Dirty Kung Fu Man v2.0
Remodified by: JNG

I. About DKFM himself

1. Who's DKFM?
-TBD-

2. What does He like or something? (The biography)

Real Name       = JNG
Age             = 29
Birthday        = 28 of July
Blood Type      = AB
Nationality     = AYOKO NGA (It's a clue...BBHood knows about this!)
Fighting Style  = Kung Fu and Karate
Hobbies         = Bashing some Heartless Fandom Freaks, (Melty Blooders, Haruhist)
Specialty       = Walking for very very very long distance
Most Important  = His Self-Reliance
Most Unpleasant = People showing Disrespect or Despise to him, Type Moon Bastards, Haruhi and her SOS Brigade (and it's Cheap Friends).
Likes           = Seeing "The King" (not the one from the youtube poops) and "The Chief"
Dislikes        = Melty Blooders, Haruhist, and of course Haruhi Suzumiya
Favorite Food   = Some Street Food, and Some Homemade dishes
Favorite Music  = 80's and 90s Rock
Best Sport      = None
Strenghtness	= Drinking water...?
Weakness	= Some harsh and rash jokes or yelling

3. Questions about that biography

Q: Who is this guy
A: 

Q: Who's Santuu?
A: 

Q: Who's Ex-Inferis?
A: 

Q: Why there's some stupid questions/answers in your readme's?
A: 

II. About Mugen DKFM

1. Instalation

You are so n00b as you can't even do this?

Unpack everything in chars/DKFM folder, even if there's another DKFM folder.

Then add the following line somewhere in select.def

DKFM,random,ORDER=1;

of course you can modify this if you want :)

2. Gameplay

He's a 6 button char, and because he can chain some specials into other specials, and that dodging, uhm.... 
I say it's a Kof2k3 style.

3. His moves

Legend:

A - LK			UB		UF
B - HK				U
C - CD			B	-	F
X - LP				D
Y - HP			DB		DF
Z - DG
S - Start

APunch: LP, HP
AKick: LK, HK
2Punch: LP + HP
2Kick: LK + HK

Basics:

Light Punch (LP)

Hard Punch (MP)

KnockDown Move (CD)

Light Kick (LK)

Hard Kick (MK)

Evasion (DG)

Divine Mode (C+Z)
Instantly Gives Full Power, But he'll weaken and gradually decreases life.

LEGEND:
(+) New Mode Only - choose between 1st to 6th pal
(-) Old Mode Only - choose between 7th to 12th pal
(=) Both modes

Specials:

(=) Kung Fu Palm (D, DF, F, APunch)
a PowerFull and weird fist
Technicaly similar to: Original KFM had that move

(=) Kung Fu Upper (F, D, DF, APunch)
DKFM blows the opponet into the air if hit
Technicaly similar to: Original KFM had that move

(=) Kung Fu Blow (D, DB, B, APunch)
DKFM uses two fists into two sides
Technicaly similar to: Original KFM had that move

(=) Kung Fu Knee (F, F, AKick)
Press button A or B during Kung Fu Knee to add a kick
Technicaly similar to: Original KFM had that move

(=) Kung Fu Aerial Kick (F, D, DF, AKick)
Just an Anti-Air Move
Technicaly similar to: ??????

(+) Dive Kick (D, D, Akick) or (D, DF, F, Kick [MidAir Only])
Jumps and Kick.
Technicaly similar to: ?????

(+)Fire Ball (D, DF, F, Kick)
DKFM's projectile attack
Technicaly similar to: Any Shotokan's

(+) Black Hand (B, D, DB, Apunch)
A Countet Move
Technicaly similar to: ?????

(+) Rush n' Knee (F, D, B, LK)
DKFM Rushes and grabs the opponent then performs a close range KF Knee...
Technicaly similar to: Hmmm....I dunno

(+) Grab n' Smack (F, D, B, HK)
-I Had no Comment for this!-
Technicaly similar to: Hmmm....I dunno again

(-) Kung Fu Gattling Kick (Charge B, F, Akick)
One of DKFM's newest moves
Technicaly similar to: Sissy's light kick

(-) Power Stomp (D, D, Akick)
Hits low.
Technicaly similar to: Kim Kaphan's Haki Kyaku

(-) Palm Shot (Charge B, F, Apunch)
DKFM's beam projectile attack
Technicaly similar to: Sentinel's HP rocket punch.

(-) Double Palm (D, DF, F, Kick)
Can Stun oppponents
Technicaly similar to: ????????????

(-) Blood heat (F, D, B, LK)
The life drain throw
Technicaly similar to: Rugal execution

(-) TNT Smash (F, D, B, HK)
The life drain throw
Technicaly similar to: Rugal execution

EX-Specials(Enchanced specials) (Needs 1/2 power bar):

(=)Fast Kung Fu Palm (D, DF, F, 2Punch)
Technicaly similar to: Original KFM had that move

(=)Fast Kung Fu Upper (F, D, DF, 2Punch)
Technicaly similar to: Original KFM had that move

(=)Fast Kung Fu Blow (D, DB, B, 2Punch)
Technicaly similar to: Original KFM had that move

(=)Fast Kung Fu Knee (F, F, 2Kick)
Technicaly similar to: Original KFM had that move

(+)Fast Dive Kick (D, D, 2kick) (D, DF, F, 2Kick [MidAir Only])
Technicaly similar to: ??????

(+)EX Fireball (D, DF, F, 2Kick)
DKFM's projectile attack, Unblockable in mid air...
Technicaly similar to: ???

(=)Fast Kung Fu Aerial Kick (F, D, DF, 2Kick)
Just an Anti-Air Move
Technicaly similar to: ??????

(-)Fast Power Stomp (D, D, 2kick)
Tottally unguardable
Technicaly similar to: Kim Kaph Phan's Haki Kyaku

(-)Fast Palm Shot (Charge B, F, 2punch)
The charge works sometimes also as a reversal.
Technicaly similar to: ???

(-) Fast Kung Fu Gattling Kick (Charge B, F, 2kick)
One of DKFM's newest moves
Technicaly similar to: ???

Desperation Moves (Needs 1 power bar):

(=)Tripple Kung Fu Palm (D, DF, F, D, DF, F, LP)
Just an 3x Kung Fu Palms
Technicaly similar to: Original KFM had that move.

(=)Smash Kung Fu Upper (D, DB, B, D, DB, B, LP)
It takes opponent some time to see the sky :)
Technicaly similar to: Original KFM had that move.

(+)Giant Fireball (D, DB, B, DB, D, DF, F, LP)
-[TBD]-

(+)SRK (D, DF, F, D, DF, F, Akick)
-[TBD]-

(-)Dragon Palm = (D, DB, B, DB, D, DF, F, AP)
Just like the power stomp except 

(-)Tremor Stomp (D, DF, F, D, DF ,F AK)
Just like the power stomp except really tough
Technicaly similar to: ???

Super-Desperation-Moves (Needs 2 power bars):

(=)5x Kung Fu Palm (D, DF, F, D, DF, F, LP+HP)
Has an interesting ending....not!

(=)Power-Smash Kung Fu Upper (D, DB, B, D, DB, B, LP+HP)
That's gonna hurt!

(+)3x Giant Fireball (D, DB, B, DB, D, DF, F, LP+HP)
-[TBD]-

(+)HRK (D, DF, F, D, DF, F, LK+HK)
-[TBD]-

(-)Super Dragon Palm = (D, DB, B, DB, D, DF, F, 2P)

(-)Destructive Stomp (D, DF, F, D, DF ,F 2K)
Just like the power stomp except really devastating
Technicaly similar to: ???

Hidden-Super-Desperation-Move (Needs 3 power bars):

(+)Deadly Rave (F, DF, D, DB, B, F, LK+HK)
No need to introduce this move :)
Technicaly similar to: Geese and Rock.
BTW When it hits tap the ff:  X, X, Y, Y, A, A, B, B, C, C, then D, DB ,B, C

(-)Shun Goku Satsu (x, x, F, a, b)
Again no need to introduce this move :)
Technicaly similar to: Any Ansatsuken chars (IE: Gouki)

Extreme-Desperation-Move (Needs 4 power bars):

(+)Death From Above (D, DB, B, D, DB, B, c)
DKFM Vanishes and Perform a Death Drop to the opponent (is a Misogi like thing).
Technicaly similar to: Shin Gouki

(-)Dragon Cannon (D, DB, B, D, DB, B, c)
DKFM Fires a Devastating Ball of Hellfire.
Technicaly similar to: ???

"OMG" Hypers (Needs 5 power bars):

(=)Mega Smasher (D, DB, B, DB, D, DF, F, c)
DKFM Fires a Devastating Frag Wave.
Technicaly similar to: ???

NOTE - Those Last moves are can only use once, if it used, the power gauges 
will always set to zero afterwards.

Instant Kill moves (Power Bar usage may vary):

(+)Chrono Fist (D, DF, F, D, DF, F, z)
If hit with it, see what will happens to the enemy...
(Needs 7 power bars)

(-)Ambush (D, DF, F, D, DF, F, z)
If hit with it, the light gones out....
(Needs 7 power bars)

(=)Final Kung Fu Fist (y, a, B, x, x)
DFKM Temporarly stands up and he dashes with his fist in a very instant
Causing the opponent to stunt and explode into bits.
(Needs 8 power bars)

THE MOST POWERFUL ART: (12th Palette only and needs all 9 power bars):

(=)Kung Fu Meltdown (D, DF, F, D, DF, F, D, DF, F, S) <*>
ALL WHO OPPOSE DKFM SHALL BE DESTROYED...REALLY!
(This move is original!!!!) 

4. One of custom Combos

Light Punch ->
Light Kick ->
Strong Kick ->
Dive Kick ->

Light Punch ->
Light Kick ->
Strong Kick ->
5x Kung Fu palm ->
Deadly Rave or SSmashUpper

Impressive chain, don't you think?

III. The progress

He is well 120% complete

Whats missing:
- Bit more specials and hypers.
- Ending storyboard
- BugFixes
- still more Kof features
- Everything that i forgot to list...

Known bugs:
- Had you seen a Just Defence glitch lately? (:/)

Changes from previous versions:
- The flame effect is now a courtersy of Reika aka Ciel\Sion\Sakura\Satsuki\Dizzy\hamster cares.... :D
- Added some moves
- added some kof features
- added another instant kill
- Special intro vs original KFM :)
- Some bugs fixed
- Intro storyboard

IV. Credits

It was made by Most_mysterious (q3adam@wp.pl)
and reedited by JNG (sorounfeld@yahoo.com) or (traumafeld@hotmail.com)
NOTE: If you e-mail me, use english. It's also okay to use tagalog, but nothing more.

Other thanks:

Because "The war cannot be beaten by a one man" (taken from Call of Duty), so I couldn't made the char all by myself. Thus below are the list of creators who helped me with this.

- Most Mysterious = The original guy who create this char
- Elecbyte(http://mugen.elecbyte.com/) = for m.u.g.e.n. itself, what are you looking at?
- Adobe Software = For their Adobe Photoshop
- Winane, along with others (ANMC, Bagaliao, YongMing, Roque, [E], and FlowaGirl) (http://winane.shinmugen.net/) = for their 3l1t3 Ai activation
- Dante A.k.a. messatsu - for those indetification something...
- Ragnarok Nemo(http://ragnarok.happy-cat.org/) = For his mee, the best mugen character utility ever.
- Reika aka Ciel (http://ciel.i-xcell.com/) = I hope she refrained millions of brasillians from the bad attitude.
- Orochi herman = Ex-cla-ma-tion! Got it? (Teka, Taga amin yan ah)
- Capcom = forgot why?
- SNK = ditto
- The non-brasillian (European) MUGEN community = you know why
- The japanese MUGEN community = they are the best guys in town...nothing else


3/15 update

- Some new moves had been added (IE. EX Fireball, EX Gattling Kick, Mid-Air Dive Kick)
- Big wave projectile bug has been fixed
- The Double palm and the tremor stomp can now hit hyper armored chars....
- The Exection is now unblockable (again), and it can hit mid-air chars, but range is now shorter
- The Rush n Knee on the other hand is blockable when the opponent is crouching, and it cannot hit mid-air chars
- I dunno what are the remaining bugs are but...i'll keep an eye on it...


Cryptic

I Apologies for the bad start...

Now I actually most of the bugs that you mention
- Default AI is now on 7 instead of 10 (as in the omake type AI) so he uses projectiles less frequently
  (see the config.txt if you want to set the AI to even lower)
- Black Hand Counter now fixed
- The Running knee (and the Rugal Excusion) has now less range
  (also while in AI mode, this move no longer perfoms if the opponent is in mid-air, 
   of course this move only hits in ground)
as for the hitspark and the sound...um,...I think i'am going to deal it later on... 
