;----------------------------------------------------------------------------
;|Q
;----------------------------------------------------------------------------
[statedef -2]
;--------------------------------------
;yʉx
;--------------------------------------
[state ]
type=varset
trigger1=1
;
fvar(8) = 0 ;ftHǵu0vBP@y@Q@ƌy@ 
;
;@@@@@@OFftHg@@@@@@@@@@@@@@@@
;@@@@@@PFU͂኱܂@@@@@@@@@@@
;@@@@@@QFU͂ɗ܂@@@@@@@@@@
;@@@@@@@@U͂̒ቺɂā@@@@@@@@@@
;@@@@@@@@@sU0-2łقڕῶ܂B@ 
;@@@@@@@@@yʉ̂߂Ɏgpwp[@
;@@@@@@@@@⃋[v񐔂炵܂B@@@@@@@
;@@@@@@@@@ɂAftHgł͊mɉ\Ł@
;@@@@@@@@@̂Őx܂B
;
ignorehitpause=1
;--------------------------------------
;`hݒ
;--------------------------------------
[state ]
type=varset
triggerall=ishelper(10)
triggerall=var(19)!=[1,10]
triggerall=numhelper(9)
trigger1=command="AI0"
trigger2=command="AI1"
trigger3=command="AI2"
trigger4=command="AI3"
trigger5=command="AI4"
trigger6=command="AI5"
trigger7=command="AI6"
trigger8=command="AI7"
trigger9=command="AI8"
trigger10=command="AI9"
trigger11=command="AI10"
trigger12=command="AI11"
trigger13=command="AI12"
trigger14=command="AI13"
trigger15=command="AI14"
trigger16=command="AI15"
trigger17=command="AI16"
trigger18=command="AI17"
trigger19=command="AI18"
trigger20=command="AI19"
trigger21=command="AI20"
trigger22=command="AI21"
trigger23=command="AI22"
trigger24=command="AI23"
trigger25=command="AI24"
trigger26=command="AI25"
trigger27=command="AI26"
trigger28=command="AI27"
trigger29=command="AI28"
trigger30=command="AI29"
trigger31=command="AI30"
trigger32=command="AI31"
trigger33=command="AI32"
trigger34=command="AI33"
trigger35=command="AI34"
trigger36=command="AI35"
trigger37=command="AI36"
trigger38=command="AI37"
trigger39=command="AI38"
trigger40=command="AI39"
trigger41=command="AI40"
trigger42=command="AI41"
trigger43=command="AI42"
trigger44=command="AI43"
trigger45=command="AI44"
trigger46=command="AI45"
trigger47=command="AI46"
trigger48=command="AI47"
trigger49=command="AI48"
trigger50=command="AI49"
trigger51=command="AI50"
trigger52=var(19)=-1
trigger52=helper(9),var(19)=1
trigger53=var(3)>360 ;autoAI
;
var(19) = 10 ;AIxݒ(1`10)i0AIȂj@ 
;
ignorehitpause=1
;----------------------------------------------------------------------------
;
;
;
;
;
;
;@@@@@@@@@@@@@@@@@@
;@ȍ~ݒ\ڂ͂܂@
;@@@@@@@@@@@@@@@@@@
;
;
;
;
;
;
;----------------------------------------------------------------------------
;fobO[hpLq
;--------------------------------------
[state ]
type=displaytoclipboard
triggerall=!ishelper||ishelper(10)
trigger1=numhelper(10)
text="pos x:%d, pos y:%d ev:%d, a:%d s:%d"
;;params=floor(fvar(0)), floor(fvar(1)), helper(10),var(41),alive,numhelper;;(var(33)%100000)
params=floor(var(0)), floor(fvar(1)), helper(10),var(41),alive,numhelper;;(var(33)%100000)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=!ishelper
trigger1=numhelper(10)
trigger1=numhelper(9)
text=" def:%d life:%d AI:%d log:%d"
params=helper(9),var(4),lifemax-helper(9),sysvar(4),helper(10),var(19),var(48+(roundsexisted>0));;;floor(fvar(39-floor(gametime/60)%4))
ignorehitpause=1
[state ]
type=null;;appendtoclipboard
trigger1=!ishelper
trigger1=numhelper(10)
trigger1=numhelper(9)
text="\nx:%f y:%f v:%f v:%f, et:%d"
params=pos x,pos y,fvar(5),helper(9),pos x,enemy,numtarget
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=!ishelper
trigger1=numhelper(10)
trigger1=numhelper(9)
text="\ntage:%d eh:%d eht:%d ev:%d"
params=var(18),enemy,numhelper,enemy,hitpausetime,enemy,var(11)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=!ishelper
trigger1=numhelper(10)
trigger1=numhelper(9)
text=" ea:%d et:%d he:%d pc:%d tid:%d"
params=enemy,alive,enemy,numtarget,enemy(0),numhelper(264641),helper(9),var(33),ceil(helper(20-(numhelper(20)=0)*11),fvar(30))
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(10)
text=" e_stop:%d e_life:%d"
params=var(46),var(41)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(10)
text="\nr1:%d end:%d phase:%d"
params=var(49),var(49)&7,(var(49)&56)/8
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(10)
text=" r2:%d end:%d phase:%d"
params=var(50),var(50)&7,(var(50)&56)/8
ignorehitpause=1
;-------------------
[state ]
type=displaytoclipboard
trigger1=ishelper(9)
trigger1=numenemy
text="var:%d ~:%d 1:%d 2:%d 3:%d"
params=var(49),var(51),var(48),var(47),var(46)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(9)
trigger1=numhelper(10)
text=" enemy:%d v:%d v:%d"
params=enemy,var(var(49)),var(38),var(57)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(9)
text="\nfaise:%d a:%d b:%d c:%d"
params=var(50),var(40),var(41),var(42)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(9)
text=" rv:%d ra:%d rb:%d"
params=var(23),var(21),var(22)
ignorehitpause=1

[state ]
type=appendtoclipboard
trigger1=ishelper(9)
trigger1=numtarget
text=" tid:%d"
params=target,id
ignorehitpause=1
;-------------------
[state ]
type=displaytoclipboard
trigger1=ishelper(20)
text="killed:%d v:%d v:%d v:%d v:%d"
params=var(20),var(48),var(49),var(50),var(51)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(20)
text=" v:%d v:%d v:%d v:%d v:%d"
params=var(52),var(53),var(54),var(55),var(56)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(20)
text="\nv:%d v:%d v:%d v:%d v:%d"
params=var(40),var(41),var(45),var(44),var(37)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(20)
text=" v21:%d v22:%d v23:%d v:%d v:%d"
params=var(21),var(22),var(23),var(16),var(27)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=0;;ishelper(20)
text=" fv:%d fv:%d v:%d v:%d nh:%d"
params=ceil(fvar(10)),ceil(fvar(11)),var(16),var(17),ceil(fvar(20))
ignorehitpause=1
;-------------------
[state ]
type=displaytoclipboard
trigger1=ishelper(43)||ishelper(50)||ishelper(2110)||ishelper(2210)||ishelper(2310)
text="st :%d, time :%d vel x:%d"
params=var(0), var(1), sysvar(4)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=ishelper(43)
text=" v21:%d"
params=var(21)
ignorehitpause=1
;-------------------
[state ]
type=displaytoclipboard
trigger1=ishelper(666666)
trigger1=numhelper(20)
trigger1=numhelper(110)
text="go:%d t:%d s:%d"
params=ceil(helper(20),fvar(19)),ceil(helper(20),fvar(29)),playerid(helper(110),sysvar(4)),stateno
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=ishelper(9437629)
trigger1=numhelper(20)
text="ht:%d alive:%d go:%d t:%d s4:%d"
params=hitpausetime,alive,ceil(helper(20),fvar(19)),ceil(helper(20),fvar(29)),sysvar(4)
ignorehitpause=1
;-------------------
[state ]
type=displaytoclipboard
trigger1=0;;ishelper(503)||ishelper(504)||ishelper(505)
text="pid:%d ts:%d pts:%d state:%d time:%d"
params=parent,id,teamside,parent,teamside,var(0),var(1)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=0;;ishelper(503)
text="\nv:%d v:%d v:%d v:%d v:%d"
params=var(20),var(21),var(22),var(23),var(27)
ignorehitpause=1
;--------------------------------------
;
;--------------------------------------
[state ]
type=varset
triggerall=!ishelper
triggerall=var(19)!=[1,10]
trigger1=numhelper(10)
trigger1=helper(10),var(19)=[1,10]
var(19)=helper(10),var(19)%11
ignorehitpause=1
[state ];Jn
type=null
trigger1=!ishelper
trigger1=var(19)=0
trigger1=(roundstate=2&&ctrl=1)||var(6)>1500||((var(6)>600)&&(var(10)>150))
trigger1=var(19):=-1
trigger2=ishelper(10)
trigger2=var(19)=0
trigger2=(roundstate=2&&root,ctrl=1)||var(6)>1500||((var(6)>600)&&(var(10)>150))
trigger2=var(19):=-1
ignorehitpause=1
;JEg
[state ]
type=null
triggerall=ishelper(10)
triggerall=var(19)=-1
triggerall=numhelper(9)
trigger1=stateno=0||helper(9),var(19)!=-1
trigger1=var(3):=var(3)+1
trigger2=stateno=11||(stateno=[20,22])||(stateno=[45,52])
trigger2=var(3):=0||1
ignorehitpause=1
;--------------------------------------
;qbΉ[h
;--------------------------------------
[state ]
type=varset
trigger1=!ishelper
;
var(17) = 0 ;ftHǵu0vBqbΉ[h́u1v@@  
;
ignorehitpause=1
;--------------------------------------
;[hݒ
;--------------------------------------
;1-7PJ[
[state ]
type=null
triggerall=name="karma"
trigger1=!ishelper&&palno=[1,7]
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=0||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
ignorehitpause=1
[state ]
type=null
triggerall=name="karma"
trigger1=ishelper
trigger1=root,palno=[1,7]
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=0||1
trigger1=var(14):=0||1
trigger1=var(15):=0||1
ignorehitpause=1
;--------------------------------------
;9PJ[(8PJ[)
[state ]
type=null
triggerall=name="karma"
trigger1=!ishelper&&palno=[8,9]
trigger1=var(11):=10
trigger1=var(12):=10
trigger1=var(13):=10
trigger1=var(14):=0||1
trigger1=var(15):=0||1
ignorehitpause=1
[state ]
type=null
triggerall=name="karma"
trigger1=ishelper
trigger1=root,palno=[8,9]
trigger1=var(11):=10
trigger1=var(12):=10
trigger1=var(13):=10
trigger1=var(14):=0||1
trigger1=var(15):=0||1
ignorehitpause=1
;--------------------------------------
;10PJ[
[state ]
type=null
triggerall=name="karma"
trigger1=!ishelper&&palno=10
trigger1=var(11):=20
trigger1=var(12):=10
trigger1=var(13):=10
trigger1=var(14):=10
trigger1=var(15):=0||1
ignorehitpause=1
[state ]
type=null
triggerall=name="karma"
trigger1=ishelper
trigger1=root,palno=10
trigger1=var(11):=20
trigger1=var(12):=10
trigger1=var(13):=10
trigger1=var(14):=10
trigger1=var(15):=0||1
ignorehitpause=1
;--------------------------------------
;11PJ[
[state ]
type=null
triggerall=name="karma"
trigger1=!ishelper&&palno=11
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=0||1
trigger1=var(14):=0||1
trigger1=var(15):=10
ignorehitpause=1
[state ]
type=null
triggerall=name="karma"
trigger1=ishelper
trigger1=root,palno=11
trigger1=var(11):=0||1
trigger1=var(12):=0||1
trigger1=var(13):=0||1
trigger1=var(14):=0||1
trigger1=var(15):=10
ignorehitpause=1
;--------------------------------------
;12PJ[
[state ]
type=null
triggerall=name="karma"
trigger1=!ishelper&&palno=12
trigger1=var(11):=30
trigger1=var(12):=20
trigger1=var(13):=20
trigger1=var(14):=10
trigger1=var(15):=0||1
ignorehitpause=1
[state ]
type=null
triggerall=name="karma"
trigger1=ishelper
trigger1=root,palno=12
trigger1=var(11):=30
trigger1=var(12):=20
trigger1=var(13):=20
trigger1=var(14):=10
trigger1=var(15):=0||1
ignorehitpause=1
;--------------------------------------
;wp[Ǘ
;--------------------------------------
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=numhelper(100)
triggerall=roundstate<2
trigger1=numhelper(4)<2
stateno=99999
id=4
name="dummy"
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=numhelper(100)
triggerall=roundstate<2
trigger1=numhelper(4)<2
stateno=99999
id=4
name="dummy"
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
;--------------------------------------
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=root,numprojid(1000000)=0
triggerall=numhelper(100)
triggerall=roundstate<2
trigger1=numhelper(4)<7
stateno=99999
id=4
name="dummy-2"
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=root,numprojid(1000000)=0
triggerall=numhelper(100)
triggerall=roundstate<2
trigger1=numhelper(4)<7
stateno=99999
id=4
name="dummy-2"
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=root,numprojid(1000000)=0
triggerall=numhelper(100)
triggerall=roundstate<2
trigger1=numhelper(4)<7
stateno=99999
id=4
name="dummy-2"
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=root,numprojid(1000000)=0
triggerall=numhelper(100)
triggerall=roundstate<2
trigger1=numhelper(4)<7
stateno=99999
id=4
name="dummy-2"
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=root,numprojid(1000000)=0
triggerall=numhelper(100)
triggerall=roundstate<2
trigger1=numhelper(4)<7
stateno=99999
id=4
name="dummy-2"
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
;--------------------------------------
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=numhelper(100)
triggerall=!numhelper(500)
trigger1=!numhelper(503)
trigger2=roundstate=2
stateno=9300
id=500
name="decoy_p1"
ownpal=1
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=numhelper(100)
triggerall=!numhelper(501)
trigger1=!numhelper(503)
trigger2=roundstate=2
stateno=9300
id=501
name="decoy_p2"
ownpal=1
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=numhelper(100)
triggerall=!numhelper(502)
trigger1=!numhelper(503)
trigger2=roundstate=2
stateno=9300
id=502
name="decoy_p3"
ownpal=1
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
;--------------------------------------
[state ]
type=helper
triggerall=ishelper(99)
triggerall=playeridexist(id)
triggerall=var(11)>10
triggerall=numhelper(100)
trigger1=!numhelper(596304)
trigger1=numpartner
stateno=9097
id=596304
name="p_defencer"
ownpal=0
helpertype=player
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
;--------------------------------------
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
triggerall=fvar(8)!=2;yʉx
trigger1=numhelper(14)=0
trigger1=var(11)>10
stateno=9450
id=14
name="e_freeze"
helpertype=player
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=playeridexist(id)
trigger1=!ishelper
trigger1=numhelper(43)=0
trigger2=ishelper(43)
trigger3=numhelper(43)<2
trigger3=numhelper(10)
trigger3=helper(10),var(41)>0;s˔j
trigger3=!win
trigger4=ishelper
trigger4=numhelper(43)<2
trigger4=numhelper(10)
trigger4=helper(10),var(0)=13100;s˔j
trigger4=!((((helper(10),var(49))&7)=[2,3])&&((((helper(10),var(49))&56)/8)=4))
trigger4=!((((helper(10),var(50))&7)=[2,3])&&((((helper(10),var(50))&56)/8)=4))
trigger4=root,var(18)!=11;s˔j
trigger4=!win
stateno=9500
id=15
name="t_freeze"
helpertype=player
pos=0,0
keyctrl=0
ownpal=1
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
trigger1=numhelper(20)=0
trigger1=var(11)>10||var(13)!=0||var(15)!=0
stateno=9899
id=20
name="hidan"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
trigger1=numhelper(43)=0
stateno=9400
id=43
name="effect"
helpertype=player
pos=0,0
keyctrl=0
ownpal=1
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
trigger1=numhelper(50)=0
trigger1=var(11)>10
stateno=9700
id=50
name="rengoku"
helpertype=player
pos=0,0
keyctrl=0
ownpal=1
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
;-------------------
[state ];9
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
trigger1=numhelper(10)=0
stateno=5900
id=10
name="doppel"
helpertype=player
pos=0,0
keyctrl=1
ownpal=1
supermovetime=0+99900000*(var(13)=20)
pausemovetime=0+99900000*(var(13)=20)
ignorehitpause=1
;-------------------
[state ];10
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
trigger1=numhelper(9)=0
stateno=9999
id=9
name="system"
helpertype=player
pos=0,99099
keyctrl=1
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
;-------------------
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
triggerall=numhelper(100)=0
triggerall=var(11)>10
trigger1=!playeridexist(id-1)
trigger1=(((-3)+id)*0.125)>=1
trigger2=playeridexist(id-3)
trigger2=(((-3)+id-3-playerid(id-3),numhelper-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=1
trigger3=playeridexist(id-2)
trigger3=(((-3)+id-2-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=1
trigger4=playeridexist(id-1)
trigger4=(((-3)+id-1-playerid(id-1),numhelper)*0.125)>=1
stateno=9750
id=100
name="chaos"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
triggerall=numhelper(101)=0
triggerall=var(11)>10
trigger1=!playeridexist(id-1)
trigger1=(((-3)+id)*0.125)>=2
trigger2=playeridexist(id-3)
trigger2=(((-3)+id-3-playerid(id-3),numhelper-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=2
trigger3=playeridexist(id-2)
trigger3=(((-3)+id-2-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=2
trigger4=playeridexist(id-1)
trigger4=(((-3)+id-1-playerid(id-1),numhelper)*0.125)>=2
stateno=9750
id=101
name="chaos2"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
triggerall=fvar(8)!=2;yʉx
triggerall=numhelper(102)=0
triggerall=var(11)>10
trigger1=!playeridexist(id-1)
trigger1=(((-3)+id)*0.125)>=3
trigger2=playeridexist(id-3)
trigger2=(((-3)+id-3-playerid(id-3),numhelper-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=3
trigger3=playeridexist(id-2)
trigger3=(((-3)+id-2-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=3
trigger4=playeridexist(id-1)
trigger4=(((-3)+id-1-playerid(id-1),numhelper)*0.125)>=3
stateno=9750
id=102
name="chaos3"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
triggerall=fvar(8)!=2;yʉx
triggerall=numhelper(103)=0
triggerall=var(11)>10
trigger1=!playeridexist(id-1)
trigger1=(((-3)+id)*0.125)>=4
trigger2=playeridexist(id-3)
trigger2=(((-3)+id-3-playerid(id-3),numhelper-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=4
trigger3=playeridexist(id-2)
trigger3=(((-3)+id-2-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=4
trigger4=playeridexist(id-1)
trigger4=(((-3)+id-1-playerid(id-1),numhelper)*0.125)>=4
stateno=9750
id=103
name="chaos4"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
triggerall=fvar(8)!=[1,2];yʉx
triggerall=numhelper(104)=0
triggerall=var(11)>10
trigger1=!playeridexist(id-1)
trigger1=(((-3)+id)*0.125)>=5
trigger2=playeridexist(id-3)
trigger2=(((-3)+id-3-playerid(id-3),numhelper-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=5
trigger3=playeridexist(id-2)
trigger3=(((-3)+id-2-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=5
trigger4=playeridexist(id-1)
trigger4=(((-3)+id-1-playerid(id-1),numhelper)*0.125)>=5
stateno=9750
id=104
name="chaos5"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
triggerall=fvar(8)!=[1,2];yʉx
triggerall=numhelper(105)=0
triggerall=var(11)>10
trigger1=!playeridexist(id-1)
trigger1=(((-3)+id)*0.125)>=6
trigger2=playeridexist(id-3)
trigger2=(((-3)+id-3-playerid(id-3),numhelper-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=6
trigger3=playeridexist(id-2)
trigger3=(((-3)+id-2-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=6
trigger4=playeridexist(id-1)
trigger4=(((-3)+id-1-playerid(id-1),numhelper)*0.125)>=6
stateno=9750
id=105
name="chaos6"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
triggerall=fvar(8)!=[1,2];yʉx
triggerall=numhelper(106)=0
triggerall=var(11)>10
trigger1=!playeridexist(id-1)
trigger1=(((-3)+id)*0.125)>=7
trigger2=playeridexist(id-3)
trigger2=(((-3)+id-3-playerid(id-3),numhelper-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=7
trigger3=playeridexist(id-2)
trigger3=(((-3)+id-2-playerid(id-2),numhelper-playerid(id-1),numhelper)*0.125)>=7
trigger4=playeridexist(id-1)
trigger4=(((-3)+id-1-playerid(id-1),numhelper)*0.125)>=7
stateno=9750
id=106
name="chaos7"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=!ishelper
triggerall=playeridexist(id)
trigger1=numhelper(110)=0
trigger1=var(11)>10
stateno=120
id=110
name="chaos_h"
helpertype=player
pos=0,0
keyctrl=0
ownpal=1
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
;-------------------
[state ]
type=helper
triggerall=var(11)>10
triggerall=playeridexist(id)
triggerall=roundstate=2
triggerall=numhelper(9)=1
triggerall=numhelper(10)=1
triggerall=numhelper(20)=1
triggerall=numhelper(100)
triggerall=helper(100),var(34)=123
triggerall=gametime%6=0
triggerall=helper(10),var(40)!=3470
trigger1=!ishelper
trigger1=numprojid(1000000)=0
trigger1=!(projcontacttime(900000)=[0,349])
trigger1=var(13)=10
trigger2=ishelper(110)
trigger2=id=helper(110),id
trigger2=root,numprojid(1000000)=0
trigger2=!(root,projcontacttime(900000)=[0,349])
trigger2=var(13)=20
stateno=9200
id=6677766
name="sneak"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=1*(fvar(8)=0)+(gametime%4=1)*(fvar(8)=1)+(gametime%60=1)*(fvar(8)=2);yʉx
triggerall=ishelper(110)
triggerall=playeridexist(id)
triggerall=id=helper(110),id
triggerall=root,numprojid(1000000)=0
triggerall=var(11)>10
triggerall=roundstate=2
triggerall=numhelper(9)=1
triggerall=numhelper(10)=1
triggerall=numhelper(20)=1
triggerall=numhelper(100)=1
triggerall=helper(100),var(34)=123
trigger1=numenemy=1
trigger1=enemy(0),numhelper(264641)=0
trigger1=helper(10),var(40)!=3470;;;;!(helper(20),fvar(18)>0&&helper(10),var(40)=3470)
trigger1=!numhelper(9437629)
stateno=9200
id=9437629
name="precede"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ]
type=helper
triggerall=1*(fvar(8)=0)+(gametime%4=1)*(fvar(8)=1)+(gametime%60=1)*(fvar(8)=2);yʉx
triggerall=ishelper(110)
triggerall=playeridexist(id)
triggerall=id=helper(110),id
triggerall=root,numprojid(1000000)=0
triggerall=var(11)>10
triggerall=roundstate=2
triggerall=numhelper(9)=1
triggerall=numhelper(10)=1
triggerall=numhelper(20)=1
triggerall=numhelper(100)=1
triggerall=numhelper(9437629)=1
triggerall=helper(100),var(34)=123
trigger1=numenemy=1
trigger1=enemy(0),numhelper(264641)=0
trigger1=helper(10),var(40)!=3470;;;;!(helper(20),fvar(18)>0&&helper(10),var(40)=3470)
trigger1=!numhelper(666666)
stateno=9200
id=666666
name="virus"
helpertype=player
pos=0,0
keyctrl=0
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
;--------------------------------------
;ϐǗ
;--------------------------------------
[state ];\XCb`
type=null
triggerall=ishelper(10)
triggerall=var(38)<1000
trigger1=gametime%120<118
trigger1=ifelse(((sysvar(3)/100000)%10)>0,1,-1)!=facing
trigger1=var(38):=var(38)+1
trigger2=gametime%120=119
trigger2=var(38):=0
ignorehitpause=1
[state ];\XCb`on
type=null
triggerall=ishelper(10)
trigger1=var(38)=12
trigger1=ifelse(((sysvar(3)/100000)%10)>0,1,-1)!=facing
trigger1=var(38):=11211
ignorehitpause=1
[state ];\XCb`off
type=null
triggerall=ishelper(10)
trigger1=gametime%500>=250
trigger1=var(38):=-11;UItO
trigger2=roundstate>2;Ɍ
trigger2=var(38):=-11;UItO
ignorehitpause=1
;--------------------------------------
[state ];󂫘g`FbN
type=null
triggerall=!ishelper
triggerall=var(24)=0
trigger1=playeridexist(id-1)=0
trigger1=var(24):=id-numhelper
trigger2=playeridexist(id-1)=1
trigger2=playeridexist(id-2)=0
trigger2=var(24):=id-1-playerid(id-1),numhelper-numhelper
trigger3=playeridexist(id-2)=1
trigger3=playeridexist(id-3)=0
trigger3=var(24):=id-2-playerid(id-1),numhelper-playerid(id-2),numhelper-numhelper
trigger4=playeridexist(id-3)=1
trigger4=playeridexist(id-4)=0
trigger4=var(24):=id-3-playerid(id-1),numhelper-playerid(id-2),numhelper-playerid(id-3),numhelper-numhelper
ignorehitpause=1
[state ];󂫘g`FbN
type=null
triggerall=ishelper(110)||ishelper(111)||ishelper(112)||ishelper(113)||ishelper(114)||ishelper(115)||ishelper(116)
trigger1=playeridexist(root,id-1)=0
trigger1=var(24):=id-numhelper
trigger2=playeridexist(root,id-1)=1
trigger2=playeridexist(root,id-2)=0
trigger2=var(24):=root,id-1-playerid(root,id-1),numhelper-numhelper
trigger3=playeridexist(root,id-2)=1
trigger3=playeridexist(root,id-3)=0
trigger3=var(24):=root,id-2-playerid(root,id-1),numhelper-playerid(root,id-2),numhelper-numhelper
trigger4=playeridexist(root,id-3)=1
trigger4=playeridexist(root,id-4)=0
trigger4=var(24):=root,id-3-playerid(root,id-1),numhelper-playerid(root,id-2),numhelper-playerid(root,id-3),numhelper-numhelper
ignorehitpause=1
;--------------------------------------
[state ];ʕϐ
type=null
triggerall=name="karma"
trigger1=fvar(9):=5597.25
ignorehitpause=1
[state ];gametimeϐ
type=varset
trigger1=!ishelper||ishelper(9)
var(3)=gametime
ignorehitpause=1
[state ];Eml
type=null
triggerall=!ishelper||ishelper(10)
triggerall=numhelper(9)=1
trigger1=fvar(0):=helper(9),fvar(0)||1
trigger1=fvar(1):=helper(9),fvar(1)||1
ignorehitpause=1
[state ];
type=null
triggerall=!ishelper||ishelper(10)
trigger1=var(6):=var(6)+1
trigger2=!ishelper
trigger2=numhelper(10)=1
trigger2=helper(10),var(6)-var(6)!=[-2,2]
trigger2=var(6):=helper(10),var(6)+1
ignorehitpause=1
[state ];
type=null
triggerall=!ishelper||ishelper(9)||ishelper(10)
triggerall=roundstate>1
trigger1=var(10):=var(10)+1
trigger2=!ishelper
trigger2=numhelper(10)=1
trigger2=helper(10),var(10)-var(10)!=[-2,2]
trigger2=var(10):=helper(10),var(10)+1
ignorehitpause=1
[state ];ԁEے
type=varset
triggerall=ishelper(10)
trigger1=roundstate=1
sysvar(4)=0
ignorehitpause=1
[state ];ԁEے
type=varset
triggerall=ishelper(10)
trigger1=roundstate>1
sysvar(4)=sysvar(4)+1
ignorehitpause=1
[state ];ZgpL^
type=null
triggerall=!ishelper||ishelper(10)
trigger1=var(0)=11000&&var(1)=2
trigger1=var(7):=var(7)+1
trigger2=var(0)=12000&&var(1)=2
trigger2=var(7):=var(7)+100
ignorehitpause=1
[state ];
type=null
triggerall=!ishelper||ishelper(10)
triggerall=var(11)>10;U\
triggerall=roundstate<3
trigger1=numhelper(20);
trigger1=enemynear,numhelper(264641)
trigger1=(var(10)>1200&&var(7)>=202)
trigger1=var(40)!=3470
trigger1=var(40):=3152
trigger2=numhelper(20);ʏ픭
trigger2=helper(20),fvar(20)<1;o
trigger2=var(10)>3000
trigger2=(var(7)/100)>=2&&(var(7)%100)>=2
trigger2=var(40)!=3470
trigger2=var(40):=3152
trigger3=var(10)>6000;;||var(10)>60;ݑ
trigger3=var(40)!=3470
trigger3=var(40):=3152
trigger4=var(40)!=0
trigger4=var(40)!=3152
trigger4=var(40):=3470
ignorehitpause=1
[state ];sȊ󂯂ꍇ̏O
type=varset
triggerall=ishelper(10)
trigger1=sysvar(4)<1200
trigger2=root,var(40)!=3152
trigger2=root,var(40)!=3470
var(40)=0
ignorehitpause=1
[state ];df
type=null
triggerall=ishelper(10)
trigger1=var(44)=0&&var(45)=enemynear,animtime
trigger1=var(46):=var(46)+1
trigger2=var(44)=enemynear,time&&var(45)=enemynear,animtime
trigger2=var(46):=var(46)+1
trigger3=var(44)=0&&var(45)!=enemynear,animtime
trigger3=var(46):=0||1
trigger4=var(44)!=0&&var(45)=enemynear,animtime
trigger4=var(46):=0||1
trigger5=var(44)!=0&&var(45)!=enemynear,animtime
trigger5=var(46):=0||1
trigger6=var(44)=enemynear,time&&var(45)!=enemynear,animtime
trigger6=var(46):=0||1
trigger7=var(44)!=enemynear,time&&var(45)=enemynear,animtime
trigger7=var(46):=0||1
trigger8=var(44)!=enemynear,time&&var(45)!=enemynear,animtime
trigger8=var(46):=0||1
ignorehitpause=1
[state ]
type=null
triggerall=ishelper(10)
trigger1=var(44):=enemynear,time||1
trigger1=var(45):=enemynear,animtime
ignorehitpause=1
[state ];^[QbgێXCb`
type=null
triggerall=!ishelper
triggerall=var(11)>10
triggerall=numhelper(99)
trigger1=(var(18):=11)*0
trigger2=numenemy
trigger2=helper(99),var(39)=enemy(0),id||helper(99),var(39)=enemy(numenemy>1),id
trigger2=(var(18):=22)*0
trigger3=numtarget&&numenemy
trigger3=target,id=enemy(0),id||target,id=enemy(numenemy>1),id
trigger3=helper(99),var(39)!=enemy(0),id&&helper(99),var(39)!=enemy(numenemy>1),id
trigger3=var(18):=33
ignorehitpause=1
[state ];idۑ
type=null
triggerall=!ishelper
trigger1=numhelper(15)=1
trigger1=var(30):=helper(15),id
trigger1=numhelper(20)=1
trigger1=var(31):=helper(20),id
ignorehitpause=1
[state ];idۑ
type=null
triggerall=!ishelper
trigger1=numhelper(9)=1
trigger1=var(38):=helper(9),id
trigger1=numhelper(50)=1
trigger1=var(39):=helper(50),id
trigger1=numhelper(99)=1
trigger1=var(41):=helper(99),id
trigger1=numhelper(10)=1
trigger1=var(42):=helper(10),id
trigger1=numhelper(100)=1
trigger1=var(43):=helper(100),id
ignorehitpause=1
[state ];idۑ
type=varset
triggerall=ishelper(110)||ishelper(111)||ishelper(112)||ishelper(113)||ishelper(114)||ishelper(115)||ishelper(116)
trigger1=numhelper(9437629)
sysvar(4)=helper(9437629),id
ignorehitpause=1
[state ];씻
type=null
triggerall=!ishelper||ishelper(10)
trigger1=var(8):=-250
ignorehitpause=1
[state ];movecontact
type=null
triggerall=!ishelper||ishelper(2110)||ishelper(2210)||ishelper(2310)
trigger1=moveguarded
trigger1=var(9):=5
trigger2=movehit
trigger2=var(9):=50
trigger3=movecontact=0
trigger3=var(9):=0||1
ignorehitpause=1
[state ];movecontact
type=null
triggerall=ishelper(10)
trigger1=root,moveguarded
trigger1=var(9):=5
trigger2=root,movehit
trigger2=var(9):=50
trigger3=root,movecontact=0
trigger3=var(9):=0||1
ignorehitpause=1
[state ];Wv񐔃`FbN
type=null
triggerall=!ishelper||ishelper(10)
trigger1=statetype!=a
trigger1=var(35):=const(movement.airjump.num)
ignorehitpause=1
[state ];hitdef
type=null
triggerall=ishelper(10)
trigger1=numenemy=1
trigger1=(enemy(0),movecontact)||(enemy(0),movereversed)||(enemy(0),hitdefattr=sca,na,sa,ha,nt,st,ht)
trigger1=var(48):=5+50*(var(48)>5)
trigger2=numenemy>1
trigger2=(enemy(1),movecontact)||(enemy(1),movereversed)||(enemy(1),hitdefattr=sca,na,sa,ha,nt,st,ht)
trigger2=var(48):=50+5*(var(48)%50=5)
ignorehitpause=1
[state ];G
type=null
triggerall=ishelper(10)
trigger1=var(0)!=13100;ŏI
trigger1=var(44):=enemynear,time||1
trigger1=var(45):=enemynear,animtime||1
ignorehitpause=1
[state ];GCtO
type=null
triggerall=ishelper(43)
triggerall=numenemy
trigger1=enemy(0),life=0&&enemy(numenemy>1),life=0
trigger1=var(21):=var(21)+1||1
ignorehitpause=1
[state ];
type=null
triggerall=!ishelper||ishelper(10)
trigger1=numenemy=1
trigger1=var(4):=(var(4)+1)*(enemy(0),alive=0)||1
trigger2=numenemy>1
trigger2=var(4):=(var(4)+1)*(enemy(0),alive=0&&enemy(1),alive=0)||1
ignorehitpause=1
[state ];
type=null
triggerall=!ishelper||ishelper(10)
trigger1=var(4)>900
trigger1=var(4):=0||1
ignorehitpause=1
[state ];I㎞1
type=null
triggerall=ishelper(10)
trigger1=roundstate>2
trigger1=var(42):=var(42)+1
ignorehitpause=1
[state ];I㎞2
type=null
triggerall=ishelper(10)
trigger1=roundstate>3
trigger1=var(43):=var(43)+1
ignorehitpause=1
[state ];SJEg
type=null
triggerall=ishelper(20)
trigger1=root,stateno=140&&root,prevstateno=140127&&root,hitpausetime=9
trigger1=var(20):=var(20)+1
ignorehitpause=1
[state ];Zbg
type=null
triggerall=!ishelper
triggerall=numhelper(10)
triggerall=helper(10),var(6)>=5
trigger1=var(48+(roundsexisted>0)):=0||1
trigger1=roundsexisted>0
trigger1=var(48):=helper(10),var(49)
ignorehitpause=1
[state ];ʋL^
type=null
triggerall=!ishelper
triggerall=numhelper(10)
triggerall=helper(10),var(6)>=5
triggerall=numenemy
trigger1=drawgame
trigger1=var(48+(roundsexisted>0)):=(var(48+(roundsexisted>0))|1)
trigger2=lose&&!loseko
trigger2=var(48+(roundsexisted>0)):=(var(48+(roundsexisted>0))|2)
trigger3=loseko
trigger3=var(48+(roundsexisted>0)):=(var(48+(roundsexisted>0))|3)
trigger4=win&&!winko
trigger4=var(48+(roundsexisted>0)):=(var(48+(roundsexisted>0))|4)
trigger5=winko
trigger5=var(48+(roundsexisted>0)):=(var(48+(roundsexisted>0))|5)
ignorehitpause=1
[state ];isxL^
type=null
triggerall=!ishelper
triggerall=numhelper(10)
triggerall=helper(10),var(6)>=5
triggerall=numenemy
triggerall=numhelper(50)
trigger1=helper(50),var(0)=9700
trigger1=var(48+(roundsexisted>0)):=(var(48+(roundsexisted>0))|8)
trigger2=helper(50),var(0)=9703
trigger2=var(48+(roundsexisted>0)):=(var(48+(roundsexisted>0))|8*2)
trigger3=helper(50),var(0)=9706
trigger3=var(48+(roundsexisted>0)):=(var(48+(roundsexisted>0))|8*3)
trigger4=helper(50),var(0)=9710
trigger4=var(48+(roundsexisted>0)):=(var(48+(roundsexisted>0))|8*4)
ignorehitpause=1
[state ];obNAbv
type=null
triggerall=ishelper(10)
triggerall=var(6)<5
trigger1=var(49):=root,var(48)||1
trigger1=var(50):=root,var(49)||1
ignorehitpause=1
[state ];
type=null
triggerall=0;;;;!ishelper
trigger1=var(49):=0||1
trigger1=var(49):=(var(49)|2)
trigger1=var(49):=(var(49)|8*4)
trigger1=1;;var(49)&1=[1,3]
trigger1=var(49):=(var(49)&56)/8;;;=4
ignorehitpause=1
;======================================
;sprojectile
[state ]
type=null
triggerall=!ishelper
trigger1=var(22):=0
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper
trigger1=var(23):=0||1
trigger1=var(23):=numprojid(1000000)+numprojid(1001)+numprojid(1021)+numprojid(3005)+numprojid(11002)+numprojid(12001)+numprojid(9999)||1
trigger1=var(23):=var(23)+numprojid(13200)+numprojid(60010)+numprojid(900000)||1
ignorehitpause=1
[state ]
type=null
triggerall=!ishelper
triggerall=numproj
trigger1=numprojid(1000000)=0
trigger1=numprojid(1001)=0
trigger1=numprojid(1021)=0
trigger1=numprojid(3005)=0
trigger1=numprojid(11002)=0
trigger1=numprojid(12001)=0
trigger1=numprojid(9999)=0;___________________
trigger1=numprojid(13200)=0
trigger1=numprojid(60010)=0
trigger1=numprojid(900000)=0
trigger1=var(22):=11111
trigger2=numproj>var(23)
trigger2=var(22):=11111
ignorehitpause=1
;======================================
[state ];Xe[g
type=null
triggerall=!ishelper||ishelper(10)
triggerall=var(1)=2&&var(34)=[1,21000]
trigger1=(var(33):=var(33)%100000)*0
trigger2=(var(33):=var(33)*100000)*0
trigger3=var(33):=var(33)+var(34)
ignorehitpause=1
[state ];Xe[g||ishelper(10)
type=null
triggerall=!ishelper||ishelper(10)
triggerall=var(1)=2&&var(0)=[1,21000]
trigger1=var(34):=var(0)||1
ignorehitpause=1
;======================================
[state ];Xe[gL^reset
type=null
triggerall=!ishelper
trigger1=var(56):=94912
trigger1=var(57):=94912
trigger1=var(58):=94912
trigger1=var(59):=94912
ignorehitpause=1
[state ];targetbNI
type=null
triggerall=!ishelper
triggerall=numenemy>0
triggerall=numtarget
triggerall=target,name!="karma"
trigger1=target,id!=enemynear,id
trigger1=var(56):=target,id
ignorehitpause=1
[state ];Xe[gL^
type=null
triggerall=!ishelper
triggerall=var(22)=11111
triggerall=numenemy>0
triggerall=numtarget
triggerall=target,name!="karma"
triggerall=target,id!=enemynear,id
trigger1=target,prevstateno!=0
trigger1=target,prevstateno!=3005
trigger1=target,prevstateno!=[5000,5001]
trigger1=target,prevstateno!=40000
trigger1=target,prevstateno!=[41000,41001]
trigger1=target,prevstateno!=[42000,42001]
trigger1=target,prevstateno!=42100
trigger1=target,prevstateno!=42200
trigger1=target,prevstateno!=489789
trigger1=target,prevstateno!=582771
trigger1=var(58):=target,prevstateno
ignorehitpause=1
[state ];Xe[gL^
type=null
triggerall=!ishelper
triggerall=numenemy>0
triggerall=numtarget
triggerall=target,ishelper(5427711);hitby
trigger1=var(58):=target,var(59)
ignorehitpause=1
[state ];Xe[gL^b
type=varset
triggerall=!ishelper
triggerall=hitpausetime<1
trigger1=sysfvar(4)!=(gametime)*pi
var(59)=stateno
ignorehitpause=1
[state ];Xe[gL^b2
type=varset
triggerall=!ishelper
triggerall=hitpausetime>=1
trigger1=sysfvar(4)!=(gametime)*pi
var(57)=stateno
ignorehitpause=1
[state ];Xe[gL^c
type=null
triggerall=!ishelper
triggerall=numhelper(20)
trigger1=ceil(helper(20),fvar(20))>0
trigger1=(var(55):=ceil(helper(20),fvar(20)))*0
trigger2=roundstate>2
trigger2=var(54):=ifelse(helper(20),var(17)>0,helper(20),var(17),helper(20),var(16))
ignorehitpause=1
[state ];Xe[gL^d
type=null
triggerall=!ishelper
triggerall=numhelper(99)
trigger1=helper(99),var(36)>0||helper(99),var(37)>0
trigger1=var(50):=helper(99),var(36)||1
trigger1=var(51):=helper(99),var(37)
ignorehitpause=1
;======================================
[state ];shcL^
type=null
triggerall=!ishelper
triggerall=numhelper(20)
trigger1=ceil(helper(20),fvar(30))>0
trigger1=var(53):=ceil(helper(20),fvar(30))
ignorehitpause=1
;======================================
[state ];eXCb`off
type=null
triggerall=!ishelper
trigger1=stateno=0||stateno=11||(stateno=[120,155])||(stateno%50000=[5000,5150])||sysfvar(4)!=(gametime)*pi||alive=0||roundstate<2||(var(13)=20&&gethitvar(damage)=0)
trigger1=var(20):=-250
trigger1=var(21):=-250
trigger2=numhelper(10)
trigger2=helper(10),stateno=0||helper(10),stateno=11||(helper(10),stateno=[120,155])||(helper(10),stateno%50000=[5000,5150])
trigger2=var(20):=-250
trigger2=var(21):=-250
ignorehitpause=1
[state ];eXCb`on
type=null
triggerall=!ishelper
triggerall=!movereversed
triggerall=!time
trigger1=gethitvar(hitshaketime)                      ;Atype
trigger1=var(20):=gethitvar(hitshaketime)
trigger2=!gethitvar(hitshaketime)&&gethitvar(damage)  ;Btype
trigger2=var(20):=1               ;hitshaketime
ignorehitpause=1
[state ];estateno
type=null
triggerall=!ishelper
triggerall=!movereversed
;;triggerall=var(20)!=-250;;{c
triggerall=gethitvar(hitshaketime)||(!gethitvar(hitshaketime)&&gethitvar(damage));XCb`Əv
trigger1=sysfvar(4)=(gametime)*pi    ;ʂɉꂽ
trigger1=stateno=5000||stateno=5010||stateno=5020||stateno=5070||stateno=5080
trigger1=var(21):=stateno
trigger2=sysfvar(4)=(gametime)*pi    ;p2getp1state=0
trigger2=stateno!=5000&&stateno!=5010&&stateno!=5020&&stateno!=5070&&stateno!=5080
trigger2=var(21):=5000+10*(statetype=c)+20*(statetype=a)
trigger3=sysfvar(4)!=(gametime)*pi   ;p2stateno
trigger3=var(21):=5000+10*(statetype=c)+20*(statetype=a)
ignorehitpause=1
[state ];
type=null
triggerall=!ishelper
triggerall=numhelper(10)
trigger1=var(20)<0||(var(21)!=5000&&var(21)!=5010&&var(21)!=5020&&var(21)!=5070&&var(21)!=5080)||helper(10),stateno=1300||(helper(10),stateno=[13000,13001])||helper(10),stateno=13090||helper(10),stateno=13100
trigger1=var(20):=-250
trigger1=var(21):=-250
ignorehitpause=1
;-------------------
[state ];SeǗEZbg
type=null
triggerall=ishelper(10)
triggerall=stateno<200&&stateno!=[120,155]
triggerall=ctrl=1
trigger1=var(18):=0||1
trigger1=var(20):=0||1
trigger1=var(21):=0||1
trigger1=var(22):=0||1
trigger1=var(23):=0||1
trigger1=var(24):=0||1
trigger1=var(25):=0||1
trigger1=var(26):=0||1
trigger1=var(27):=0||1
trigger1=var(28):=-1||1
trigger1=var(29):=0||1
trigger1=fvar(20):=0||1
trigger1=fvar(21):=0||1
trigger1=fvar(22):=0||1
trigger1=fvar(23):=0||1
trigger1=fvar(24):=0||1
trigger1=fvar(25):=0||1
trigger1=fvar(26):=0||1
ignorehitpause=1
[state ];SeǗE
type=null
triggerall=ishelper(10)
triggerall=root,var(20)!=-250;e
triggerall=root,var(21)!=-250;e
trigger1=var(18):=root,gethitvar(airtype)||1
trigger1=var(20):=root,gethitvar(animtype)||1
trigger1=var(21):=root,gethitvar(ctrltime)%100||1
trigger1=var(22):=root,gethitvar(fall)||1
trigger1=var(23):=random%2||1       ;fall؂ւXCb`(0,1)
trigger1=var(24):=root,gethitvar(fall.envshake.time)||1
trigger1=var(25):=root,gethitvar(fall.envshake.ampl)||1
trigger1=var(26):=root,gethitvar(groundtype)||1
trigger1=var(27):=root,var(20)%100||1                 ;gethitvar(hitshaketime)
trigger1=var(28):=root,gethitvar(hittime)%100||1
trigger1=var(29):=root,gethitvar(slidetime)%100||1
trigger1=fvar(20):=root,gethitvar(fall.envshake.freq)||1
trigger1=fvar(21):=root,gethitvar(fall.envshake.phase)||1
trigger1=fvar(22):=root,gethitvar(xvel)*facing||1     ;gethitvar(fall.xvel)p
trigger1=fvar(23):=root,gethitvar(fall.yvel)||1
trigger1=fvar(24):=root,gethitvar(xvel)*facing||1
trigger1=fvar(25):=root,gethitvar(yvel)||1
trigger1=fvar(26):=root,gethitvar(yaccel)||1
ignorehitpause=1
[state ];SeǗE
type=null
triggerall=ishelper(10)
triggerall=var(27)>0
trigger1=var(27):=var(27)-1||1   ;hitshaketime
ignorehitpause=1
[state ];SeǗE
type=null
triggerall=ishelper(10)
triggerall=var(27)<1
triggerall=var(28)>-1
trigger1=var(28):=var(28)-1||1   ;hittime
ignorehitpause=1
;--------------------------------------
[state ];eXCb`off
type=null
triggerall=ishelper(503)
trigger1=var(31):=0
ignorehitpause=1
[state ];eXCb`on
type=null
triggerall=ishelper(503)
triggerall=!movereversed
triggerall=gethitvar(hitshaketime)||(!gethitvar(hitshaketime)&&gethitvar(damage))
trigger1=sysfvar(4)=(gametime)*pi    ;ʂɉꂽ
trigger1=stateno=5000||stateno=5010||stateno=5020||stateno=5070||stateno=5080
trigger1=var(31):=stateno
trigger2=sysfvar(4)=(gametime)*pi    ;p2getp1state=0
trigger2=stateno!=5000&&stateno!=5010&&stateno!=5020&&stateno!=5070&&stateno!=5080
trigger2=var(31):=5000+10*(statetype=c)+20*(statetype=a)
trigger3=sysfvar(4)!=(gametime)*pi   ;p2stateno
trigger3=var(31):=5000+10*(statetype=c)+20*(statetype=a)
ignorehitpause=1
;======================================
;ԊǗϐ
[state ];physics(s=1 c=2 a=3 n!=[1,3]=4 u=var(32)%5)
type=null
trigger1=var(32):=1;/---s
trigger1=var(0)!=0
trigger1=var(32):=2;/---c
trigger1=var(0)!=10
trigger1=var(32):=2;/---c
trigger1=var(0)!=11
trigger1=var(32):=1;/---s
trigger1=var(0)!=12
trigger1=var(32):=1;/---s
trigger1=var(0)!=20
trigger1=var(32):=1;/---s
trigger1=var(0)!=21
trigger1=var(32):=1;/---s
trigger1=var(0)!=22
trigger1=var(32):=1;/---s
trigger1=var(0)!=40
trigger1=var(32):=4;/---n
trigger1=var(0)!=45
trigger1=var(32):=3;/---a
trigger1=var(0)!=50
trigger1=var(32):=3;/---a
trigger1=var(0)!=51
trigger1=var(32):=1;/---s
trigger1=var(0)!=52
trigger1=var(32):=1;/---s
trigger1=var(0)!=100
trigger1=var(32):=8666;/---n-a
trigger1=var(0)!=101
trigger1=var(32):=8666;/---n-a
trigger1=var(0)!=104
trigger1=var(32):=3;/---a
trigger1=var(0)!=105
trigger1=var(32):=1;/---s
trigger1=var(0)!=106
trigger1=var(32):=4;/---n
trigger1=var(0)!=110
trigger1=var(32):=4;/---n
trigger1=var(0)!=115
trigger1=var(32):=8666;/---u-scan
trigger1=var(0)!=120
trigger1=var(32):=1;/---s
trigger1=var(0)!=130
trigger1=var(32):=2;/---c
trigger1=var(0)!=131
trigger1=var(32):=4;/---n
trigger1=var(0)!=132
trigger1=var(32):=8666;/---u-sca
trigger1=var(0)!=140
trigger1=var(32):=8666;/---n-cs
trigger1=var(0)!=150
trigger1=var(32):=8666;/---s-cs
trigger1=var(0)!=151
trigger1=var(32):=8666;/---n-cs
trigger1=var(0)!=152
trigger1=var(32):=8666;/---c-cs
trigger1=var(0)!=153
trigger1=var(32):=4;/---n
trigger1=var(0)!=154
trigger1=var(32):=4;/---n
trigger1=var(0)!=155
trigger1=var(32):=4;/---n
trigger1=var(0)!=5000
trigger1=var(32):=1;/---s
trigger1=var(0)!=5001
trigger1=var(32):=4;/---n
trigger1=var(0)!=5010
trigger1=var(32):=2;/---c
trigger1=var(0)!=5011
trigger1=var(32):=4;/---n
trigger1=var(0)!=5020
trigger1=var(32):=4;/---n
trigger1=var(0)!=5030
trigger1=var(32):=4;/---n
trigger1=var(0)!=5035
trigger1=var(32):=4;/---n
trigger1=var(0)!=5040
trigger1=var(32):=4;/---n
trigger1=var(0)!=5050
trigger1=var(32):=4;/---n
trigger1=var(0)!=5070
trigger1=var(32):=4;/---n
trigger1=var(0)!=5071
trigger1=var(32):=4;/---n
trigger1=var(0)!=5080
trigger1=var(32):=2;/---c
trigger1=var(0)!=5081
trigger1=var(32):=4;/---n
trigger1=var(0)!=5100
trigger1=var(32):=4;/---n
trigger1=var(0)!=5101
trigger1=var(32):=4;/---n
trigger1=var(0)!=5110
trigger1=var(32):=4;/---n
trigger1=var(0)!=5120
trigger1=var(32):=4;/---n
trigger1=var(0)!=5150
trigger1=var(32):=4;/---n
trigger1=var(0)!=5200
trigger1=var(32):=3;/---a
trigger1=var(0)!=5201
trigger1=var(32):=4;/---n
trigger1=var(0)!=5210
trigger1=var(32):=1;/---s
trigger1=var(0)!=5500
trigger1=var(32):=1;/---s
trigger1=var(0)!=5900
;-------------------
trigger1=var(32):=1;/---s
trigger1=var(0)!=170
trigger1=var(32):=1;/---s
trigger1=var(0)!=175
trigger1=var(32):=1;/---s
trigger1=var(0)!=180
trigger1=var(32):=1;/---s
trigger1=var(0)!=190
trigger1=var(32):=1;/---s
trigger1=var(0)!=200
trigger1=var(32):=1;/---s
trigger1=var(0)!=210
trigger1=var(32):=1;/---s
trigger1=var(0)!=230
trigger1=var(32):=1;/---s
trigger1=var(0)!=240
trigger1=var(32):=2;/---c
trigger1=var(0)!=400
trigger1=var(32):=2;/---c
trigger1=var(0)!=410
trigger1=var(32):=2;/---c
trigger1=var(0)!=430
trigger1=var(32):=2;/---c
trigger1=var(0)!=440
trigger1=var(32):=3;/---a
trigger1=var(0)!=600
trigger1=var(32):=3;/---a
trigger1=var(0)!=610
trigger1=var(32):=3;/---a
trigger1=var(0)!=630
trigger1=var(32):=3;/---a
trigger1=var(0)!=640
trigger1=var(32):=1;/---s
trigger1=var(0)!=1000
trigger1=var(32):=4;/---n
trigger1=var(0)!=1020
trigger1=var(32):=1;/---s
trigger1=var(0)!=1030
trigger1=var(32):=4;/---n
trigger1=var(0)!=1031
trigger1=var(32):=1;/---s
trigger1=var(0)!=1032
trigger1=var(32):=1;/---s
trigger1=var(0)!=1040
trigger1=var(32):=8666;/---n-a
trigger1=var(0)!=1300
trigger1=var(32):=4;/---n
trigger1=var(0)!=1301
trigger1=var(32):=8666;/---n-a
trigger1=var(0)!=1550
trigger1=var(32):=1;/---s
trigger1=var(0)!=1570
trigger1=var(32):=1;/---s
trigger1=var(0)!=2100
trigger1=var(32):=1;/---s
trigger1=var(0)!=2110
trigger1=var(32):=1;/---s
trigger1=var(0)!=2111
trigger1=var(32):=1;/---s
trigger1=var(0)!=2200
trigger1=var(32):=1;/---s
trigger1=var(0)!=2210
trigger1=var(32):=1;/---s
trigger1=var(0)!=2300
trigger1=var(32):=1;/---s
trigger1=var(0)!=2310
trigger1=var(32):=1;/---s
trigger1=var(0)!=2311
trigger1=var(32):=1;/---s
trigger1=var(0)!=2312
trigger1=var(32):=4;/---s
trigger1=var(0)!=3000
trigger1=var(32):=1;/---s
trigger1=var(0)!=3001
trigger1=var(32):=1;/---s
trigger1=var(0)!=11000
trigger1=var(32):=4;/---n
trigger1=var(0)!=11005
trigger1=var(32):=1;/---s
trigger1=var(0)!=12000
trigger1=var(32):=4;/---n
trigger1=var(0)!=12005
trigger1=var(32):=1;/---s
trigger1=var(0)!=13000
trigger1=var(32):=1;/---s
trigger1=var(0)!=13001
trigger1=var(32):=1;/---s
trigger1=var(0)!=13090
trigger1=var(32):=1;/---s
trigger1=var(0)!=13100
trigger1=var(32):=4;/---n
trigger1=var(0)!=13200
trigger1=var(32):=4;/---n
trigger1=var(0)!=13300
trigger1=var(32):=4;/---n
trigger1=var(0)!=13310
trigger1=var(32):=4;/---n
trigger1=var(0)!=13320
trigger1=var(32):=4;/---n
trigger1=var(0)!=13330
trigger1=var(32):=4;/---n
trigger1=var(0)!=13340
trigger1=var(32):=4;/---n
trigger1=var(0)!=13350
;-------------------
trigger1=var(32):=4;/---n
trigger1=var(0)!=9098
trigger1=var(32):=4;/---n
trigger1=var(0)!=9099
trigger1=var(32):=4;/---n
trigger1=var(0)!=9200
trigger1=var(32):=4;/---n
trigger1=var(0)!=9300
trigger1=var(32):=4;/---n
trigger1=var(0)!=9400
trigger1=var(32):=4;/---n
trigger1=var(0)!=9450
trigger1=var(32):=4;/---n
trigger1=var(0)!=9500
trigger1=var(32):=4;/---n
trigger1=var(0)!=9666
trigger1=var(32):=4;/---n
trigger1=var(0)!=55000
trigger1=var(32):=1;/---s
trigger1=var(0)!=55001
trigger1=var(32):=4;/---n
trigger1=var(0)!=55010
trigger1=var(32):=2;/---c
trigger1=var(0)!=55011
trigger1=var(32):=4;/---n
trigger1=var(0)!=55020
trigger1=var(32):=4;/---n
trigger1=var(0)!=55030
trigger1=var(32):=4;/---n
trigger1=var(0)!=55035
trigger1=var(32):=4;/---n
trigger1=var(0)!=55040
trigger1=var(32):=4;/---n
trigger1=var(0)!=55050
trigger1=var(32):=4;/---n
trigger1=var(0)!=55070
trigger1=var(32):=4;/---n
trigger1=var(0)!=55071
trigger1=var(32):=4;/---n
trigger1=var(0)!=55080
trigger1=var(32):=2;/---c
trigger1=var(0)!=55081
trigger1=var(32):=4;/---n
trigger1=var(0)!=55100
trigger1=var(32):=4;/---n
trigger1=var(0)!=55101
trigger1=var(32):=4;/---n
trigger1=var(0)!=55110
trigger1=var(32):=4;/---n
trigger1=var(0)!=55120
trigger1=var(32):=4;/---n
trigger1=var(0)!=55150
trigger1=var(32):=4;/---n
trigger1=var(0)!=55200
trigger1=var(32):=3;/---a
trigger1=var(0)!=55201
trigger1=var(32):=4;/---n
trigger1=var(0)!=55210
trigger1=var(32):=4;/---n
trigger1=var(0)!=9700
trigger1=var(32):=4;/---n
trigger1=var(0)!=9701
trigger1=var(32):=4;/---n
trigger1=var(0)!=9702
trigger1=var(32):=4;/---n
trigger1=var(0)!=9703
trigger1=var(32):=4;/---n
trigger1=var(0)!=9704
trigger1=var(32):=4;/---n
trigger1=var(0)!=9705
trigger1=var(32):=4;/---n
trigger1=var(0)!=9706
trigger1=var(32):=4;/---n
trigger1=var(0)!=9707
trigger1=var(32):=4;/---n
trigger1=var(0)!=9708
trigger1=var(32):=4;/---n
trigger1=var(0)!=9709
trigger1=var(32):=4;/---n
trigger1=var(0)!=9710
trigger1=var(32):=4;/---n
trigger1=var(0)!=9750
trigger1=var(32):=4;/---n
trigger1=var(0)!=9899
trigger1=var(32):=4;/---n
trigger1=var(0)!=9999
trigger1=var(32):=4;/---n
trigger1=var(0)!=596300
trigger1=var(32):=4;/---n
trigger1=var(0)!=596301
trigger1=var(32):=4;/---n
trigger1=var(0)!=99999
ignorehitpause=1
[state ];ʏC
type=null
triggerall=var(32)=8666
trigger1=var(0)=101
trigger1=var(32):=4-(var(1)>=20)
trigger2=var(0)=104
trigger2=var(32):=4-(var(1)>=14)
trigger3=var(0)=120
trigger3=var(32):=ifelse((statetype=s&&((command="holddown"&&var(14)=0)||(var(37)%10=1&&var(14)!=0))),2,ifelse((statetype=c&&((command!="holddown"&&var(14)=0)||(var(37)!=11&&var(14)!=0))),1,(statetype=s)+2*(statetype=c)+3*(statetype=a)))||1
trigger4=var(0)=140
trigger4=var(32):=ifelse((statetype=s&&((command="holddown"&&var(14)=0)||(var(37)%10=1&&var(14)!=0))),2,ifelse((statetype=c&&((command!="holddown"&&var(14)=0)||(var(37)!=11&&var(14)!=0))),1,(statetype=s)+2*(statetype=c)+3*(statetype=a)))||1
trigger5=var(0)=150
trigger5=var(32):=4-2*(statetype=s&&((command="holddown"&&var(14)=0)||(var(37)=11&&var(14)!=0)))-3*(statetype=c&&((command!="holddown"&&var(14)=0)||(var(37)!=11&&var(14)!=0)))||1
trigger6=var(0)=151
trigger6=var(32):=1+(statetype=s&&((command="holddown"&&var(14)=0)||(var(37)=11&&var(14)!=0)))||1
trigger7=var(0)=152
trigger7=var(32):=4-2*(statetype=s&&((command="holddown"&&var(14)=0)||(var(37)=11&&var(14)!=0)))-3*(statetype=c&&((command!="holddown"&&var(14)=0)||(var(37)!=11&&var(14)!=0)))||1
trigger8=var(0)=153
trigger8=var(32):=2-(statetype=c&&((command="holddown"&&var(14)=0)||(var(37)=11&&var(14)!=0)))||1
ignorehitpause=1
[state ];ʏC
type=null
triggerall=var(32)=8666
trigger1=var(0)=1300
trigger1=var(32):=4-(roundstate>2)
trigger2=var(0)=1550
trigger2=var(32):=4-(anim=41)
ignorehitpause=1

;--------------------
;l̕
;--------------------
[state ];stateno
type=varset
triggerall=ishelper(10)
trigger1=var(14)=10
trigger1=roundstate<3;Ȃ̃Ehɐi܂ȂȂ邽
trigger1=var(0)!=(sysvar(3)%100000)||var(0)=0
var(0)=(sysvar(3)%100000)
ignorehitpause=1
[state ];time
type=varset
triggerall=ishelper(10)
trigger1=var(14)=10
trigger1=roundstate<3;Ȃ̃Ehɐi܂ȂȂ邽
trigger1=var(1)%1000!=floor(sysvar(3)/1000000)%1000||var(1)<120||var(1)>1000000
trigger1=anim!=13550
var(1)=floor(sysvar(3)/1000000)
ignorehitpause=1
[state ];facing
type=varset
triggerall=ishelper(10)
trigger1=var(14)=10
trigger1=roundstate<3
var(2)=ifelse(((sysvar(3)/100000)%10)>0,1,-1)
ignorehitpause=1
;-------
[state ];pos x
type=varset
triggerall=ishelper(10)
trigger1=var(14)=10
fvar(5)=((floor(sysfvar(1))%10000)*1.0/10)*ifelse(((floor(sysfvar(1))/10000)%10)=1,1,-1)
ignorehitpause=1
[state ];vel x
type=varset
triggerall=ishelper(10)
trigger1=var(14)=10
fvar(3)=(((floor(sysfvar(1))/100000)%1000)*1.0/10)*ifelse(((floor(sysfvar(1))/100000000)%10)=1,1,-1)
ignorehitpause=1
[state ];pos y
type=varset
triggerall=ishelper(10)
trigger1=var(14)=10
fvar(6)=((floor(sysfvar(2))%10000)*1.0/10)*ifelse(((floor(sysfvar(2))/10000)%10)=1,1,-1)
ignorehitpause=1
[state ];vel y
type=varset
triggerall=ishelper(10)
trigger1=var(14)=10
fvar(4)=(((floor(sysfvar(2))/100000)%1000)*1.0/10)*ifelse(((floor(sysfvar(2))/100000000)%10)=1,1,-1)
ignorehitpause=1
;--------------------
[state ];ml
type=null
triggerall=!ishelper||ishelper(10)||ishelper(43)||ishelper(50)||ishelper(503)||ishelper(2110)||ishelper(2210)||ishelper(2310)
triggerall=numhelper(9)
triggerall=var(1)>0
trigger1=fvar(3):=fvar(3)*((var(32)=1)*const(movement.stand.friction)+(var(32)=2)*const(movement.crouch.friction)+(var(32)=3)+(var(32)!=[1,3]))||1
trigger1=fvar(4):=fvar(4)+(var(32)=3)*const(movement.yaccel)||1
trigger1=fvar(5):=fvar(5)+fvar(3)*(hitpausetime=0)*var(2)||1
trigger1=fvar(6):=fvar(6)+fvar(4)*(hitpausetime=0)||1
ignorehitpause=1
;--------------------------------------
;ꑕbXCb`iqbΉj
;--------------------------------------
[state ]
type=varset
trigger1=!ishelper
trigger1=var(12)!=0
trigger1=palno=8
var(16)=65882
ignorehitpause=1
[state ]
type=defencemulset
trigger1=!ishelper
trigger1=var(16)=65882
value=0
ignorehitpause=1
[state ];Zbg
type=varset
triggerall=!ishelper
triggerall=var(16)=65882
trigger1=life=0||alive=0
var(16)=0
ignorehitpause=1
;======================================
;`hp
;--------------------------------------
[state ];K[s
type=null
triggerall=!ishelper
triggerall=prevstateno=[120,140]
triggerall=stateno!=[150,155]
triggerall=gethitvar(damage)||sysfvar(4)!=(gametime)*pi
triggerall=!time
trigger1=fvar(39-floor(fvar(35))%4):=enemynear,stateno||1
trigger1=fvar(35):=fvar(35)+1||1
ignorehitpause=1
;--------------------------------------
;projectileǗ
;--------------------------------------
[state ]
type=projectile
trigger1=!ishelper
trigger1=numhelper(9)=0
trigger1=numprojid(1000000)=0
projid=1000000
projanim=1000000
projhitanim=1000000
projremove=0
projremovetime=-1
projhits=999999999
projpriority=999999999
projsprpriority=-999999999
projedgebound=999999999
projheightbound=-999999999,999999999
offset=0,480
posset=p1
attr=s,sp
guardflag=
pausetime=0,0
sparkno=s-1
hitsound=s-1
guardsound=s-1
ignorehitpause=1
[state ];J
type=projectile
triggerall=!ishelper
triggerall=var(11)>20;U\
triggerall=numpartner
triggerall=roundstate<2||var(6)<120
trigger1=numhelper(596304)=0
trigger2=numhelper(596304)
trigger2=helper(596304),var(18)=0
damage=0
attr=sca,aa,at,ap
projid=9999
projanim=11011
offset=0,0
posset=p1
projremovetime=1
hitflag=mafdlp
numhits=0
sparkno=s-1
sparkxy=0,0
hitsound=s-1
guard.sparkno=s-1
guardsound=s-1
ground.velocity=-1.2,-1.2
air.velocity=-1.2,-1.2
palfx.time=40
palfx.mul=10,20,92
palfx.sinadd=100,150,125,12
affectteam=f
p2getp1state=1
p2stateno=120
supermovetime=99900000
pausemovetime=99900000
ignorehitpause=1
[state ];J
type=targetstate
triggerall=!ishelper
triggerall=var(11)>20;U\
triggerall=numpartner
triggerall=numtarget
triggerall=numhelper(9)
triggerall=helper(9),var(33)!=-1
triggerall=roundstate<2||var(6)<120
trigger1=numhelper(596304)=0
trigger2=numhelper(596304)
trigger2=helper(596304),var(18)=0
value=120
ignorehitpause=1
;--------------------------------------
;GtFNg
;--------------------------------------
[state ];}b`BϐFB
type=palfx
trigger1=ishelper(2110)||ishelper(2210)||ishelper(2310)
time=2
add=0,0,0
mul=256,256,256
sinadd=0,0,0,0
invertall=0
color=256
ignorehitpause=1
[state ]
type=palfx
triggerall=!ishelper||ishelper(10)
triggerall=var(14)!=0
trigger1=gametime%54=0
time=55
add=25,0,25		;add=256,0,0̏ꍇA^ȉӏ͐ԂȂA^ȉӏ͐^̂܂
mul=230,200,245		;mul=64,256,64̏ꍇA^ȉӏ͗΂ɂȂA^ȉӏ͐^̂܂
sinadd=205,150,175,55	;sinadd=0,0,256,20̏ꍇA5fĐۂȂA5fČɖ߂A5fĉFۂȂĂA5fĂ܂ɖ߂
invertall=0		;1ɂƁAF]
color=180		;ȗ256(ωȂ)łA0ɋߕtɂʓxቺ
ignorehitpause=1
[state ];
type=palfx
triggerall=!ishelper
trigger1=var(22)!=0
time=2
add=256,256,256
mul=0,0,0
invertall=0
color=0
ignorehitpause=1
[state ]
type=trans
trigger1=!ishelper||ishelper(10)
trans=none
ignorehitpause=1
[state ];
type=palfx
triggerall=0
trigger1=ishelper(6677766)+ishelper(9437629)+ishelper(666666)+ishelper(4646897)
trigger2=ishelper(4)+ishelper(9)+ishelper(14)+ishelper(15)+ishelper(20)
trigger3=ishelper(98)+ishelper(99)
trigger4=ishelper(100)+ishelper(101)+ishelper(102)+ishelper(103)+ishelper(104)+ishelper(105)+ishelper(106)
trigger5=ishelper(110)+ishelper(111)+ishelper(112)+ishelper(113)+ishelper(114)+ishelper(115)+ishelper(116)
time=2
add=256,256,256
mul=0,0,0
invertall=0
color=0
ignorehitpause=1
[state ];ipɂɏ肷j
type=palfx
trigger1=ishelper(15)
trigger2=ishelper(110)
time=2
add=256,256,256
mul=0,0,0
invertall=0
color=0
ignorehitpause=1
[state ];
type=palfx
trigger1=numhelper(503)
trigger1=id=helper(503),var(41)
trigger2=numhelper(504)
trigger2=id=helper(504),var(41)
trigger3=numhelper(505)
trigger3=id=helper(505),var(41)
time=2
add=256,256,256
mul=0,0,0
invertall=0
color=0
ignorehitpause=1
[state ];fȂ悤
type=afterimagetime
trigger1=ishelper(6677766)
trigger2=ishelper(9437629)
trigger3=ishelper(666666)
time=0
ignorehitpause=1
[state ]
type=removeexplod
trigger1=ishelper(6677766)
trigger2=ishelper(9437629)
trigger3=ishelper(666666)
ignorehitpause=1
[state ]
type=screenbound
trigger1=ishelper(6677766)
trigger2=ishelper(9437629)
trigger3=ishelper(666666)
value=0
movecamera=0,0
ignorehitpause=1
;-------------------
[state ];_1̍폜
type=removeexplod
triggerall=ishelper(10)
trigger1=anim!=1550
trigger1=numexplod(1552)
id=1552
ignorehitpause=1
[state ];_2̍폜
type=removeexplod
triggerall=ishelper(10)
trigger1=anim!=1550
trigger1=numexplod(1553)
id=1553
ignorehitpause=1
;--------------------------------------
;T@\inothitbyAassertspecialAstatetypesetj
;--------------------------------------
[state ]
type=nothitby
trigger1=ishelper
value=sca,aa,at,ap
time=-1
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper
triggerall=var(13)!=0||var(14)!=0
trigger1=sysfvar(4)!=(gametime)*pi
trigger1=random<var(13)*var(13)+600
trigger2=roundstate!=2
trigger3=numhelper(9)
trigger3=helper(9),var(4)!=[0,48]
value=sca,aa,at,ap
ignorehitpause=1
[state ]
type=nothitby
triggerall=!ishelper
trigger1=numhelper(9)!=1
trigger2=numhelper(10)!=1
value=sca,aa,at,ap
ignorehitpause=1
;--------------------------------------
[state ]
type=assertspecial
triggerall=!ishelper
trigger1=var(14)!=0
trigger1=numhelper(10)
flag=invisible
ignorehitpause=1
[state ]
type=assertspecial
triggerall=ishelper(10)
trigger1=var(14)=0
trigger2=var(38)!=-11
trigger2=numhelper(9)
trigger2=helper(9),numexplod(1010101)||var(38)=11211
flag=invisible
ignorehitpause=1
[state ]
type=assertspecial
trigger1=ishelper(6677766)
trigger2=ishelper(9437629)
trigger3=ishelper(666666)
flag=invisible
ignorehitpause=1
;-------------------
[state ]
type=assertspecial
trigger1=name="karma"
flag=noautoturn
ignorehitpause=1
[state ];ے莞
type=assertspecial
trigger1=!ishelper
trigger1=var(14)!=0||var(13)=20
trigger2=ishelper(10)
trigger3=!ishelper||ishelper(10)
trigger3=var(19)=[1,10] ;AIon
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
;-------------------
[state ]
type=assertspecial
triggerall=name="karma"
triggerall=!ishelper
triggerall=roundstate<2
trigger1=var(11)>20
trigger1=var(6)<360
flag=intro
ignorehitpause=1
[state ]
type=assertspecial
triggerall=name="karma"
trigger1=numhelper(43)
trigger1=helper(43),stateno!=9400&&helper(43),stateno!=5150
trigger1=helper(43),var(0)!=13200
trigger2=ishelper
trigger2=root,alive>0&&root,life=0
trigger3=numhelper(10)
trigger3=roundstate>2
trigger3=helper(10),var(43)<180
flag=roundnotover
ignorehitpause=1
;-------------------
[state ]
type=assertspecial
triggerall=ishelper(9)
trigger1=var(11)>10
trigger1=gametime%(120/var(11))=1
trigger2=var(11)>10
trigger2=numhelper(50)
trigger2=helper(50),var(0)=9700
trigger2=gametime%(60/var(11))=1
trigger3=var(11)>10
trigger3=numhelper(50)
trigger3=helper(50),var(0)>9700
trigger3=gametime%(240/var(11))<6
flag=timerfreeze
ignorehitpause=1
[state ]
type=assertspecial
triggerall=var(15)!=0
trigger1=alive=0||numhelper=0
trigger2=ishelper
trigger2=root,alive=0
flag=timerfreeze
ignorehitpause=1
[state ]
type=assertspecial
triggerall=var(15)!=0
trigger1=alive=0||numhelper=0
trigger2=ishelper
trigger2=root,alive=0||lose
trigger3=roundstate!=2
flag=noko
ignorehitpause=1
[state ]
type=assertspecial
triggerall=!ishelper
triggerall=var(17)!=0
triggerall=var(12)!=0
triggerall=var(16)!=65882;ꑕbȊO
trigger1=gethitvar(damage)!=0
flag=noko
ignorehitpause=1
[state ]
type=assertspecial
triggerall=var(11)>20
trigger1=playeridexist(id-1)
trigger1=winko;Ȃ߂ł͂Ȃ߂ȂL肩Ȃ
trigger1=roundstate>2
flag=noko
ignorehitpause=1
;--------------------------------------
[state ]
type=statetypeset
trigger1=ishelper
trigger2=!ishelper
trigger2=var(13)=20&&var(14)=10
trigger2=!time
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
trigger1=ishelper(9437629)
movetype=a
ignorehitpause=1
;--------------------------------------
;~
;--------------------------------------
[state ]
type=superpause
triggerall=!ishelper||ishelper(10)
triggerall=var(13)=10
trigger1=(roundstate!=2&&!(ishelper(10)&&roundstate<2))||(var(4)>0)||hitpausetime>60||alive=0
trigger2=numhelper(10)
trigger2=helper(10),var(0)=13100
movetime=2+60*(var(14)!=0)
time=2+60*(var(14)!=0)
darken=0
anim=-1
unhittable=0
ignorehitpause=1
[state ]
type=pause
triggerall=!ishelper||ishelper(10)
triggerall=var(13)=10
trigger1=(roundstate!=2&&!(ishelper(10)&&roundstate<2))||(var(4)>0)||hitpausetime>60||alive=0
trigger2=numhelper(10)
trigger2=helper(10),var(0)=13100
movetime=2+60*(var(14)!=0)
time=2+60*(var(14)!=0)
ignorehitpause=1
;--------------------------------------
[state ]
type=superpause
triggerall=!ishelper
trigger1=var(15)!=0||var(13)=20
movetime=60
time=60
darken=0
anim=-1
unhittable=0
ignorehitpause=1
[state ]
type=pause
triggerall=!ishelper
trigger1=var(15)!=0||var(13)=20
movetime=60
time=60
ignorehitpause=1
;--------------------------------------
;CtǗ
;--------------------------------------
[state ]
type=lifeset
trigger1=ishelper
value=lifemax
ignorehitpause=1
[state ]
type=lifeset
trigger1=ishelper(10)
trigger1=numhelper(9)
value=ifelse((lifemax-helper(9),sysvar(4))>0,(lifemax-helper(9),sysvar(4)),1)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
trigger1=numhelper(9)=1
trigger1=helper(9),sysvar(4)!=0
var(52)=helper(9),sysvar(4)
ignorehitpause=1
;--------------------------------------
;var(12)=10
;-------------------
[state ]
type=lifeset
triggerall=!ishelper
trigger1=var(12)=10
value=lifemax
ignorehitpause=1
[state ];timeup񕜂Ȃ
type=lifeset
triggerall=!ishelper
triggerall=var(12)=10
trigger1=numhelper(9)=1
trigger1=helper(9),sysvar(4)=[0,(lifemax*1.5)]
value=lifemax-helper(9),sysvar(4)
ignorehitpause=1
;-------------------
[state ]
type=varset
triggerall=ishelper(9)
triggerall=var(12)=10
triggerall=roundstate<2
triggerall=root,teammode=turns
triggerall=sysvar(4)=0
trigger1=root,var(52)=[0,lifemax-1]
trigger1=abs((root,var(52)%lifemax)*0.5)=[0,(lifemax-1)/2]
sysvar(4)=abs((root,var(52)%lifemax)*0.5)
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(9)
triggerall=var(12)=10
triggerall=roundstate=2
triggerall=root,sysvar(4)=[0,50]
triggerall=(gametime)*pi-root,sysfvar(4)=[-3,3]
trigger1=root,var(20)!=-250
trigger1=root,stateno!=[120,155]
trigger1=var(4)=[0,48]
trigger1=var(4):=var(4)+2
trigger2=root,sysvar(4)=0
trigger2=root,ctrl=1
trigger2=var(4)>0
trigger2=var(4):=var(4)-1||1
sysvar(4)=ceil(root,sysvar(4)/((var(4)+1)*0.2))
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(9)
triggerall=var(12)=10
triggerall=roundstate=2
triggerall=(gametime)*pi-root,sysfvar(4)!=[-3,3]
triggerall=var(3)-root,var(3)=0;~ߒ
triggerall=numhelper(10)
triggerall=(helper(10),var(0)!=[13000,13001])&&helper(10),var(0)!=13090&&helper(10),var(0)!=13100
trigger1=sysvar(4)<(lifemax*0.55)
trigger2=sysvar(4)=[(lifemax*0.55),(lifemax*0.8)]
trigger2=random%10=1
trigger3=sysvar(4)>(lifemax*0.8)&&sysvar(4)<lifemax
trigger3=random%50=1
sysvar(4)=1
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=var(12)=10
trigger1=var(16)!=65882
trigger1=roundstate=2
sysvar(4)=ceil((2.5*(gethitvar(damage)%lifemax))**(0.5))*(sysvar(4)=0)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=var(12)=10
trigger1=var(16)=65882
trigger1=roundstate=2
sysvar(4)=ceil((2.5*((gethitvar(damage)*ceil(life*(1+gethitvar(animtype))*0.1))%lifemax))**(0.5))*(sysvar(4)=0)
ignorehitpause=1
;--------------------------------------
;var(12)=20
;-------------------
[state ]
type=lifeset
triggerall=!ishelper
trigger1=var(12)=20
value=lifemax
ignorehitpause=1
[state ];timeup񕜂
type=lifeset
triggerall=!ishelper
triggerall=var(12)=20
trigger1=numhelper(9)=1
trigger1=helper(9),sysvar(4)=[0,(lifemax*1.5)]
value=ifelse(roundstate<3,lifemax-helper(9),sysvar(4),ifelse(win,lifemax,(ceil(lifemax*enemynear,life/enemynear,lifemax)+5+10*(roundsexisted>0))*(alive!=0)))+(numpartner*lifemax)
ignorehitpause=1
;-------------------
;⋭
[state ]
type=null
triggerall=ishelper(9)
triggerall=var(12)=20
trigger1=var(4)!=[0,50]
trigger1=var(4):=50
ignorehitpause=1
[state ]
type=null
triggerall=ishelper(9)
triggerall=numhelper(10)
triggerall=var(12)=20
triggerall=roundstate=2
triggerall=root,sysvar(4)=[0,50]
triggerall=((((helper(10),var(49))&7)=[2,3])&&((((helper(10),var(49))&56)/8)<4))||((((helper(10),var(50))&7)=[2,3])&&((((helper(10),var(50))&56)/8)<4))
trigger1=(gametime)*pi-root,sysfvar(4)=[-3,3]
trigger1=root,var(20)!=-250
trigger1=root,stateno!=[120,155]
trigger1=var(4)=[0,48]
trigger1=var(4):=var(4)+ifelse(var(39)=enemynear,id,5,10)
trigger2=var(4)<20
trigger2=var(4):=20
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(9)
triggerall=var(12)=20
triggerall=roundstate=2
triggerall=root,sysvar(4)=[0,50]
triggerall=(gametime)*pi-root,sysfvar(4)=[-3,3]
trigger1=root,var(20)!=-250
trigger1=root,stateno!=[120,155]
trigger1=var(4)=[0,48]
trigger1=var(4):=var(4)+ifelse(var(39)=enemynear,id,1,2)
trigger1=(sysvar(4)<(lifemax*0.55))||((sysvar(4)=[(lifemax*0.55),(lifemax*0.8)])&&(random%12<Abs(floor(sysfvar(3)-sysfvar(2)))+1))
trigger2=root,sysvar(4)=0
trigger2=root,stateno=0||root,stateno=11||(root,stateno=[20,22])||root,stateno=[50,52]
trigger2=var(4)>0
trigger2=var(4):=var(4)-1||1
trigger2=(sysvar(4)<(lifemax*0.55))||((sysvar(4)=[(lifemax*0.55),(lifemax*0.8)])&&(random%12<Abs(floor(sysfvar(3)-sysfvar(2)))+1))
sysvar(4)=ceil(root,sysvar(4)/((var(4)+1)*0.2))
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(9)
triggerall=var(12)=20
triggerall=roundstate=2
triggerall=root,sysvar(4)=[0,50]
triggerall=(gametime)*pi-root,sysfvar(4)=[-3,3]
trigger1=root,var(20)!=-250
trigger1=root,stateno!=[120,155]
trigger1=var(4)=[0,48]
trigger1=var(4):=var(4)+ifelse(var(39)=enemynear,id,1,2)
trigger1=((sysvar(4)>=(lifemax*0.8))&&ifelse(sysfvar(0)>=0,sysvar(1)<sysfvar(0)-360,sysvar(1)>sysfvar(0)+360)&&(random%12<Abs(floor(sysfvar(3)-sysfvar(2)))+3))
trigger2=root,sysvar(4)=0
trigger2=root,stateno=0||root,stateno=11||(root,stateno=[20,22])||root,stateno=[50,52]
trigger2=var(4)>0
trigger2=var(4):=var(4)-1||1
trigger2=((sysvar(4)>=(lifemax*0.8))&&ifelse(sysfvar(0)>=0,sysvar(1)<sysfvar(0)-360,sysvar(1)>sysfvar(0)+360)&&(random%12<Abs(floor(sysfvar(3)-sysfvar(2)))+3))
sysvar(4)=ceil(root,sysvar(4)/((var(4)+1)*0.2))
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(9)
triggerall=var(12)=20
triggerall=roundstate=2
triggerall=(gametime)*pi-root,sysfvar(4)!=[-3,3]
triggerall=var(3)-root,var(3)=0;~ߒ
triggerall=root,time>2
triggerall=numhelper(10)
triggerall=(helper(10),var(0)!=[13000,13001])&&helper(10),var(0)!=13090&&helper(10),var(0)!=13100
trigger1=sysvar(4)<(lifemax*0.55)
trigger2=sysvar(4)=[(lifemax*0.55),(lifemax*0.8)]
trigger2=random%10=1
trigger3=sysvar(4)>(lifemax*0.8)&&sysvar(4)<(lifemax*0.975)
trigger3=random%50=1
sysvar(4)=(random<333)
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(9)
triggerall=var(12)=20
triggerall=numhelper(9)!=1
trigger1=sysvar(4)=[1,(root,lifemax*1.5)]
sysvar(4)=-1
ignorehitpause=1
[state ]
type=varadd
triggerall=ishelper(9)
triggerall=var(12)=20
trigger1=sysvar(4)!=[0,(root,lifemax*1.5)]
sysvar(4)=0
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=var(12)=20
trigger1=roundstate=2
trigger1=numhelper(10)
trigger1=helper(10),var(48)=0
sysvar(4)=1*(sysvar(4)=0)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=var(12)=20
trigger1=var(16)!=65882
trigger1=roundstate=2
trigger1=numhelper(10)=1
trigger1=helper(10),var(48)=5||helper(10),var(48)=50||helper(10),var(48)=55
sysvar(4)=ceil((2.5*(gethitvar(damage)%lifemax))**(0.5))*(sysvar(4)=0)
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper
triggerall=var(12)=20
trigger1=var(16)=65882
trigger1=roundstate=2
trigger1=numhelper(10)=1
trigger1=helper(10),var(48)=5||helper(10),var(48)=50||helper(10),var(48)=55
sysvar(4)=ceil((2.5*((gethitvar(damage)*ceil(life*(1+gethitvar(animtype))*0.1))%lifemax))**(0.5))*(sysvar(4)=0)
ignorehitpause=1
;--------------------------------------
;var(15)=10,rengoku
;-------------------
[state ]
type=lifeset
triggerall=!ishelper
triggerall=numhelper(50)
triggerall=helper(50),var(0)=9710
trigger1=life=0
value=1
ignorehitpause=1
[state ]
type=lifeset
triggerall=!ishelper
triggerall=var(15)!=0
trigger1=roundstate>2
value=lifemax
ignorehitpause=1
;--------------------------------------
;var(12)!=0,10,20,non-helper
;-------------------
[state ]
type=lifeadd
triggerall=!ishelper
trigger1=var(12)!=0&&var(12)!=10&&var(12)!=20
trigger2=numhelper(9)
trigger2=var(12)!=helper(9),var(12)
value=1
ignorehitpause=1
[state ]
type=lifeset
triggerall=!ishelper||ishelper(10)
trigger1=numhelper(9)!=1
trigger2=numhelper(10)!=1
value=lifemax
ignorehitpause=1
;--------------------------------------
;p[Ǘ
;--------------------------------------
;var(11)=10
[state ]
type=poweradd
triggerall=!ishelper
trigger1=var(11)=10
trigger1=gethitvar(damage)
value=ceil((50+(var(0)=[120,155])*150)*ifelse(numpartner=0,1,0.5))
ignorehitpause=1
;-------------------
;var(11)>10
[state ]
type=varadd
triggerall=var(11)>10
trigger1=ishelper(9)
trigger1=roundstate>1
trigger1=sysvar(3)>0
trigger1=root,sysvar(4)!=0
sysvar(3)=-5
ignorehitpause=1
[state ]
type=varadd
triggerall=var(11)>10
trigger1=ishelper(9)
trigger1=roundstate>1
trigger1=sysvar(3)<powermax
sysvar(3)=10+powermax*(var(11)=30)
ignorehitpause=1
[state ]
type=powerset
triggerall=var(11)>10
trigger1=numhelper(9)=1
value=helper(9),sysvar(3)
ignorehitpause=1
[state ]
type=powerset
trigger1=numhelper(9)!=1
trigger2=numhelper(10)!=1
value=powermax
ignorehitpause=1
;--------------------------------------
;Ǘ
;--------------------------------------
;wp[p
;--------------------------------------
[state ]
type=turn
triggerall=ishelper(43)||ishelper(50)||ishelper(2110)||ishelper(2210)||ishelper(2310)
trigger1=var(1)>0;time
trigger1=facing!=var(2)
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(43)||ishelper(50)||ishelper(2110)||ishelper(2210)||ishelper(2310)
trigger1=var(1)>0;time
x=fvar(3)
y=fvar(4)
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(43)||ishelper(50)||ishelper(2110)||ishelper(2210)||ishelper(2310)
trigger1=numhelper(9)
trigger1=var(1)>0;time
x=fvar(5)+(helper(9),pos x)
y=fvar(6)
ignorehitpause=1
;--------------------------------------
[state ]
type=changeanim
trigger1=ishelper(9437629)
trigger2=ishelper(666666)
value=950000
elem=1
ignorehitpause=1
[state ]
type=posset
trigger1=ishelper(9437629)
trigger2=ishelper(666666)
x=0
y=-20000
ignorehitpause=1
[state ]
type=posset
trigger1=ishelper(9437629)
trigger1=sysfvar(4)>(gametime)*pi||sysfvar(4)<(gametime)*pi
trigger1=numhelper(110)
x=helper(110),pos x
y=helper(110),pos y
ignorehitpause=1
[state ]
type=bindtoroot
trigger1=ishelper(9437629)
trigger1=sysfvar(4)>(gametime)*pi||sysfvar(4)<(gametime)*pi
trigger1=numhelper(110)
trigger1=gametime%2=1
trigger1=hitpausetime<1200
ignorehitpause=1
;--------------------------------------
;var(14)=0
;--------------------------------------
[state ];ނȂ
type=playerpush
triggerall=ishelper(10)
trigger1=var(14)=0
value=0
ignorehitpause=1
[state ]
type=bindtoroot
triggerall=ishelper(10)
trigger1=var(14)=0
ignorehitpause=1
[state ];Aj̒Ǐ]B
type=changeanim
triggerall=ishelper(10)
trigger1=var(14)=0
trigger1=selfanimexist(root,anim)
trigger1=anim=root,anim
trigger1=animtime>=root,animtime
value=root,anim
elem=root,animelemno(0)
ignorehitpause=1
[state ];B
type=turn
triggerall=ishelper(10)
trigger1=var(14)=0
trigger1=helper(10),facing!=root,facing
ignorehitpause=1
;--------------------------------------
[state ];B
type=turn
triggerall=!ishelper
triggerall=var(14)=0
triggerall=numhelper(9)=1
triggerall=stateno=0||stateno=11||(stateno=20&&var(1)=1)||stateno=52
trigger1=playeridexist(helper(9),var(56))
trigger1=(playerid(helper(9),var(56)),pos x-pos x)*facing<0
ignorehitpause=1
;--------------------------------------
;var(14)=10
;--------------------------------------
[state ];ނȂ
type=playerpush
triggerall=ishelper(10)
trigger1=var(14)=10
value=0
ignorehitpause=1
[state ]
type=turn
triggerall=ishelper(10)
trigger1=var(14)=10
trigger1=var(1)>0;time
trigger1=facing!=var(2)
ignorehitpause=1
[state ]
type=velset
triggerall=ishelper(10)
trigger1=var(14)=10
trigger1=var(1)>0;time
x=fvar(3)
y=fvar(4)
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper(10)
trigger1=var(14)=10
trigger1=playeridexist(root,var(38))
trigger1=var(1)>0;time
x=fvar(5)+(playerid(root,var(38)),pos x)
y=fvar(6)
ignorehitpause=1
[state ];ʓ␳
type=posset
triggerall=ishelper(10)
trigger1=var(14)=10
x=pos x+frontedgebodydist*(frontedgebodydist<0)*facing-backedgebodydist*(backedgebodydist<0)*facing
ignorehitpause=1
[state ];B
type=turn
triggerall=ishelper(10)
triggerall=var(14)=10
triggerall=playeridexist(root,var(38))
triggerall=stateno=0||stateno=11||(stateno=20&&var(1)=1)||stateno=52
trigger1=playeridexist(helper(9),var(56))
trigger1=(playerid(playerid(root,var(38)),var(56)),pos x-pos x)*facing<0
ignorehitpause=1
;--------------------------------------
[state ];ނȂ
type=playerpush
triggerall=!ishelper
triggerall=var(14)=10
trigger1=fvar(0)!=[-25,25]
trigger2=!time
trigger3=roundstate!=2
trigger4=var(13)=20
value=0
ignorehitpause=1
[state ];̒Ǐ]B
type=velset
triggerall=!ishelper
trigger1=var(14)=10
trigger1=playeridexist(var(42))
trigger1=numhelper(10)=1
x=playerid(var(42)),fvar(3)
y=playerid(var(42)),fvar(4)
ignorehitpause=1
[state ];ʒu̒Ǐ]B
type=posset
triggerall=!ishelper
trigger1=var(14)=10
trigger1=playeridexist(var(42))
trigger1=playeridexist(var(38))
x=playerid(var(42)),fvar(5)+(playerid(var(38)),pos x)
y=playerid(var(42)),fvar(6)
ignorehitpause=1
[state ];Aj̒Ǐ]B
type=changeanim
triggerall=!ishelper
triggerall=var(14)=10
triggerall=playeridexist(var(42))
triggerall=selfanimexist(playerid(var(42)),anim)
trigger1=anim!=playerid(var(42)),anim
trigger2=anim=playerid(var(42)),anim
trigger2=animelemno(0)!=playerid(var(42)),animelemno(0)
value=playerid(var(42)),anim
elem=playerid(var(42)),animelemno(0)
ignorehitpause=1
[state ];B
type=turn
triggerall=!ishelper
triggerall=var(14)=10
triggerall=playeridexist(var(42))
trigger1=playerid(var(42)),facing!=facing
ignorehitpause=1
;--------------------------------------
;Xe[gǗ
;--------------------------------------
;_~[
[state ]
type=selfstate
trigger1=ishelper(4)
value=99999
ignorehitpause=1
;Sneak
[state ];O
type=selfstate
triggerall=ishelper(6677766)
trigger1=stateno=66601
value=9200
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(6677766)
trigger1=gametime%6>4
trigger2=(stateno=[140126,140127])||stateno=41000||stateno=59630||stateno=59631
value=99999
ignorehitpause=1
;--------------------------------------
[state ];fRC
type=selfstate
trigger1=ishelper(500)||ishelper(501)||ishelper(502)
trigger2=ishelper(503)||ishelper(504)||ishelper(505)
value=9300
ignorehitpause=1
;--------------------------------------
;precede
[state ]
type=varset
trigger1=ishelper(9437629)
sysvar(4)=78971
ignorehitpause=1
[state ];O
type=selfstate
triggerall=ishelper(9437629)
trigger1=stateno=66601
value=9200
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(9437629)
trigger1=alive!=1
value=99999
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(9437629)
sysvar(4)=1247777
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(9437629)
trigger1=sysfvar(4)=(gametime)*pi
trigger2=numhelper(100)
trigger2=helper(100),var(55)!=5697
trigger3=numhelper(110)!=2;
trigger4=roundstate!=2
trigger5=numhelper(10)
trigger5=helper(10),var(40)=3470;IR
value=9200
ignorehitpause=1
[state ]
type=hitdef
triggerall=ishelper(9437629)
trigger1=1
attr=,na
hitflag=mafd
numhits=0
pausetime=999999999999,0
damage=0,0
sparkno=-1
givepower=0,0
getpower=0,0
affectteam=f
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(9437629)
sysvar(4)=33487
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(9437629)
trigger1=sysfvar(4)>(gametime)*pi||sysfvar(4)<(gametime)*pi
trigger1=hitpausetime<1200
trigger1=stateno!=5555154
value=5555154
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(9437629)
sysvar(4)=1142447
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(9437629)
trigger1=numhelper(20)=1
sysvar(0)=floor(helper(20),fvar(19))+1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=ishelper(9437629)
trigger1=playeridexist(parent,id)
trigger1=numhelper(20)=1
var(35)=sysvar(0)
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(9437629)
trigger1=numhelper(20)=1
trigger1=ceil(helper(20),fvar(19))>-1
trigger1=sysfvar(4)>(gametime)*pi||sysfvar(4)<(gametime)*pi
trigger1=stateno!=ceil(helper(20),fvar(19))+1
trigger1=hitpausetime>=1200
trigger1=ceil(helper(20),fvar(19))+1!=66601;O
value=ceil(helper(20),fvar(19))+1
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(9437629)
sysvar(4)=7851194
ignorehitpause=1
;--------------------------------------
;virus
[state ]
type=selfstate
triggerall=ishelper(666666)
trigger1=var(10)=597956313
trigger1=var(21)=124
trigger1=var(34)=8824
trigger1=var(55)=145568
trigger2=numenemy
trigger2=enemy(0),numhelper(264641)=1&&enemy(numenemy>1),numhelper(264641)=1
value=99999
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(666666)
trigger1=hitpausetime>0
value=140126
ignorehitpause=1
[state ];O
type=selfstate
triggerall=ishelper(666666)
trigger1=stateno=66601
value=9200
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(666666)
trigger1=sysfvar(4)=(gametime)*pi
trigger2=numhelper(100)
trigger2=helper(100),var(55)!=5697
trigger3=numhelper(110)!=2;
trigger4=roundstate!=2
trigger5=numhelper(10)
trigger5=helper(10),var(40)=3470;IR
value=9200
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(666666)
triggerall=numhelper(20)=1
triggerall=numhelper(110)=2;
triggerall=ceil(helper(20),fvar(19))>-1
triggerall=sysfvar(4)>(gametime)*pi||sysfvar(4)<(gametime)*pi
trigger1=playerid(helper(110),sysvar(4)),hitpausetime<1200
trigger2=playerid(helper(110),sysvar(4)),alive!=1;Q
trigger3=playerid(helper(110),sysvar(4)),sysvar(4)!=1142447;Q
trigger4=playerid(helper(110),sysvar(4)),stateno!=ceil(helper(20),fvar(19));ӁB+1Ă͂Ȃ悤
trigger5=playerid(helper(110),sysvar(4)),stateno!=playerid(helper(110),sysvar(4)),sysvar(0)
value=5555154
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(666666)
trigger1=numhelper(20)=1
sysvar(0)=floor(helper(20),fvar(19))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=ishelper(666666)
trigger1=playeridexist(parent,id)
trigger1=numhelper(20)=1
var(36)=sysvar(0)
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper(666666)
trigger1=numhelper(20)=1
trigger1=numhelper(110)=2;
trigger1=ceil(helper(20),fvar(19))>-1
trigger1=sysfvar(4)>(gametime)*pi||sysfvar(4)<(gametime)*pi
trigger1=stateno!=ceil(helper(20),fvar(19))
trigger1=ceil(helper(20),fvar(19))!=66601
value=ceil(helper(20),fvar(19))
ignorehitpause=1
;-------------------
;virus⏕
[state ]
type=selfstate
trigger1=ishelper(4646897)
value=9200
ignorehitpause=1
;--------------------------------------
;eEEE󋵊ĎAI
[state ]
type=selfstate
trigger1=ishelper(9)||ishelper(14)||ishelper(15)||ishelper(20)
value=9999*(ishelper(9))+9450*(ishelper(14))+9500*(ishelper(15))+9899*(ishelper(20))
ignorehitpause=1
;last 1 2
[state ]
type=selfstate
trigger1=ishelper(596304)||ishelper(98)||ishelper(99)
value=9097*(ishelper(596304))+9098*(ishelper(98))+9099*(ishelper(99))
ignorehitpause=1
;--------------------------------------
;o
[state ]
type=selfstate
trigger1=ishelper(43)
value=ifelse(var(0)=0,9400,var(0))
ignorehitpause=1
;--------------------------------------
;
[state ]
type=selfstate
trigger1=ishelper(50)
value=ifelse(var(0)=0,9700,var(0))
ignorehitpause=1
;
[state ]
type=selfstate
trigger1=ishelper(100)||ishelper(101)||ishelper(102)||ishelper(103)||ishelper(104)||ishelper(105)||ishelper(106)
value=9750
ignorehitpause=1
;
[state ]
type=selfstate
trigger1=ishelper(110)||ishelper(111)||ishelper(112)||ishelper(113)||ishelper(114)||ishelper(115)||ishelper(116)
value=120
ignorehitpause=1
;--------------------------------------
;}b`
[state ]
type=selfstate
trigger1=ishelper(2110)||ishelper(2210)||ishelper(2310)
trigger1=hitpausetime>60
value=140126
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(2110)||ishelper(2210)||ishelper(2310)
value=ifelse(var(0)=0,2110,var(0))*ishelper(2110)+ifelse(var(0)=0,2210,var(0))*ishelper(2210)+ifelse(var(0)=0,2310,var(0))*ishelper(2310)
ignorehitpause=1
;======================================
;ǂ؂
;--------------------------------------
[state ];
type=selfstate
triggerall=ishelper(10)
trigger1=var(11)>10;U\
trigger1=numhelper(50)=1
trigger1=helper(50),var(0)=9710
trigger1=helper(50),sysvar(4)=16
value=13100
ignorehitpause=1
;======================================
[state ];win,drawgame,lose
type=selfstate
triggerall=ishelper(10)
triggerall=roundstate>3
trigger1=root,alive=1
trigger1=ctrl=1;not root's ver
value=170*(lose)+175*(drawgame)+180*(win)
ignorehitpause=1
;======================================
;roundstate<3@ėp
;--------------------------------------
;var(14)=0
;    var(13)=0
;m[}J[
[state ];ҋ@
type=selfstate
triggerall=ishelper(10)
triggerall=roundstate<3
triggerall=var(13)=0&&var(14)=0
trigger1=(gametime)*pi-root,sysfvar(4)!=[-4,4]
trigger2=root,stateno=[5000,5150]
trigger3=root,stateno=[120,155]
value=9666
ignorehitpause=1
[state ];Xe[gǏ]
type=selfstate
triggerall=ishelper(10)
triggerall=roundstate<3
triggerall=var(13)=0&&var(14)=0
trigger1=(gametime)*pi-root,sysfvar(4)=[-4,4]
trigger1=root,var(8)!=-250||var(0)!=root,var(0)
value=root,var(0)
ignorehitpause=1
;-------------------
;var(14)=0
;    var(13)=10
;9P
[state ];Xe[gǏ]
type=selfstate
triggerall=ishelper(10)
triggerall=roundstate<3
triggerall=var(13)=10&&var(14)=0
trigger1=var(0)!=root,var(0)
value=root,var(0)
ignorehitpause=1
;-------------------
;var(14)=0
;    var(13)=20
;gp
;-------------------
;var(14)=10
;    var(13)=0
;gp
;-------------------
;var(14)=10
;    var(13)=10
;10P
[state ];eČ(5120)
type=selfstate
triggerall=ishelper(10)
triggerall=var(13)=10&&var(14)=10
trigger1=var(0)=55110&&var(1)>18;time
value=55120
ctrl=0
ignorehitpause=1
[state ];eČi5000,5010,5020,5070,5080?j
type=selfstate
triggerall=ishelper(10)
triggerall=roundstate=[1,2]
triggerall=var(13)=10&&var(14)=10
triggerall=var(0)!=120&&(var(0)!=[130,132])&&var(0)!=140&&var(0)!=[150,155]
trigger1=root,var(20)!=-250;e
trigger1=root,var(21)!=-250;ی
value=50000+root,var(21)
ctrl=0
ignorehitpause=1
;-------------------
;var(14)=10
;    var(13)=20
;12P
;-------------------
[state ]
type=selfstate
triggerall=ishelper(10)
trigger1=sysfvar(4)!=(gametime)*pi
trigger2=var(14)=10
value=ifelse(var(1)=0,5900,var(0))
ignorehitpause=1
;--------------------------------------
;{
;--------------------------------------
[state ];
type=selfstate
triggerall=!ishelper
trigger1=var(11)>10;U\
trigger1=numhelper(50)=1
trigger1=helper(50),var(0)=9710
trigger1=helper(50),sysvar(4)=16
value=13100
ignorehitpause=1
;======================================
[state ];h
type=selfstate
triggerall=!ishelper
triggerall=var(11)>20;U\
trigger1=alive!=1
value=125
ignorehitpause=1
;======================================
[state ];hitpausetime
type=selfstate
triggerall=!ishelper
triggerall=var(13)!=0
trigger1=hitpausetime>60
trigger2=var(11)>20
trigger2=hitpausetime>0
value=125
ignorehitpause=1
;======================================
[state ];^Qێ
type=selfstate
triggerall=!ishelper
trigger1=var(18)=33
value=124
ignorehitpause=1
;======================================
;roundstate>2@ėp
;--------------------------------------
;all mode
[state ];win,drawgame,lose
type=selfstate
triggerall=!ishelper
triggerall=hitpausetime<=60
triggerall=roundstate>3
trigger1=alive=1;ctrl=1sv
value=170*(lose)+175*(drawgame)+180*(win);oR120
ignorehitpause=1
;-------------------
[state ]
type=selfstate
triggerall=!ishelper
triggerall=var(13)!=0
triggerall=hitpausetime<=60
trigger1=ifelse(var(14)!=0,roundstate>2,(roundstate>2&&alive))
trigger2=ifelse(var(14)!=0,alive=0,0)
trigger3=numenemy=1
trigger3=enemy(0),alive=0
trigger4=numenemy>1
trigger4=enemy(0),alive=0&&enemy(1),alive=0
value=120
ctrl=1
ignorehitpause=1
;======================================
;roundstate<3@ėp
;--------------------------------------
;var(14)=0
;    var(13)=0
;m[}J[
;-------------------
;var(14)=0
;    var(13)=10
;9P
[state ]
type=selfstate
triggerall=!ishelper
triggerall=var(13)=10&&var(14)=0
triggerall=hitpausetime<=60
trigger1=sysfvar(4)!=(gametime)*pi
value=var(0)
ctrl=1
ignorehitpause=1
;-------------------
;var(14)=0
;    var(13)=20
;gp
;-------------------
;var(14)=10
;    var(13)=0
;gp
;-------------------
;var(14)=10
;    var(13)=10
;10P
[state ];K[hČ
type=selfstate
triggerall=!ishelper
triggerall=var(13)=10&&var(14)=10
triggerall=numhelper(10)=1
triggerall=hitpausetime<=60
trigger1=helper(10),var(0)=120||(helper(10),var(0)=[130,132])||helper(10),var(0)=140||helper(10),var(0)=[150,155]
value=helper(10),var(0)
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
triggerall=var(13)=10&&var(14)=10
triggerall=numhelper(10)=1
triggerall=hitpausetime<=60
trigger1=stateno!=helper(10),stateno
trigger2=sysfvar(4)!=(gametime)*pi||!time
trigger3=helper(10),var(8)!=-250
value=ifelse(roundstate>0,helper(10),var(0),helper(10),stateno);5900oR
ctrl=1
ignorehitpause=1
;-------------------
;var(14)=10
;    var(13)=20
;12P
[state ]
type=selfstate
triggerall=!ishelper
triggerall=var(13)=20&&var(14)=10
triggerall=numhelper(10)=1
triggerall=hitpausetime<=60
trigger1=helper(10),var(0)=140126
trigger2=helper(10),var(0)=140127
trigger3=helper(10),var(0)=41000
trigger4=helper(10),var(0)=59630
trigger5=helper(10),var(0)=59631
value=120
ctrl=1
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
triggerall=var(13)=20&&var(14)=10
triggerall=numhelper(10)=1
triggerall=hitpausetime<=60
trigger1=stateno!=helper(10),stateno
trigger2=sysfvar(4)!=(gametime)*pi||!time
trigger3=helper(10),var(8)!=-250
value=ifelse(roundstate>0,helper(10),var(0),helper(10),stateno);5900oR
ctrl=1
ignorehitpause=1
;-------------------
;numhelper(10)!=1
[state ]
type=selfstate
triggerall=!ishelper
triggerall=numhelper(10)!=1
trigger1=var(0)=140126
trigger2=var(0)=140127
trigger3=var(0)=41000
trigger4=var(0)=59630
trigger5=var(0)=59631
value=120
ctrl=1
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
trigger1=numhelper(10)!=1
value=var(0)
ctrl=1
ignorehitpause=1
;======================================
;var(15)=10@
;--------------------------------------
[state ]
type=selfstate
triggerall=!ishelper
triggerall=var(15)=10
trigger1=alive=0||hitpausetime>60
trigger2=roundstate>2&&alive&&hitpausetime<60
value=125-5*(roundstate>2&&alive&&hitpausetime<60)
ignorehitpause=1
;======================================
;splayer
[state ]
type=selfstate
triggerall=ishelper
trigger1=!ishelper(10)
trigger1=!ishelper(6677766)
trigger1=!ishelper(9437629)
trigger1=!ishelper(666666)
value=99999
ctrl=0
ignorehitpause=1
;----------------------------------------------------------------------------
;|R
;----------------------------------------------------------------------------
[statedef -3]
[state ]
type=varset
trigger1=1
sysfvar(4)=(gametime)*pi
ignorehitpause=1
[state ]
type=ctrlset
triggerall=!ishelper||ishelper(10)
triggerall=var(19)=[1,10];AIon
trigger1=!time
trigger1=(stateno=[10,12])||stateno=[40,52]
trigger1=ctrl=1
value=0
ignorehitpause=1