = anim = 610
trigger16 = anim = 400
trigger17 = anim = 650
trigger18 = anim = 1602
trigger19 = anim = 1750
trigger20 = anim = 1700
value = 5010
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = A
triggerall = anim != 5020
triggerall = Palno = [7,10]
trigger1 = anim = 201
trigger2 = anim = 211
trigger3 = anim = 221
trigger4 = anim = 231
trigger5 = anim = 241
trigger6 = anim = 250
trigger7 = anim = 1000
trigger8 = anim = 1301
trigger9 = anim = 1500
trigger10 = anim = 1501
trigger11 = anim = 1550
trigger12 = anim = 1551
trigger13 = anim = 1560
trigger14 = anim = 600
trigger15 = anim = 610
trigger16 = anim = 400
trigger17 = anim = 650
trigger18 = anim = 1602
trigger19 = anim = 1750
trigger20 = anim = 1700
value = 5020
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = L
triggerall = anim != 5020
triggerall = Palno = [7,10]
trigger1 = anim = 201
trigger2 = anim = 211
trigger3 = anim = 221
trigger4 = anim = 231
trigger5 = anim = 241
trigger6 = anim = 250
trigger7 = anim = 1000
trigger8 = anim = 1301
trigger9 = anim = 1500
trigger10 = anim = 1501
trigger11 = anim = 1550
trigger12 = anim = 1551
trigger13 = anim = 1560
trigger14 = anim = 600
trigger15 = anim = 610
trigger16 = anim = 400
trigger17 = anim = 650
trigger18 = anim = 1602
trigger19 = anim = 1750
trigger20 = anim = 1700
value = 5020
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = S
triggerall = anim != 5000
triggerall = Palno >= 12
trigger1 = anim = 201
trigger2 = anim = 211
trigger3 = anim = 221
trigger4 = anim = 231
trigger5 = anim = 241
trigger6 = anim = 250
trigger7 = anim = 1000
trigger8 = anim = 1301
trigger9 = anim = 1500
trigger10 = anim = 1501
trigger11 = anim = 1550
trigger12 = anim = 1551
trigger13 = anim = 1560
trigger14 = anim = 600
trigger15 = anim = 610
trigger16 = anim = 400
trigger17 = anim = 650
trigger18 = anim = 1602
trigger19 = anim = 1750
trigger20 = anim = 1700
value = 5000
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = C
triggerall = anim != 5010
triggerall = Palno >= 12
trigger1 = anim = 201
trigger2 = anim = 211
trigger3 = anim = 221
trigger4 = anim = 231
trigger5 = anim = 241
trigger6 = anim = 250
trigger7 = anim = 1000
trigger8 = anim = 1301
trigger9 = anim = 1500
trigger10 = anim = 1501
trigger11 = anim = 1550
trigger12 = anim = 1551
trigger13 = anim = 1560
trigger14 = anim = 600
trigger15 = anim = 610
trigger16 = anim = 400
trigger17 = anim = 650
trigger18 = anim = 1602
trigger19 = anim = 1750
trigger20 = anim = 1700
value = 5010
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = A
triggerall = anim != 5020
triggerall = Palno >= 12
trigger1 = anim = 201
trigger2 = anim = 211
trigger3 = anim = 221
trigger4 = anim = 231
trigger5 = anim = 241
trigger6 = anim = 250
trigger7 = anim = 1000
trigger8 = anim = 1301
trigger9 = anim = 1500
trigger10 = anim = 1501
trigger11 = anim = 1550
trigger12 = anim = 1551
trigger13 = anim = 1560
trigger14 = anim = 600
trigger15 = anim = 610
trigger16 = anim = 400
trigger17 = anim = 650
trigger18 = anim = 1602
trigger19 = anim = 1750
trigger20 = anim = 1700
value = 5020
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = L
triggerall = anim != 5020
triggerall = Palno >= 12
trigger1 = anim = 201
trigger2 = anim = 211
trigger3 = anim = 221
trigger4 = anim = 231
trigger5 = anim = 241
trigger6 = anim = 250
trigger7 = anim = 1000
trigger8 = anim = 1301
trigger9 = anim = 1500
trigger10 = anim = 1501
trigger11 = anim = 1550
trigger12 = anim = 1551
trigger13 = anim = 1560
trigger14 = anim = 600
trigger15 = anim = 610
trigger16 = anim = 400
trigger17 = anim = 650
trigger18 = anim = 1602
trigger19 = anim = 1750
trigger20 = anim = 1700
value = 5020
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = S
triggerall = anim != 5000
trigger1 = anim = 195
value = 5000
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = C
triggerall = anim != 5010
trigger1 = anim = 195
value = 5010
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = A
triggerall = anim != 5020
trigger1 = anim = 195
value = 5020
ignorehitpause = 1

[State アニメ変更]
type = Changeanim
triggerall = name = "S_Snake"
triggerall = gethitvar(damage)
triggerall = Statetype = L
triggerall = anim != 5020
trigger1 = anim = 195
value = 5020
ignorehitpause = 1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = alive
var(24)=0
ignorehitpause=1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = !alive
var(24)=1
ignorehitpause=1

[State -2];宣告無効
type = velset
triggerall = Roundstate = 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Palno >= 7
trigger1 = anim != 201
trigger1 = anim != 211
trigger1 = anim != 221
trigger1 = anim != 231
trigger1 = anim != 241
trigger1 = anim != 250
trigger1 = anim != 1000
trigger1 = anim != 1101
trigger1 = anim != 1201
trigger1 = anim != 1301
trigger1 = anim != 1401
trigger1 = anim != 1500
trigger1 = anim != 1501
trigger1 = anim != 1550
trigger1 = anim != 1551
trigger1 = anim != 1560
trigger1 = anim != 600
trigger1 = anim != 610
trigger1 = anim != 400
trigger1 = anim != 5620
trigger1 = anim != 650
trigger1 = anim != 1610
trigger1 = anim != 1611
trigger1 = anim != 1602
trigger1 = anim != 1750
trigger1 = anim != 1700
trigger1 = anim != 3000
trigger1 = anim != 3100
trigger1 = anim != 3101
trigger1 = anim != 3102
trigger1 = anim != 3200
trigger1 = anim != 3201
trigger1 = anim != 3202
trigger1 = anim != 3213
trigger1 = anim != 3204
trigger1 = anim != 3205
trigger1 = anim != 3300
trigger1 = anim != 3301
trigger1 = anim != 3400
trigger1 = anim != 3401
trigger1 = anim != 44000
trigger1 = anim != 44005
trigger1 = anim != 44020
trigger1 = anim != 44021
trigger1 = anim != 44100
trigger1 = anim != 44200
trigger1 = anim != 44300
trigger1 = anim != 44400
trigger1 = anim != 44500
trigger1 = anim != 44501
trigger1 = anim != 44502
trigger1 = anim != 44503
trigger1 = anim != 105
trigger1 = anim != 106
trigger1 = anim != 900
trigger1 = Anim != 901
trigger1 = Anim != 902
trigger1 = Anim != 903
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 185
trigger1 = Anim != 186
trigger1 = Anim != 170
trigger1 = Anim != 195
trigger1 = Anim != 0
trigger1 = Anim != 5
x = 0
y = 0
ignorehitpause = 1

[State -2];宣告無効
type = posset
triggerall = Roundstate = 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = Palno >= 7
trigger1 = anim != 201
trigger1 = anim != 211
trigger1 = anim != 221
trigger1 = anim != 231
trigger1 = anim != 241
trigger1 = anim != 250
trigger1 = anim != 1000
trigger1 = anim != 1101
trigger1 = anim != 1201
trigger1 = anim != 1301
trigger1 = anim != 1401
trigger1 = anim != 1500
trigger1 = anim != 1501
trigger1 = anim != 1550
trigger1 = anim != 1551
trigger1 = anim != 1560
trigger1 = anim != 600
trigger1 = anim != 610
trigger1 = anim != 400
trigger1 = anim != 5620
trigger1 = anim != 650
trigger1 = anim != 1610
trigger1 = anim != 1611
trigger1 = anim != 1602
trigger1 = anim != 1750
trigger1 = anim != 1700
trigger1 = anim != 3000
trigger1 = anim != 3100
trigger1 = anim != 3101
trigger1 = anim != 3102
trigger1 = anim != 3200
trigger1 = anim != 3201
trigger1 = anim != 3202
trigger1 = anim != 3213
trigger1 = anim != 3204
trigger1 = anim != 3205
trigger1 = anim != 3300
trigger1 = anim != 3301
trigger1 = anim != 3400
trigger1 = anim != 3401
trigger1 = anim != 44000
trigger1 = anim != 44005
trigger1 = anim != 44020
trigger1 = anim != 44021
trigger1 = anim != 44100
trigger1 = anim != 44200
trigger1 = anim != 44300
trigger1 = anim != 44400
trigger1 = anim != 44500
trigger1 = anim != 44501
trigger1 = anim != 44502
trigger1 = anim != 44503
trigger1 = anim != 105
trigger1 = anim != 106
trigger1 = anim != 900
trigger1 = Anim != 901
trigger1 = Anim != 902
trigger1 = Anim != 903
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 185
trigger1 = Anim != 186
trigger1 = Anim != 170
trigger1 = Anim != 195
trigger1 = Anim != 0
trigger1 = Anim != 5
y = 0
ignorehitpause = 1

[State ]
type=ctrlset
triggerall = !var(24)
triggerall = !IsHelper
triggerall=roundstate=3
triggerall = Palno >= 7
trigger1 = anim != 201
trigger1 = anim != 211
trigger1 = anim != 221
trigger1 = anim != 231
trigger1 = anim != 241
trigger1 = anim != 250
trigger1 = anim != 1000
trigger1 = anim != 1101
trigger1 = anim != 1201
trigger1 = anim != 1301
trigger1 = anim != 1401
trigger1 = anim != 1500
trigger1 = anim != 1501
trigger1 = anim != 1550
trigger1 = anim != 1551
trigger1 = anim != 1560
trigger1 = anim != 600
trigger1 = anim != 610
trigger1 = anim != 400
trigger1 = anim != 5620
trigger1 = anim != 650
trigger1 = anim != 1610
trigger1 = anim != 1611
trigger1 = anim != 1602
trigger1 = anim != 1750
trigger1 = anim != 1700
trigger1 = anim != 3000
trigger1 = anim != 3100
trigger1 = anim != 3101
trigger1 = anim != 3102
trigger1 = anim != 3200
trigger1 = anim != 3201
trigger1 = anim != 3202
trigger1 = anim != 3213
trigger1 = anim != 3204
trigger1 = anim != 3205
trigger1 = anim != 3300
trigger1 = anim != 3301
trigger1 = anim != 3400
trigger1 = anim != 3401
trigger1 = anim != 44000
trigger1 = anim != 44005
trigger1 = anim != 44020
trigger1 = anim != 44021
trigger1 = anim != 44100
trigger1 = anim != 44200
trigger1 = anim != 44300
trigger1 = anim != 44400
trigger1 = anim != 44500
trigger1 = anim != 44501
trigger1 = anim != 44502
trigger1 = anim != 44503
trigger1 = anim != 105
trigger1 = anim != 106
trigger1 = anim != 900
trigger1 = Anim != 901
trigger1 = Anim != 902
trigger1 = Anim != 903
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 185
trigger1 = Anim != 186
trigger1 = Anim != 170
trigger1 = Anim != 195
trigger1 = Anim != 0
trigger1 = Anim != 5
value=1
ignorehitpause=1

[State 40, 1]
type = Varadd
triggerall = !Ishelper
triggerall = Movetype = H
trigger1 = alive
var(46) = 1
ignorehitpause = 1

[State 40, 1]
type = Varadd
triggerall = !Ishelper
trigger1 = gethitvar(damage)
var(48) = gethitvar(damage)
ignorehitpause = 1

[State 40, 1]
type = Varset
triggerall = !Ishelper
triggerall = Movetype != H
trigger1 = alive
var(48) = 0
ignorehitpause = 1

[State 40, 1]
type = Varset
triggerall = !Ishelper
trigger1 = Movetype != H
trigger1 = alive
trigger2 = !alive
var(46) = 0
ignorehitpause = 1

[State ]
type = Varset
trigger1 = Palno = 7
var(44) = 500

[State ]
type = Varset
trigger1 = Palno = 8
var(44) = 400

[State ]
type = Varset
trigger1 = Palno = 9
var(44) = 300

[State ]
type = Varset
trigger1 = Palno = 10
var(44) = 200

[State ]
type = Varset
trigger1 = Palno = 11
var(44) = 400

[State ]
type = Varset
trigger1 = Palno = 12
var(44) = 100


[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=alive
triggerall = Palno = [7,12]
triggerall=!sysvar(4)
trigger1=var(46)>=500
trigger1=Movetype = H
trigger2 = movetype = H
trigger2 = GetHitVar(hitcount) >= 10
trigger3 = var(48) >= var(44)
value = 105
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
type = varset
trigger1 = var(49)
var(49) = 0
ignorehitpause = 1

[State -2, 凍結解除]
type = Selfstate
triggerall = !ishelper
triggerall = Var(28)
triggerall = hitpausetime
trigger1 = palno >= 10
value = 1010101
ignorehitpause = 1

[State -2, 凍結解除]
type = Selfstate
triggerall = !ishelper
triggerall = Var(28)
triggerall = palno = [7,9]
trigger1 = hitpausetime >= 30
value = 1010101
ignorehitpause = 1

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3000
value = 3000
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3100
value = 3100
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3101
value = 3101
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3102
value = 3102
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3200
value = 3200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3201
value = 3201
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3202
value = 3202
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3203
value = 3203
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3204
value = 3204
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3205
value = 3205
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3300
value = 3300
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3301
value = 3301
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=170
value = 170
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3400
value = 3400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=3401
value = 3401
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44100
value = 800
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44200
value = 810
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44300
value = 820
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44400
value = 830
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44500
value = 840
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44501
value = 841
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44502
value = 842
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44503
value = 843
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=901
value = 901
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=902
value = 902
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=903
value = 903
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=170
value = 170
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=181
value = 181
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=182
value = 182
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=185
value = 185
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=186
value = 186
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=5620
value = 5620
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=105
value = 105
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=106
value = 106
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=195
value = 195
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=sysvar(4)
trigger1=!alive
value = 860
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=44601
value = 861
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=201
value = 200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=211
value = 210
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=221
value = 220
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=231
value = 230
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=241
value = 240
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=250
value = 250
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=600
value = 600
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=610
value = 610
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=400
value = 400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1000
value = 1000
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1101
value = 1100
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1201
value = 1200
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1301
value = 1300
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1401
value = 1400
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1500
value = 1500
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1501
value = 1500
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1550
value = 1550
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1551
value = 1550
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1560
value = 1560
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1610
value = 1600
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1611
value = 1601
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1602
value = 1602
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1700
value = 1700
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=1750
value = 1750
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=650
value = 650
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=anim=5620
value = 5620
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=3213
value = 3203
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=900
value = 900
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=901
value = 901
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=902
value = 902
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
trigger1=!IsHelper
trigger1=Palno>=7
trigger1=anim=903
value = 903
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=0
trigger1=Palno>=7
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=5
trigger1=Palno>=7
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=44000
trigger1=Palno>=7
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall=anim=44005
trigger1=Palno>=7
trigger1=RoundState>2
value = 0
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647

[State -2, gametime式ステ抜け]
type = Selfstate
triggerall = !ishelper
triggerall = Palno >= 7
trigger1 = sysfvar(0) !=gametime+123456789
trigger2 = var(53) !=gametime+gametime%10
trigger3 = sysfvar(2) !=gametime + gametime%256 + gametime%65536 + gametime%2
trigger4 = sysfvar(3) !=53*gametime+52+gametime%5
value = (statetype=S)*151+(statetype=C)*153+(statetype=A)*155+(statetype=L)*151
ctrl = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[State -2];宣告無効
type = SelfState
triggerall = Roundstate > 2
triggerall = Palno >= 7
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = anim != 201
trigger1 = anim != 211
trigger1 = anim != 221
trigger1 = anim != 231
trigger1 = anim != 241
trigger1 = anim != 250
trigger1 = anim != 1000
trigger1 = anim != 1101
trigger1 = anim != 1201
trigger1 = anim != 1301
trigger1 = anim != 1401
trigger1 = anim != 1500
trigger1 = anim != 1501
trigger1 = anim != 1550
trigger1 = anim != 1551
trigger1 = anim != 1560
trigger1 = anim != 600
trigger1 = anim != 610
trigger1 = anim != 400
trigger1 = anim != 5620
trigger1 = anim != 650
trigger1 = anim != 1610
trigger1 = anim != 1611
trigger1 = anim != 1602
trigger1 = anim != 1750
trigger1 = anim != 1700
trigger1 = anim != 3000
trigger1 = anim != 3100
trigger1 = anim != 3101
trigger1 = anim != 3102
trigger1 = anim != 3200
trigger1 = anim != 3201
trigger1 = anim != 3202
trigger1 = anim != 3213
trigger1 = anim != 3204
trigger1 = anim != 3205
trigger1 = anim != 3300
trigger1 = anim != 3301
trigger1 = anim != 3400
trigger1 = anim != 3401
trigger1 = anim != 44000
trigger1 = anim != 44005
trigger1 = anim != 44020
trigger1 = anim != 44021
trigger1 = anim != 44100
trigger1 = anim != 44200
trigger1 = anim != 44300
trigger1 = anim != 44400
trigger1 = anim != 44500
trigger1 = anim != 44501
trigger1 = anim != 44502
trigger1 = anim != 44503
trigger1 = anim != 105
trigger1 = anim != 106
trigger1 = anim != 900
trigger1 = Anim != 901
trigger1 = Anim != 902
trigger1 = Anim != 903
trigger1 = Anim != 181
trigger1 = Anim != 182
trigger1 = Anim != 185
trigger1 = Anim != 186
trigger1 = Anim != 170
trigger1 = Anim != 195
trigger1 = Anim != 0
trigger1 = Anim != 5
value = 105
ignorehitpause = 1

;---------------------------------------------------------------------------
; ここから下は-3のステートを書いてください、ここに書いたものはゲーム中
; に条件が成立すればいつでも開始するステートです。
;---------------------------------------------------------------------------
