Omega (Original Zero)
MegaMan Zero 3 (GBA) & MegaMan ZX (NDS)
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Notes on Variables
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Character Variables
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Var(0)		- Randomizer, & Repeat Spinning Sabre Indicator.
Var(1)		- Command/Power Attack Variable
Var(2)		- "Hidden" Command Input Timer.
Var(3)		- Rapid Fire Option.
Var(5)		- Air Jump Detection
Var(10)		- Faster Speed of Animation Element Number
Var(15)		- Move contact indicator.
Var(16)		- Move hit indicator.
Var(17)		- Move guarded indicator.
Var(20)		- AI Activation System [> 0 = Player] [< 0 = CPU]
Var(21)		- AI Change State Randomizer
Var(30)		- Charge Sabre System
Var(31)		- Charge Shot System
Var(32)		- Charged Second Shot Activation
Var(35)		- Sabre Blade Shot Activation
Var(50)		- Can't KO character using F1
Var(55)		- Super Omega Mode
Var(56)		- Secret Moves Limit
Var(59)		- Upright Stand
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Armor Variables
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NOTE: All Variables below record current data information,
other than getting hit. They save, then load data after
recovering from a hit.

Integers
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Var(40)		- State Number (But not getting hit state numbers)
Var(41)		- Anim Number
Var(42)		- Anim Element Number
Var(43)		- Ctrl System
Var(44)		- State Time
Var(45)		- CPU Got hit, Flash Time
Var(46)		- Player Got hit, Flash Time

Floats
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FVar(30)	- Velocity X
FVar(31)	- Velocity Y
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Helper Variables
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Projeciles:
 - Var(10)	- See character variable 10 above

Boulder Trigger:
 - Var(0)	- Facing at the start of state 
 - Var(1)	- Position Randomizer
Small Rock Particles:
 - Var(0)	- Velocity X Randomizer
 - Var(1)	- Velocity Y Randomizer

Charged Mega Shot:
 - Var(0)	- Position Y Randomizer

Beam:
 - Var(10)	- Background Brightness
Beam Shot:
 - Var(0)	- Hit Count & Size Modification

Light Beams:
 - FVar(0)	- Binding Position

AI Trigger:
 - Var(0)	- Parent Ctrl Buffer
 - Var(1)	- Parent State Buffer
 - Var(2)	- Parent Time Buffer
 - Var(3)	- Facing Buffer
 - Var(4)	- Parent Facing Buffer
 - Var(5)	- Command Direction Buffer
 - Var(6)	- Parent Command Direction Buffer
 - Var(7)	- Command Button Buffer
 - Var(8)	- Parent Command Button Buffer
 - Var(9)	- AI Match Buffer

Aura Shadow:
 - Var(0)	- Sets to Roots Anim Element Number
 - Var(10)	- Sets Time for Growing/Shrinking
 - FVar(0)	- Draw Size X Scaling Factor
 - FVar(1)	- Draw Size Y Scaling Factor
 - FVar(10)	- Grow/Shrink Size X Scaling Factor
 - FVar(11)	- Grow/Shrink Size Y Scaling Factor
 - FVar(20)	- Scale X Difference
 - FVar(21)	- Scale Y Difference


Sabre Object:
 - Var(0)	- Sets to Roots Anim Element Number
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